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Example:
$r::WheelUp
$e::WheelDown
or if that dosent work as intended you could try
$r::
Send, {WheelUp 1}
return
$e::
Send, {WheelDown 1}
return
Here you press r an e instead of using the mouse wheel to trigger it.
You can use whatever keys you want of course...
View my other posts in other games to learn more or google it (the program is freeware btw).
I use it in almost any game now. There is always some control issue that can be better. Specially when I dont use wasd, but the arrow keys to move in games.
I sent a note to Cyanide via. their online support form in what I hope is passable French (online translated) and in basic English asking if their are any files I can edit to fix this... Typically an .ini file.
I'll wait a bit for a reply. Having to resort to AutoHotkey for a dumb dev oversight is bad. Cyanide aren't the only devs that require a mouse scroll wheel to play their game however.
The Logitech Trackman is a splendid input device that has 2 smaller buttons typically mapped via. their software for "middle mouse button" and "autoscroll". These function perfectly fine within Windows. Not in many games however.
I cringe when I consider how folks with limitations can enjoy games like these.
and you can use it for a year or 2...
My issue is that input restrcitions which don't provide a Menu remapping feature is a No-No.
The Logitech SetPoint software doesn't have Task options for ScrollUp and ScrollDown... rather, it allows setting up buttons for Autoscroll or Universal Scroll (which don't work for MouseWheelUp or MouseWheelDown. This is something I may need to take up with them.
I emailed Cyanide, who forwarded my email along to Focus Home Interactive for support. They emailed me back:
1. Open 'Windows Explorer' or 'File Explorer' from the taskbar.
2. Open 'Documents'.
3. Open the folder 'My Games' then the folder 'Styx'.
4. Open the folder 'StyxGame' then the folder 'Config'.
5. Edit the file 'StyxInput.ini'.
Ok, so I edited StyxInput.ini under [Engine.PlayerInput] where G and H were MouseWheelUp and MouseWheelDown respectively.
Bindings=(Name="G", Command="GBA_ItemRight")
Bindings=(Name="H", Command="GBA_ItemLeft")
Unfortunately, this also didn't work. Possibly I need to see if I can get an .ahk script to run whilst Styx is running for functionality.
Using potions requires a mousewheel or some corresponding input method that fakes MouseWheelUp and MouseWheelDown.
Yes, this issue was quite a while ago and to date unresolved. It really doesn't seem like it would be much to fix/address this, yet if I cannot figure out howto get my input options to work then I'll simply downvote this game.
I am attempting to have a real discussion here. I realize I may seem kinda rude but that's not my intention, so I apologize for this.
I'm not familiar with these products, though I do see them periodically. I googled "trackball with scroll wheel". Check out the Logitech M570 for example. That one is 26.99 USD Best Buy, or 39.99 USD at Staples. I would definitely shop around for these.
Also, do the trackballs not have the same design flaws as the old ball mice did where a bunch of crap can get in and mess with the performance of the mouse? It seems to me they would. Why do you like them so much over modern mice? I understand preference and that your hands are trained a certain way, but I was looking for something a little more in depth.
Tbh, I don't see why the devs should fix this issue for what appears to be a tiny minority. I admit I say that out of ignorance. But it seems to me that if you want to play games on the pc then conforming to the standard market really is the way to go. You can get a 2 button mouse with scroll wheel for about 10-20 USD (technically 3 buttons as the wheel itself contains a button). If it's a matter of retraining your hand(s), unless you have a disability, I don't really see that as an issue. When I started gaming with a mouse I had to train my left hand for directional use (wasd) after using my right hand on the d-pad for so many years.
yep this guy has a point... after doing ome form of research(does this even count as a research?) there are quite some trackballs with scroll wheels... which surprised me as well cuz the ones i see in my ict textbooks are always the ones without scrollwheels.
but i guess it's the placement of the trackball? the ones with scrollwheels seem to always have their trackballs placed on the side, where your thumb would be, as compared to the one he showed us, with the trackball placed to be used by the index finger. So i did MORE research... and this[www.newegg.com] showed up... so i don't see why you are asking the devs to add a new paragraph of coding and thus making everyone worldwide update their game when it is easily solved by a plug and play hardware (no offense intended in this sentence... just that it's quite troublesome so i thought i should point it out)
If you're unhappy with Microsoft's products or the price of this product, I also came across some other trackballs by other companies thus there is probably a cheaper alternative out there.
I once had a gaming mouse that cost over $50. I don't remember the exact amount. It was pretty nice. It had 6 or 7 buttons I think, plus scroll wheel. Proved to be a great tool. I wish I had another but I've not had the finances for one. Plus, for the most part, the cheapest mice with only 2 buttons and wheel have been enough.
you know what i mean? it's like writing with your non-dominant hand when you can use your dominant hand...
Im sorry if this didin't make as much sene to you it's almost 1am now and my brain is dead af... I should go to sleep now i'll see if i can fix this up tmr
Can't help you much with Styx, but XCOM definitely had the ability to rebind the mousewheel functionality. I know this because I routinely remapped the mousewheel in that game to do zoom in/zoom out instead of moving up/down the z-axis.
Also, there are pre-defined keyboard controls for both of those actions anyway (G/T and F/C IIRC, although I don't remember which pair did which thing now.)
So, lack of a mousewheel doesn't really hurt you at all in that game.
I don't think it's too much to ask devs to make all input options rebindable. The Styx devs obviously had their eyes on the console market as that is where the money is. I don't blame them, but would making all buttons/controls rebindable be such a programming chore?
Anyway, is anyone here very familiar with .ahk scripts and getting them to run concurrently in the background so I can trick styxgame.exe into thinking whenever I press 'G' or 'H' that a *mousewheelup* and *mousewheeldown* were pressed?
I'm not sure if I just misunderstood or what. I think what I thought you wanted was a redesign to include Trackball functionality. I don't remember my original thoughts at this point.
I do agree that all keys, in any game, should be rebindable. You're right, it should be fixed so that you can rebind things however you wish. I absolutely hate it when games have input options that can't be rebound. For example: For me, Quick Save and Quick Load are nearly always F5 and F9 respectively. The only time that changes is when a game requires the use of too many F-keys. Some games, however, force certain keys to be Quick Save and Quick Load and it throws me off; I will sometimes hit the wrong F-key out of ~20 years of habit. Or, when switching games, I will hit the wrong key out of temporary muscle memory. I also hate it when games don't allow you to rebind controllers, and this is one reason, of many, that I prefer PC gaming.
So, yes, I agree that everything should be rebindable.
As to whether it is, or would be, a chore, I couldn't say. I don't know anything about coding.
I don't remember if Styx had controller support or not but at this point I'm too lazy to check so I'm just gonna throw out any imput alternatives I know :P
Focus Home Interactive/Cyanide Support are no help because their solution (in post#7 above) didn't work and they never replied to me when I said their solution didn't work. Lazy CSR there probably opened ticket, copy-pasted whatever script seemed best; sent me the "solution"; and closed the ticket.
So unless I can figure out how to use AutoHotkey to assign these functions per JojoTheSlayer post#1 above then I'm hosed. I already downloaded/installed AHK. Seems I need to make a script file with .ahk extension that runs in background whilst Styx game is running.
Do I just make a file which has:
$r::
Send, {WheelUp 1}
return
$e::
Send, {WheelDown 1}
return
and then what? Save the file in the SteamApps...Styx directory? Have AHK main program running with the green indicator in the SysTray?
If I can't get AutoHotkey to fix what the mutual devs (Cyanide/FocusHomeInteractive/Logitech) neglected then I'll try to return the game. It's a shame that from the little I've been able to play seems very fun/worthwhile.