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The Golden Weapon Chests don't seem to follow the regular weapon drop rules though,
because it allows half of the (non-secret) golden weapons to be available as early as '3-2',
when they don't normally drop all the way until first loop's '1-1'.
I might have to just test whether the 2nd tier golden weapons drop from the golden weapon chest pre-loop on hard mode then, just to be sure.
I suppose if I get none of them after 4 or so tries then it's unlikely, because it's a good 50% chance to get them.
Thing is, I think that it would be fastest (but tough) to farm them in Y.V.'s mansion on Hard Mode,
than to have to go all the way over there post-loop.
Hell, might as well farm for weapon drops in other ways by that time in a loop anyway,
since they're available in the regular drops by the first loop's '1-3'.
But I guess a 50% chance from those chests is better than the rare chance other ways,
just would have to drag a screwdriver around for awhile and/or get lucky.
Pre-loop it may contain golden wrench, machinegun, shotgun, crossbow, grenade launcher, or laser pistol.
Post-loop golden plasma gun, slugger, splinter gun, screwdriver, bazooka, and assault rifle are added to the pool.
H1 counts as L1 for most conditions so you would find those extra weapons in the golden chest.
Interesting... I played Hard Mode a lot, but since I never bothered to go to the Mansion, I didn't know that.
I guess H1 really does count as L1 for most things. Off the top of my head, the only exception I can think of is the presence of vans (thankfully).
And people are unlikely to be using a Screwdriver at that point. They're more likely to be using a highly destructive weapons that will further decrease the chances of the car surviving the combat.
You could probably do it easily enough in L1 or L2 if you actively tried, but again, no one would bother. There's no reason to.
Previously it could explode due to collisions with chests (which have similar spawn conditions and remove props if they spawn on top of them) or not spawn at all due to poor conditions (is supposed to replace a random faraway prop, of which there can be none sometimes).
Snowbots can't grab the golden car, it's a different type of prop (despite the apparent logic to this).
That is correct, although the car is usually tucked away in the furthest corner of the level, so may survive the combat if you weren't shooting SPC in all directions.
I believe the furthest loop that someone went to mansion on is L8 (VOD[www.twitch.tv]) - screwdrivers can still be found at late loops so an opportunity may present itself.
I saw that L8 Mansion thing a while back. Takes a special kind of person to be in L8 and think "Oooh, Screwdriver!".
And that L10 Oasis thing, well, I don't even know how that's possible.
It's weird how the Wrench is one of the best weapons in the game and the Screwdriver is one of the worst.
I'd love nothing more than to run around on Steroids with two Golden Screwdrivers, or use one on Y.V. with Ima Gun God... it's just that Wrenches provide better defense and repel projectiles/grenades instead of instantly blowing you up.
Honestly I'd probably still try Screwdrivers if only they didn't blow you up. I'm fine with using inferior weapons once in a while, but not that inferior. Not only is it nonsensical balance-wise, but... I mean, you're stabbing at someone with a Screwdriver and happen to hit a thrown grenade mid-air? That's some bovinefeces there.
Ah well. RIP Screwdrivers.
I still use the Golden and Energy ones pre-loop.
Still, you'd have to go through the HQ without blowing yourself up with the Screwdriver...
Yeah, I would have made the same guess about the golden chest thing, too. Chests don't usually take anything into account aside from your Portal Level, who could have guessed that this one actually checks if you're in a loop or not?
tier 2 aka 'post-loop' Golden Weapons DO drop from Golden Weapon Chests
in Hard Mode pre-loop: I got a Golden Plasma Gun this time.
There hasn't been any trouble so far with Y.V.'s Golden Car exploding in the scrap yard.
Ever since the patch fix that stopped those 'explode at start' prop problems, like has been mentioned earlier in the thread.
The only reason it explodes now is if you fight too close to it that enemies accidentally destroy it.