Nuclear Throne
merlot Oct 25, 2015 @ 12:50pm
Having to destroy generators
Generators seem to become invincible after the fight, and this is a problem because you need to destroy them to progress. If this is intentional, you need to make the generators seem more important because, to me, they just look like decorations.
yeah
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Showing 1-15 of 15 comments
Tailzdru Oct 25, 2015 @ 12:52pm 
need to destroy before you kill the throne
merlot Oct 25, 2015 @ 12:52pm 
Originally posted by Tailzdru:
need to destroy before you kill the throne
DId you read what I wrote? I know.
"... and this is a problem because you need to destroy them to progress."
Podo1000 Oct 25, 2015 @ 1:06pm 
This isnt a problem. If you fail to destroy them, then you get to sit on the throne and beat the game. But there is currently a massive bug so you cant sit on the throne :(
merlot Oct 25, 2015 @ 1:22pm 
Originally posted by Podo1000:
This isnt a problem. If you fail to destroy them, then you get to sit on the throne and beat the game. But there is currently a massive bug so you cant sit on the throne :(
Ohh, that makes sense, but they still look like decorations to me. I'd like it to be more obvious that you're meant to destroy them during the fight.
Podo1000 Oct 25, 2015 @ 1:26pm 
Originally posted by Pseudo-Receptionist:
Originally posted by Podo1000:
This isnt a problem. If you fail to destroy them, then you get to sit on the throne and beat the game. But there is currently a massive bug so you cant sit on the throne :(
Ohh, that makes sense, but they still look like decorations to me. I'd like it to be more obvious that you're meant to destroy them during the fight.
It is pretty obvious though... The lights on them turn from black to green when the Throne wakes up, and then back to black when the Throne dies.
Cassunshine Oct 25, 2015 @ 1:28pm 
Originally posted by Pseudo-Receptionist:
Originally posted by Podo1000:
This isnt a problem. If you fail to destroy them, then you get to sit on the throne and beat the game. But there is currently a massive bug so you cant sit on the throne :(
Ohh, that makes sense, but they still look like decorations to me. I'd like it to be more obvious that you're meant to destroy them during the fight.

It's more of a situational thing. New players will see that you can damage them and try to destroy them, and probably fail. Either they will know to destroy them from the community or be happy beating the game as it is.

If you're good enough to manage ammo and the like so that you CAN destroy the generators, you can loop. They are a difficulty filter. If you're not good enought to break them, you're not good enough to loop. (That doesn't mean you can't get unlucky and not be able to break them, however)
merlot Oct 25, 2015 @ 1:46pm 
Originally posted by Podo1000:
Originally posted by Pseudo-Receptionist:
Ohh, that makes sense, but they still look like decorations to me. I'd like it to be more obvious that you're meant to destroy them during the fight.
It is pretty obvious though... The lights on them turn from black to green when the Throne wakes up, and then back to black when the Throne dies.
You only say that because you know already.
How does them lighting up tell you that you have to destroy them to progress? Them lighting up just promotes them from a prop to a dynamic prop.
Podo1000 Oct 25, 2015 @ 1:52pm 
Originally posted by Pseudo-Receptionist:
Originally posted by Podo1000:
It is pretty obvious though... The lights on them turn from black to green when the Throne wakes up, and then back to black when the Throne dies.
You only say that because you know already.
How does them lighting up tell you that you have to destroy them to progress? Them lighting up just promotes them from a prop to a dynamic prop.
The game is meant to be very vague. If you shoot and SEE that the generators can be damaged, or actually destroy one, which causes the Throne to emmit a massive groan, you can learn that there is something about them. The player can then use that experience to go and destroy them on another run.
merlot Oct 25, 2015 @ 1:59pm 
Originally posted by Podo1000:
Originally posted by Pseudo-Receptionist:
You only say that because you know already.
How does them lighting up tell you that you have to destroy them to progress? Them lighting up just promotes them from a prop to a dynamic prop.
The game is meant to be very vague. If you shoot and SEE that the generators can be damaged, or actually destroy one, which causes the Throne to emmit a massive groan, you can learn that there is something about them. The player can then use that experience to go and destroy them on another run.
But you can't destroy them. I spent a lot of time shooting those ♥♥♥♥♥♥♥ things, and they didn't explode.
Didn't know about the groaning as I play on mute.
I still see no reason why you would shoot those during the fight. The boss if right there, and he takes damage when I shoot him. Why would I start shooting the props around him instead? This mechanic is also not present in any another part of the game.
Again: You assume too much, and the only reason you conclude the things you do is because you know this already. You understand that you have to shoot them, so the dots are already connected. Tell me: Were you told about this mechanic, or did you work it out yourself, through deduction and NOT pure luck?
Podo1000 Oct 25, 2015 @ 2:04pm 
Originally posted by Pseudo-Receptionist:
Originally posted by Podo1000:
The game is meant to be very vague. If you shoot and SEE that the generators can be damaged, or actually destroy one, which causes the Throne to emmit a massive groan, you can learn that there is something about them. The player can then use that experience to go and destroy them on another run.
But you can't destroy them. I spent a lot of time shooting those ♥♥♥♥♥♥♥ things, and they didn't explode.
Didn't know about the groaning as I play on mute.
I still see no reason why you would shoot those during the fight. The boss if right there, and he takes damage when I shoot him. Why would I start shooting the props around him instead? This mechanic is also not present in any another part of the game.
Again: You assume too much, and the only reason you conclude the things you do is because you know this already. You understand that you have to shoot them, so the dots are already connected. Tell me: Were you told about this mechanic, or did you work it out yourself, through deduction and NOT pure luck?
You absoluetely CAN destroy them. They can only be destroyed while the throne is alive, and destroying all 4 will deal 50% of the Throne's Hp to it. I really dont see a problem with requring experimentation in this game. Litterally nothing is told to you other than the basic controls, and when the ending actually works, it can easily be assumed that they do SOMETHING.
Audion Oct 25, 2015 @ 2:07pm 
Originally posted by Pseudo-Receptionist:
Originally posted by Podo1000:
The game is meant to be very vague. If you shoot and SEE that the generators can be damaged, or actually destroy one, which causes the Throne to emmit a massive groan, you can learn that there is something about them. The player can then use that experience to go and destroy them on another run.
But you can't destroy them. I spent a lot of time shooting those ♥♥♥♥♥♥♥ things, and they didn't explode.
Didn't know about the groaning as I play on mute.
I still see no reason why you would shoot those during the fight. The boss if right there, and he takes damage when I shoot him. Why would I start shooting the props around him instead? This mechanic is also not present in any another part of the game.
Again: You assume too much, and the only reason you conclude the things you do is because you know this already. You understand that you have to shoot them, so the dots are already connected. Tell me: Were you told about this mechanic, or did you work it out yourself, through deduction and NOT pure luck?
Playing on mute is honestly not the dev's fault, as there are a lot of sound cues in this game, it is designed with sound in mind. This isn't the only secret or strange mechanic either, 1-?, 2-?, 3-? and 4-? all have very strange and unique ways of getting to them that you wont see for a long time unless you use the wiki. Stating that this is the only unique mechanic is simply false. The game is very secretive and never means for you to know everything on your first win unless you read the wiki.
Last edited by Audion; Oct 25, 2015 @ 2:12pm
merlot Oct 25, 2015 @ 2:27pm 
I never said my playing on mute was something to blame on the devs.
I never said that it was the only unique mechanic, only that destryoing props is not required elsewhere.
Read what you're replying to.
Anyway, there a difference between being able to continue playing and going to a ♥♥♥♥♥♥♥ easter egg, right? Maybe secrets should remain secrets, whilst core game mechanics should remain core game mechanics.

Yes, you can destroy them, but not after the fight. Why would you destroy them during though?
"Wow, I finally got to the final boss, so I guess it's time to shoot random props, considering how rewarding that's been in the past, " is not a line you'll hear often. Up until that point in the game, props are completely aesthetic, and suddenly, you're meant to deduct that you need to destroy these props, with very few hints of their true importance.
This is not something which is present up until this point. There is almost no experimentation in this way. You experiment with weapons, mutations, playstyles WITHIN levels. Do you think it would be sensible to completely block players off from going to the sewers if they didn't kill all the bandits before big bandit? No hints or anything. If you kill the bandits afterwards, you just can't progress. CONGRATULATIONS!! And you're taken back to the menu.
Podo1000 Oct 25, 2015 @ 2:54pm 
Originally posted by Pseudo-Receptionist:
I never said my playing on mute was something to blame on the devs.
I never said that it was the only unique mechanic, only that destryoing props is not required elsewhere.
Read what you're replying to.
Anyway, there a difference between being able to continue playing and going to a ♥♥♥♥♥♥♥ easter egg, right? Maybe secrets should remain secrets, whilst core game mechanics should remain core game mechanics.

Yes, you can destroy them, but not after the fight. Why would you destroy them during though?
"Wow, I finally got to the final boss, so I guess it's time to shoot random props, considering how rewarding that's been in the past, " is not a line you'll hear often. Up until that point in the game, props are completely aesthetic, and suddenly, you're meant to deduct that you need to destroy these props, with very few hints of their true importance.
This is not something which is present up until this point. There is almost no experimentation in this way. You experiment with weapons, mutations, playstyles WITHIN levels. Do you think it would be sensible to completely block players off from going to the sewers if they didn't kill all the bandits before big bandit? No hints or anything. If you kill the bandits afterwards, you just can't progress. CONGRATULATIONS!! And you're taken back to the menu.
The main thing about the generators is that you cant do anything due to the current glitch. If you win and sit on the Throne, you will feel like something is missing, so you try again and see the generators. And about this so called "Unique Mechanic", so is having to shoot the Throne to wake it up, but you shoot it anyway because it's the only thing you can do. The generators definetly look out of place. I did end up looking up what they did, but only because I thought they looked suspicious. Maybe they should be changed to a different color, but they are not placed randomly. This is a randomly generated game, which trains you to see Symmetry as an oddity. You see 4 symmetric holes in the wall, you see them change as the boss fight starts.
Audion Oct 25, 2015 @ 3:14pm 
Actually, notably, in the pizza sewers, the props drop pizza, and in palace the props drop rads.
Looping is a core game mechanic, but the devs have repeatably made it clear it was never supposed to be for newbie players, but for veterans. In addition you act as if looping is required to be done the first time, normally, if it wasn't for the gamebreaking glitch atm with being unable to end the game, you get an ending cinematic and are eased into a new run, with hints that there is something more.
MimicMachine Oct 25, 2015 @ 3:21pm 
normally I would agree that nothing points out how to loop. however between sitting on the throne (when its working again) and the fact that Fish's B-skin and Rebel won't unlock and they mention looping gives you an idea that there is something more to the game (also the end cutscene but that could also set up for a sequel, but it doesn't). so you'd have to experiment and find out.

however there are a lot of secrets in this game that aren't mentioned in any way so you would be more inclined to look for secrets (like getting YV or Eyes's B-skin).
Last edited by MimicMachine; Oct 25, 2015 @ 3:23pm
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Date Posted: Oct 25, 2015 @ 12:50pm
Posts: 15