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Relatar um problema com a tradução
As it stands, the only explosive weapons that even have a tangible benefit from detonating each other are Grenades, Heavy Grenades, Sticky Grenades, Cluster Grenades, and Ultra Grenades. Toxic Grenades technically stack their explosions but the first one's toxic clouds are destroyed in the second one's explosion.
That leaves all Mini Grenade and Rocket weapons to suffer from explosive chains back to the player. This problem gets exaggerated with Crown of Death, and it's even more of a problem for Rogue since Blast Armor causes explosives in range of the armor to also detonate. You could fire a perfectly aimed Bazooka toward a distant enemy, but if a Maggot nicks you for 1 damage as the rocket leaves the barrel, you'll just die.
A good rule change would be to just flat-out disable chain explosions for projectiles. The risk of shooting an enemy that's too close for comfort is more than enough of a deterrence to use explosives in late-game anyway. Having the already-few late-game explosives even worse off isn't doing them any favors.
Explosives and extremely powerful, that was pretty funny.
Explosives and extremely powerful, that was pretty funny. [/quote]
What?
Let's just say it like this, explosives are not powerful.
Damage wise, fire rate wise, ammo wise. They are almost unusuable in loops and there are better alternatives.
How so?
If that's your concept of fun you might want to hit yourself with a meat tenderiser to pass time.
Bolts can fire from long-range, can pierce, but have lower damage than slugs.
Slugs can bounce, have high damage, but are short-ranged.
Explosive weapons are more fire-and-forget, while still being high-damage, but with the range depending on the explosive weapon itself, the main things is that they can explode based on time, or on contact, or from other explosives. What you're getting is something that deals damage above the slugger, can be long-ranged, but with travel-time. The two biggest things that stick out? AOE damage, whilst being able to kill you. That's the trade-off.
Dying because you clicked too quickly can stay in the Rage Game genre, thanks.
I have full controll over firing my gun. My automatic gun. Or am I misunderstanding the implied meaning of automatic? Because to me it means automatic.
And if these problems happen with so few guns in such rare occasions, why act like it's a giant deal destroying the game? You would seriously have to be trying to die to these things.
Explosives exploding on eachother is not explained nor hinted at in any way. There is no way to know it will happen and it is very difficult to survive the process once its started.
The thread is about the automatic weapons blowing you up. The entire point of the thread is to talk about that. Treat it like a big deal. Because it's an unfair and nonsensical death, so it IS a big deal.