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but currently it is almost not worth it unless you want to add the best of the best spices to your Crown of Guns or Robot Run.
I love the mutaion it like everytime gives me some of my personal favorite guns to use that I would not have gotten if I had normal Red chest (some times glitchs and not even spawn) Random Number Generation give me crap like a bloody wrench on the frozen city.
p.s. thanks HH for the Gattling Slugger that won my crap run.
When you learn multiple weapon mutations, this comes at a price. You're skipping mutations which grant extra ammo and health. Shooting is literally the only thing you can do. And the absolute worst weapon for a weapon master is to go without any weapon.
And the mutation just doesn't make sense for anyone but weapon masters, and weapon switchers. If you want more weapons, you have Crown of Guns and Open Mind. A large portion of players takes one weapon and sticks with it, often to the point of using one ammo type. Common examples:
Auto crossbow, Gatling Slugger, Laser Sword
So if a typical player had Heavy Heart to choose from on a regular basis, it would be ranked as one of the junk mutations, like Eagle Eyes or Last Wish. Most people would be annoyed to see them occupy a mutation slot. For most people, it would only help them once in a run, when they marry their favourite weapon.
HOWEVER...I do think Heavy Heart is a bit too locked. And that's coming from someone that uses Boiling Veins in a regular basis.
I'd really like if Stress, Eagle Eyes and Trigger Fingers also counted as 'weapon mutations'. This would not only improve those three mutations, but also make Heavy Heath more accesible to people without it appearing all the time.
- I like that its a "hidden" mutation, very cool mechanic that I'd like to see more of in some semblance
- with the change to Rabbit Paw, how it no longer alters weapon drop rates at all, it's an absolutely necessary mutation, not to HAVE but to exist.
Boiling veins counting as a weapon specific is pretty lenient as it is, tbh. That plus the two mutations for the weapons you're using and bam heavy heart, easy. If you're not making room for the weapon specifics then that's a choice of playstyle, but it's not like the mutation itself is hard to achieve and needs changing.
Or if I ditch Boiling Veins (Something I will never understand, why would you rely on Strong Spirit for explosion protection?)
The extra weapon drops also give extra ammo, which is very useful.
but yah they need to add more unique guns into the game because currenty the 6 weapon mutations feel kind of terrible on their own
currently my personal gripe about the game is how the most survivable play style (all Health mutations) is the major way to get far not go crazy with mutation interactions (Stress + Bullets or Eagel Eyes and Shotgun Shoulders without slugs)
it is such a Meta it is a tad bit painful to watch
most people skip Last wish and Eagel Eyes for many reasons but taking those mutations can really benifit you
one reason people skip Last Wish is well the Jungle....
im gonna be truthful here I Love the Jungle it is so fast paced and challenging it complements my Plant type playstyle but the 4 Health requirement some times just bars me off
some times you don't want to fight Assasins,Flys and pop gun Bandits at 2 hp.
and nothing says Get mad like feeding the flower and getting charged or gunned in the back because you had 7-2 hp.
and EE man you would not belive how many guns is effect but yet it does not have any effect on a lot of guns and it is That it effects only a handfull of guns that most people see it as total trash.
because then it keeps that challenge of getting it and makes it really worth it because as it
currently is in the game it is a waste of 4 mutations
were your most likely only gonna use 3 at most an not get the benifits of 1 and every player knows every single mutation can make or break you in the long run.