Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
EDIT: If you look at the store page, Styx has been sitting at 85% positive reviews for quite a while now (it used to be about 85% positive at half the current number of reviews, and it's still maintaining that average). That should tell you something, I think. :)
I'll be honest.. I like going in and beating ♥♥♥♥ up.. But if theres nice features about this game that makes the stealth only fun.. then I'll concider it... just explain :3
It's a stealth game. You will be punished if you try to fight all the time.
If you don't think stealth games are fun you probably won't enjoy this no matter what other features there are, as it is a stealth game. I'm honestly not sure how I'm supposed to explain "some people find stealth games fun" in a way that will change your mind.
There are only two assassination moves when standing right behind someone (quick and loud, slow and quiet, or occasionally the third option of pushing them off a ledge if the environment allows it) because that's all you will ever need in that specific situation.
There are a lot of other means of killing people in the game, but it's all about the situation and different tactics rather than having ten different cutscenes you can trigger by walking behind someone.
Yes.
I'm not sure what you're asking with this one.
Yes. You can get extra skill points by accomplishing various bonus objectives and challenges for each level, and will have to replay each map more than once to do them all since things like "speed run" and "find all the coins" would be ridiculous to attempt in the same playthrough.
No. You are supposed to use the environment, your skills/magic and a lot of trickery, you're never going to get a laser gun or anything.
There are a whole bunch of bonus objectives, like I said.
Like I said in my other post, that's all you get IF you're standing right behind the enemy. There are many other ways to kill targets, but they are different tactical approaches rather than "look at this sweet new cutscene I can trigger by standing behind a guard."
Killing guards is the easy way out and combat in general is a last resort. If there are more than two guards in range and you get locked in combat you are near 100% dead.
The best ability of the game is by far the creation of clones, which have maybe 10 different way to use it.
Graphically, it really could have looked a lot better with a bigger budget (and dare I say it, a bit more talent in the art department), but what it does it does well enough for the price point.
Yep - a little treasure of a game, for the stealthily-minded!
Compared to Shadow of Mordor, I invested 10% more time in Styx (as of yet) and have yet to complete the game (whereas I have pretty much got 100% in Shadow of Mordor). But I love stealth, and sneaking by unaware guards is very thrilling.
I love the combat in Shadow of Mordor, but that game is short and very repetitive compared to Styx.
The level design is way better, very diverse, the amount of alternative routes to your goal is ridiculous and the details and esthetics are just great. The story is a lot better than Shadow of Mordor as well...
So, if we consider all this, the value of Styx is way higher at 1 euro per hour gameplay, and still having to complete the game. Compared to 2 euro per hour gameplay and having finished without any reason to play more for Shadow of Mordor. And in case of the Season Pass, I'm not expecting it to add more than 2 or 3 hours of gameplay at the most, nor do I expect them to add anything game changing, so 2 or 3 hours of extra repetition is definitely not worth the 25/30 bucks they're asking for it...
But, as others have said, if you don't like stealth, you're not going to like Styx.
They both have a very different focus. SoM is a big open game that's all about choice: where to go, what to unlock, how to manipulate the world, which powers to get and so on. It offers a lot of choice and some of it will be for you, some of it won't. Styx does one thing (stealth) and does it very, very well. In SoM (for me) the gratification comes from becoming more powerful, working hard to get strong enough to take on enemies that previously kicked your ass. In Styx, the gratification comes from using what limited tools you have to do the near-impossible. For example, I feel very pleased with myself if I manage to completely clear out one of the densely packed maps with nothing but a dagger and some sand. In fact, in this game, you become MORE underpowered as the game goes on with the introduction of new enemy types. You don't gain all that much power, but they sure do.
Games are about gratification. If your fun comes from slowly gaining power, influencing the game world, making choices and exploring your favorite way to become a hack-slashing force to be reconned with, SoM is for you. If your gratification comes from being and staying severely underpowered and (through trial and error) succeeding anyway, Styx will be more your speed.
From what you've written I recommend SoM for you. But financial and time constraints notwithstanding, there's no reason not to try both. They're both great games in their own genre. And for me at least, discovering a new genre that I never knew I loved is one of the best parts of gaming.
And yes, Styx absolutely has the superior story. And it's not all that great. If story is your thing, try The Vanishing of Ethan Carter.
Glad you found a game you enjoy!