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翻訳の問題を報告
The main thing I am going to counter is the the part about mutations. A run should fail because of player choices and skill; not the RNG. Having a character that is dependent on certain mutations is disrespectful of the player's time when even being able to pick those mutations is based on RNG; an RNG that is not revealed until a way into the game. I play the game to see how far I can get each run, but I am not willing to play when the RNG determines if I will be progressing or not. I am not going to pull my punches here; Rebel's current build makes it so she is not enjoyable for most players once they experience her problem and feel limited by the RNG. I think with some tweaks Rebel could be fixed, but bringing up mutations as a defense for Rebel just undermines your own argument. When the best of the best in the community do a challenge using Rebel and have trouble getting a single loop then there is an issue (note that in the Crazy Hedgehog Challenge even using "bad weapons" has allowed people to get multiple loops).
tl;dr version: Rebel is okay, but you need to have the mindset to play her also allies kinda seriously suck without throne butt.
that would turn rebel into a strategy game XD
"Rebels throne butt mutation changes. Her allies will carry the same type of weapon she holds when spawning them."
Yay for melee allies. Shovel Squad gogogo!
(that said base Rebel needs a buff as well otherwise Throne Butt will become completely mandatory. I'd say reduce the cost of summoning an ally to 1HP and see how that goes.)
I have a thought though; what if her passive was 2 health regen at the start of every level?