Nuclear Throne
Gieron 16/out./2015 às 12:26
Automatic Explosive Weapons and the Chain of Death
Gatling Bazooka and Auto Grenade Shotgun

As explosions can deal damage to explosive projectiles like missiles or grenades a "chain of death" happens if you use these weapons as they are designed to be used - like sort of exploding machineguns. What i mean by that is a chain of explosions leading straight to your character which results in your character being killed.

Who actually picks up a Gatling Bazooka if he sees one ? It's not as bad with Auto Grenade Shotgun but it still can happen.

Do you think this should be changed ? I suggest missiles and mini grenades not taking damage from explosions. Or coding these two weapons to have projectiles that don't take damage from explosions.

Regular Grenades are kinda cool with this cos you can stack them. For example an ultra grenade or a sticky grenade, stacking that in one place will create a big explosion as one grenade damages the other. There are no automatic weapons that use regular grenades to. Nukes are also fine, bazooka type weapons use a different projectile.
Última edição por Gieron; 16/out./2015 às 12:34
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Exibindo comentários 1630 de 64
tdtbaa 16/out./2015 às 12:53 
i just dont think that you shouldn't get to win the game if you're firing 2 fast and you dont have boiling veins. also because first time i got to the throne as rogue i had stress 5 hp and a gatling bazooka. you know how that one ends
I'd take things a step further, honestly.

As it stands, the only explosive weapons that even have a tangible benefit from detonating each other are Grenades, Heavy Grenades, Sticky Grenades, Cluster Grenades, and Ultra Grenades. Toxic Grenades technically stack their explosions but the first one's toxic clouds are destroyed in the second one's explosion.

That leaves all Mini Grenade and Rocket weapons to suffer from explosive chains back to the player. This problem gets exaggerated with Crown of Death, and it's even more of a problem for Rogue since Blast Armor causes explosives in range of the armor to also detonate. You could fire a perfectly aimed Bazooka toward a distant enemy, but if a Maggot nicks you for 1 damage as the rocket leaves the barrel, you'll just die.

A good rule change would be to just flat-out disable chain explosions for projectiles. The risk of shooting an enemy that's too close for comfort is more than enough of a deterrence to use explosives in late-game anyway. Having the already-few late-game explosives even worse off isn't doing them any favors.
fluury 16/out./2015 às 13:29 
Escrito originalmente por Blaze the Dragon:
I think it should still continue to be a thing.

The whole point of explosive weapons is that they are insanely powerful, yet unwieldy, and for the price of power, you may pay in death. The whole point of the chain explosions is so you don't spam them so much in an area, and it punishes you for doing so.
Overall, when using explosive weapons, you need to change your playstyle to respect that weapon. If you can't do that, don't use it. :soundheart:

edit/ps
Lets not forget about Boiling Veins...
Oh, and I do think it's ♥♥♥♥♥♥♥♥ that Rogue's blast armour can trigger explosives. As if Blast armour wasn't bad enough, it punishes you for something that is completely out of your control.

Explosives and extremely powerful, that was pretty funny.

Dreck the Yinglet 16/out./2015 às 13:30 
[quote=Fluury the Spooked;483367798506485414

Explosives and extremely powerful, that was pretty funny. [/quote]
What?
fluury 16/out./2015 às 13:31 
Escrito originalmente por Blaze the Dragon:
Escrito originalmente por Fluury the Spooked:

Explosives and extremely powerful, that was pretty funny.
What?

Let's just say it like this, explosives are not powerful.

Damage wise, fire rate wise, ammo wise. They are almost unusuable in loops and there are better alternatives.
Última edição por fluury; 16/out./2015 às 13:31
Dreck the Yinglet 16/out./2015 às 13:32 
Escrito originalmente por Fluury the Spooked:
Escrito originalmente por Blaze the Dragon:
What?

Let's just say it like this, explosives are not powerful.

Damage wise, fire rate wise, ammo wise. They are almost unusuable in loops and there are better alternatives.
Not from my experience.
fluury 16/out./2015 às 13:34 
Escrito originalmente por Blaze the Dragon:
Escrito originalmente por Fluury the Spooked:

Let's just say it like this, explosives are not powerful.

Damage wise, fire rate wise, ammo wise. They are almost unusuable in loops and there are better alternatives.
Not from my experience.

How so?
Loona is Hot 16/out./2015 às 13:46 
Escrito originalmente por Blaze the Dragon:
I think it should still continue to be a thing.

The whole point of explosive weapons is that they are insanely powerful, yet unwieldy, and for the price of power, you may pay in death. The whole point of the chain explosions is so you don't spam them so much in an area, and it punishes you for doing so.
Overall, when using explosive weapons, you need to change your playstyle to respect that weapon. If you can't do that, don't use it. :soundheart:

edit/ps
Lets not forget about Boiling Veins...
Oh, and I do think it's ♥♥♥♥♥♥♥♥ that Rogue's blast armour can trigger explosives. As if Blast armour wasn't bad enough, it punishes you for something that is completely out of your control.
"Let's make explsives dangerous by making them arbitrarily kill the player!"
If that's your concept of fun you might want to hit yourself with a meat tenderiser to pass time.
Última edição por Loona is Hot; 16/out./2015 às 13:48
Dreck the Yinglet 16/out./2015 às 13:48 
Escrito originalmente por Fluury the Spooked:
Escrito originalmente por Blaze the Dragon:
Not from my experience.

How so?
Take your pick between the advantages and disadvantages of the three projectile weapons, bolts, slugs, and explosives.
Bolts can fire from long-range, can pierce, but have lower damage than slugs.
Slugs can bounce, have high damage, but are short-ranged.
Explosive weapons are more fire-and-forget, while still being high-damage, but with the range depending on the explosive weapon itself, the main things is that they can explode based on time, or on contact, or from other explosives. What you're getting is something that deals damage above the slugger, can be long-ranged, but with travel-time. The two biggest things that stick out? AOE damage, whilst being able to kill you. That's the trade-off.
Dreck the Yinglet 16/out./2015 às 13:51 
Escrito originalmente por Blaze the Dragon:
I think it should still continue to be a thing.

The whole point of explosive weapons is that they are insanely powerful, yet unwieldy, and for the price of power, you may pay in death. The whole point of the chain explosions is so you don't spam them so much in an area, and it punishes you for doing so.
Overall, when using explosive weapons, you need to change your playstyle to respect that weapon. If you can't do that, don't use it. :soundheart:

edit/ps
Lets not forget about Boiling Veins...
Oh, and I do think it's ♥♥♥♥♥♥♥♥ that Rogue's blast armour can trigger explosives. As if Blast armour wasn't bad enough, it punishes you for something that is completely out of your control.
"Let's make explsives dangerous by making them arbitrarily kill the player!"
If that's your concept of fun you might want to hit yourself with a meat tenderiser to pass time.
It's well past arbitrary, you have full control over firing your gun, do you not? So if you die to your own explosives, it's your own fault.
Loona is Hot 16/out./2015 às 13:56 
Escrito originalmente por Blaze the Dragon:
"Let's make explsives dangerous by making them arbitrarily kill the player!"
If that's your concept of fun you might want to hit yourself with a meat tenderiser to pass time.
It's well past arbitrary, you have full control over firing your gun, do you not? So if you die to your own explosives, it's your own fault.
It happens with very few guns in select situations against all sense or reason. Explosive weapons are dangerous enough as they are. The only way you would ever figure this out as a mechanic is if you die to it. It makes no sense and isn't fun.
Dying because you clicked too quickly can stay in the Rage Game genre, thanks.
I have full controll over firing my gun. My automatic gun. Or am I misunderstanding the implied meaning of automatic? Because to me it means automatic.
Última edição por Loona is Hot; 16/out./2015 às 13:58
Dreck the Yinglet 16/out./2015 às 13:59 
Escrito originalmente por Blaze the Dragon:
It's well past arbitrary, you have full control over firing your gun, do you not? So if you die to your own explosives, it's your own fault.
It happens with very few guns in select situations against all sense or reason. Explosive weapons are dangerous enough as they are. The only way you would ever figure this out as a mechanic is if you dye to it. It makes no sense and isn't fun.
Dying because you clicked too quickly can stay in the Rage Game genre, thanks.
So, because the only way you can figure out that standing infront of the throne when the fight starts kills you for being on the carpet, is to die to it, then the entire throne fight needs to be redone?
And if these problems happen with so few guns in such rare occasions, why act like it's a giant deal destroying the game? You would seriously have to be trying to die to these things.
Última edição por Dreck the Yinglet; 16/out./2015 às 14:00
Loona is Hot 16/out./2015 às 14:06 
Escrito originalmente por Blaze the Dragon:
It happens with very few guns in select situations against all sense or reason. Explosive weapons are dangerous enough as they are. The only way you would ever figure this out as a mechanic is if you dye to it. It makes no sense and isn't fun.
Dying because you clicked too quickly can stay in the Rage Game genre, thanks.
So, because the only way you can figure out that standing infront of the throne when the fight starts kills you for being on the carpet, is to *die* to it, then the entire throne fight needs to be redone?
And if these problems happen with so few guns in such rare occasions, why act like it's a giant deal destroying the game? You would seriously have to be trying to die to these things.
The entire game prior to the throne has dished out harsh contact damage. If you're standing right in fron of a boss or anywhere near it, espescially the Throne then it's rather your fault. If you'd paid attention you wouldn't be standing in front of the boss and would step aside when the beam starts.
Explosives exploding on eachother is not explained nor hinted at in any way. There is no way to know it will happen and it is very difficult to survive the process once its started.

The thread is about the automatic weapons blowing you up. The entire point of the thread is to talk about that. Treat it like a big deal. Because it's an unfair and nonsensical death, so it IS a big deal.
Última edição por Loona is Hot; 16/out./2015 às 14:06
Dreck the Yinglet 16/out./2015 às 14:08 
Escrito originalmente por Blaze the Dragon:
So, because the only way you can figure out that standing infront of the throne when the fight starts kills you for being on the carpet, is to *die* to it, then the entire throne fight needs to be redone?
And if these problems happen with so few guns in such rare occasions, why act like it's a giant deal destroying the game? You would seriously have to be trying to die to these things.
The entire game prior to the throne has dished out harsh contact damage. If you're standing right in fron of a boss or anywhere near it, espescially the Throne then it's rather your fault. If you'd paid attention you wouldn't be standing in front of the boss and would step aside when the beam starts.
Explosives exploding on eachother is not explained nor hinted at in any way. There is no way to know it will happen and it is very difficult to survive the process once its started.

The thread is about the automatic weapons blowing you up. The entire point of the thread is to talk about that. Treat it like a big deal. Because it's an unfair and nonsensical death, so it IS a big deal.
Hey, do you wanna hear a secret?





BOILING VEINS
Solo Death 16/out./2015 às 14:10 
Expolsives need an overhaul, and this should be a part of that overhaul. I suggested this exact same thing and got effectively yelled it because it's "not logical". Stupid reasoning, considering what this game even is. This needs to happen.
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Publicado em: 16/out./2015 às 12:26
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