Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
Hold the shift key.
You sound like you need practice and/or just to take your time and stop mashing the buttons, to be honest. I'm terrible at platforming and like I said on the other page I can do all that stuff pretty easily in this game.
Somewhat. Once you know how to play doesn't quite fit here. There are tons of situations you don't know will or will not work.
Example: I had my guy walk along a railing near some workers - I was in their line of sight the entire time. I dropped down out of their sight range only after getting close enough I could stab one (I didn't - there were 3 in a cluster) -- all done outside, with sunlight.
Without "trying it" I'd never have known it was possible to cut along that railing in such a fashion.
Mean while I"ve been in relative darkness and had guards pull the "I saw something".
So there is a lot of experimentation involved and trying some jump areas can and will get you in trouble as you miss a ledge, try again and make it doing what feels like nothing different.
F5 is my most popular move right now as I go through areas and I've just left the first hideout you reach and am wandering around the airship docks seeing where I can and cannot go.
BUT hugging walls (cover button) does make you almost invisible in the dark. I hadn't tested to wich extent, but guys very close didn't noticed me that way. I liked things this way, from darkness not being all invisible (wich is dumb) to hugging walls.
The combat is simple- the game wasn't made for combat and thats seen in many ways, from level design to overall philosophy. Still they included a simple combat system that purposely unfair (unless you upgrade it)- wich in itself is nice as a chance to survive and escape if found.
Problem is:
-without upgrading its really narrow on timing, some people got frustrated
-they mislead; idn whos decision was, but theres an entire upgrade path to fighting, so it creates expectations about that.
I didn't got frustrated, i avoid combat at all, im now even playing on goblin difficulty- where the combat disappears and you die from any sword hit. Theres plenty of ways to escape if found it seens thats how the game was intended from the get go.
The thing about 'clunkiness' is part from animations and part from design choice. The thing is unlike most other games around (with stealth or climbing) theres auto-detection, they're designed so you climb around easily and such.
In Styx its oldschool platforming. The controls are smooth for doing that, you can turn and stir mid air- the thing is its a requirement if you want to parkour around. You have to aim where you will grab and such. Besides the first level i mastered it pretty fast and now is second nature. Ignore the user talking bs about being a game for 'pros' and things like that.
All in all thats it, all the rest have been explained (he can't turn around edges while hanging, guards give up searching fast, etc). You can misjump to death, but the controls are spot on with precision- so if and when that happens its always on our fault. Thing is since i mastered it (took me 1 level) it simply ain't happening.
*One detail:* some common architetural features have a blind spot for grabing. Its always where ledges turn or where a ledge enters a wall. If you aim there you won't grab anything. Ive seen a reviewer making multiple tries and failing just cause he failed to notice that. Its very easy to aim and grab, so you just avoid aiming those areas and you're good to go.
One feature no one has mentioned on other threads: you can re-spec your skills between every freaking level- and you can re-play any level from your hub, including gaining extra skill points for getting more badges (no kills, no alerts, etc).
All in all i hadn't that much fun with stealthing since the original Thiefs. Way better then the new thief. I definetly recomend it to anyone on the fence. It ain't expensive either.
Plus, the rest of this forum is so far up its own *** it's hard to take anything positive they say about the game itself seriously.
If you're talking about that wolf person, at this point I'm pretty sure they're a particularly bored troll.
Runs smooth, at least with xbox 360 controllers it works fine - works better with this typog game anyway.
Surprise hit IMHO.
The controls are definitely different to some other games that like to glue your character to the ground but it is refreshing to finally have the freedom to walk off of a cliff again and they certainly aren't as bad as some people make them out to be; it also plays really well with a Gamepad.
If you only like the top most blockbuster AAA titles then yeah, avoid this one. This ain't no next gen big-studio title, but ain't indie or one of those strange overseas studios with a bunch of bad titles on its belt. Its solid, only thing 'low-rent' is on budget- some clunky animations here and there, some of the voice acting could be better, so and so forth.
If graphics and how expensive a production was is your gauge for a good game then alright, taste is taste, nothing to argue. Im recomending it around the forums (pointing the good and bad) cause i wish they have more profit- the more they get, more chances of a sequel and even better one. But beyond that... if after all pointed out all you can say is 'low rent' then your miss.
Keeping on topic:
I just realised one short way to describe the game is older thiefs; If you liked those you certainly like Styx. Its the same kind of stealth, freedom and roughness around the edges, same oldschool and all that, only in third person with lots more verticatily.
Please do delete it.
You ask questions and people are answering them.
If they give an answer you deem wrong you offend them.
So if you just want to be a lill sh i t you are succeeding.
It may be interesting for some to watch that lets play- they discuss precisely about those differences with other 'stealth' games from a more neutral standing then fans of Styx around here. They talked about how on those games you're so empowered, they understood the catch here
But that soon followed with 'but i don't know if i have the patience for this kind of stealth anymore' where the other replied 'yeah, me too'. Thats it. The game does require some patience, wich is/was a given in stealth genre. Thats a matter of taste.
Im a very impatient guy (ansiety issues) but the game involves me to the point i don't mind waiting for the right time- but only so far. thing is, whem im not calm enought or when i notice im getting impatience i quit the game to come back at other time.
The points i wanted to raise from that lets play:
-You can see highs and Lows from AI. In some scenes is noticeable how in Styx the guards spots a bit better from afar then in some other stealth games, but they point out and exploit the lows. For example i didn't knew civilians didn't ran away screamming for help, that was ugly.
-The guy playing completely ignored the tutorial bit about throwing daggers and the feature at all; wich is funny, since he liked killing. He had some rough spots where he could be badass and overcome easily usign the knives.
-Many of the places where he bypass guards the guy didn't looked around the enviroment *at all*, leading to bumping into guards outside of view, getting the timing right by trial and error with reloading... i mean, that was part of the tutorial, around 10 seconds looking around and waiting would avoid that.
-theres clear impatience there. I guess they try to cover the most of the game in those vids, so that may be the cause.
On another note- im liking watching lets plays from the game. Its amazing seeing how no single one did the same paths and tactics as i. Btw i guess i will be using the clone lots more now.
You and your sockpuppet succeeded in making 4 wrong responses in a row.
I'll give this thread a few more hours. If a bunch of other "neuro-atypical" ****posters wants to come in, feel free so I can throw this thread in the trash. If not, then I'll keep it open.
The rest is average, even the stealth didn't evolved (somehting ive been dying to see for years now). But its rock solid stealth, pure stealth- something so rare nowadays its very refreshing. I was replaying thief 3 weeks ago just because of the lack in alternatives.