Nuclear Throne

Nuclear Throne

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dimo1138 2015 年 8 月 24 日 下午 1:55
Robot
Robot is by far my favorite character, but as I've been getting better at the game, I've branched out to other characters to see what they have to offer. What I've realized is that Robot, while still my favorite character, is underwhelming in two areas: visually and mechanically.

Visually, his passive ability is non-existant. If a player was not told what his passive was, they would not likely even know it was there. If there was a visual indicator that showed the player when an "advanced" weapon was spawned, it would be easier to know that the ability was actually functioning. Granted, if you know what area that each weapon can spawn in, you would know when you got an advanced weapon. However, I would wager that most players have not committed this knowledge to memory. A simple visual indication for when an advanced weapon spawns would make Robot runs a little more exciting. Actually seeing your abilities function adds to the enjoyability of a character.

Mechanically, Robot is ok. For the most part. However, his ultra mutations are pretty mediocre. His A ultra is mostly useless in many cases. If you have a good loadout that you're happy with by the time you ultra mutate, you're likely already sufficiently equipped to take on the throne/loop. His B ultra is... ok, and can be useful inproviding ammo and noms if you have good weapons, though the ability to spawn IDPD chests is a little weird. Most mutations do not come with such a risk, and Robots ultra B isn't good enough to take on an additional risk. Additionally, NIETHER ultra does anything in terms of Robots offensiveness or general damage output, whereas most other characters have some form of ultra that helps deal more damage.

I think Robots Ultra B needs some kind of buff, even if it's just the removal of the IDPD chest spawn chance. And if that chance is to remain, at leat give him the chance to spawn the OTHER types of chests as well (Big red chests and cursed big chests). In regards to his A ultra, I think it should be replaced entirely with something that is more directly offenively focused. Here are a few ideas I've had. Not that I think any of them are "the best idea." They're mostly just to explore some options.

Organicide - all non-robotic enemies have less health.

Energy Overload - Energy weapons deal more damage or have some other kind of DPS upgrade that isn't a straight damage buff..

Hive Mind - Robotic enemies become allies or no longer target/aggro you.

Shrapnel Crumbs - A circle of shots fire in all directions whenever you eat a gun.





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目前顯示第 16-30 則留言,共 36
=G.E.W.P= The DemoPan 2015 年 8 月 24 日 下午 2:45 
I just got an idea for a robot ultra. Eating a weapon gives a full ammo pack to each of the ammo types you are not holding (counting the eaten item). This will endorse switching around with items, as when you eat a weapon, you will get more ammo for the other ammo types than your current one. This probably couldn't be a full ultra mutation, but it does benefit the playstyle of swapping weapons that vlammy wants.
Hammerfan 2015 年 8 月 24 日 下午 3:13 
I too find robot 's ultras to be kind of eh. (And steroids ' too while we're at it. )

I have two suggestions.

Short /Open circuit: Whenever robot gets hit or eats a gun he emits lightning rails around him.

Refurbish/Recicle : Right clicking with only one gun equipped turns it into another weapon in the same tier. Recharges every time you eat a gun.
dimo1138 2015 年 8 月 25 日 上午 10:19 
引用自 Hammerfan
I too find robot 's ultras to be kind of eh. (And steroids ' too while we're at it. )

I have two suggestions.

Short /Open circuit: Whenever robot gets hit or eats a gun he emits lightning rails around him.

Refurbish/Recicle : Right clicking with only one gun equipped turns it into another weapon in the same tier. Recharges every time you eat a gun.

Both of these are pretty cool ideas, though for recycle, maybe it could change the weapon into another of the same ammo type?
dimo1138 2015 年 8 月 28 日 上午 10:08 
Bumpity... The more I loop as robot, the more I notice the uselessness of his ultras. The more I play as other characters, the more I notice that his "early game advantage" isn't all that advantageous.

Need more input...
最後修改者:dimo1138; 2015 年 8 月 28 日 上午 10:08
January March 2015 年 8 月 28 日 上午 11:40 
引用自 dimo1138
at leat give him the chance to spawn the OTHER types of chests as well (Big red chests and cursed big chests)
0.01% chance to spawn Crib chest when
引用自 Fluury
How about we add a function when eating ammo on full ammo, then? Like a temporary shield.
Maybe give a sort of temporary ammo buffer? Like if you're maxed on ammo and you get ammo for that weapon, then it goes a little over the max and stores it but only for that level.
Could do the same if it gives you health.
Confused Rock 2015 年 8 月 28 日 下午 12:55 
My one problem with robot Is I always accidentally right click, so I always have to just stick to a single weapon so I cant accidentally eat it.
dimo1138 2015 年 8 月 29 日 上午 10:12 
Had a few ideas. I'm not sure if they're any good, but here goes:

Supply Drone - Creates a drone that roams the level and picks up enemy drops and brings them to Robot.

Defense Drone - Creates a drone that circles Robot that fires at any enemy or projectile within a certain range. Medium fire rate and damage.
Fortysevens 2015 年 8 月 29 日 上午 10:15 
引用自 dimo1138
Had a few ideas. I'm not sure if they're any good, but here goes:

Supply Drone - Creates a drone that roams the level and picks up enemy drops and brings them to Robot.

Defense Drone - Creates a drone that circles Robot that fires at any enemy or projectile within a certain range. Medium fire rate and damage.
We need a freakin' attack drone!
It would shoot 1337 projectiles every second, because hax.
Narudo Usomagi san [loymhjkl] 2015 年 8 月 29 日 上午 10:30 
what if you could get extra health beyond your max?
maybe you'd get +1 "armor" when you eat a gun with full health.
Loona is Hot 2015 年 8 月 29 日 上午 10:32 
引用自 dimo1138
Had a few ideas. I'm not sure if they're any good, but here goes:

Supply Drone - Creates a drone that roams the level and picks up enemy drops and brings them to Robot.
Sort of makes Plutonium Hunger redundant.
sitzmak 2015 年 8 月 29 日 上午 10:37 
I think that Ropbot is the most new-player-friendly character behind Crystal, which is strange considering he's going to be one of the hardest to unlock.
Magical Purple Man 2015 年 8 月 29 日 上午 10:52 
引用自 dimo1138
Had a few ideas. I'm not sure if they're any good, but here goes:

Supply Drone - Creates a drone that roams the level and picks up enemy drops and brings them to Robot.

Defense Drone - Creates a drone that circles Robot that fires at any enemy or projectile within a certain range. Medium fire rate and damage.
ohmyyesplsvlambeero
Mad Alex 2015 年 8 月 29 日 上午 10:55 
Robot is underwelming in general. Almost said german. Why fluury?
SgtEmissary [Kane's Will] 2015 年 8 月 29 日 上午 10:58 
Robot is underwelming in general. Almost said german. Why fluury?

I'm thinking the same really, I don't get as much fun while playing as Robot as I do the other characters and I agree with alot of you are saying about his abilities. They're very questionable for the late-game.

He may not be as newbie friendly as some think in regards to that.
最後修改者:SgtEmissary [Kane's Will]; 2015 年 8 月 29 日 上午 10:58
dimo1138 2015 年 8 月 29 日 上午 11:01 
引用自 Hit By An IDPD Van
引用自 dimo1138
Had a few ideas. I'm not sure if they're any good, but here goes:

Supply Drone - Creates a drone that roams the level and picks up enemy drops and brings them to Robot.
Sort of makes Plutonium Hunger redundant.

I was picturing it sort of like a pluto-hunger, but with "infinite" range, but you'd have to wait for the drone to deliver the goods. It could work well with pluto, with pluto snagging anything in the immediate vicinity, while supply drone scours the rest of the level. This WOULD be useful in loops, because, in a loop, the player is often killing enemies very quickly, many of which are offscreen. Supply drone would actively grab pickups from all over the level.

But, yeh, it's just an idea.
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張貼日期: 2015 年 8 月 24 日 下午 1:55
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