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Garret has a much bigger instantly accesible toolbox and multiple ways of taking out guards in a non lethal fashion for the pacifists out there. He naturally steals a lot wherever he goes. and his toolbox is pretty straightforward but broad (there are like 7 different arrow types).
Styx on the other hand has a more fiddly toolbox because he can do a lot but a lot of it relies on the clone. There's straightforward stuff like his throwing knives (for killing at range) and sand (for extinguishing torches at range) but he lacks a straightforward tool for distracting the guards. Where Garret can just throw an empty bottle Styx needs to use a clone instead. But on the upside the completely expendable clone has a lot of other uses.
I never played AC so i can't say how similar it is to Styx. They are both TPP i guess.
In comparison to the NEW Thief (which I still enjoyed) I'd say Styx is still better because it has a more interesting setting and protagonist.
Extra XP is earned for:
Passing a mission without being seen (applies only to styx so the clone is allowed to be seen)
Passing a mission without killing anyone.
Passing a mission within a certain time (not specified but it's rather lax)
Collecting all 40 tokens on the maps (pretty tedious IMHO and best left for later).
Finding the treasure (you get a scrap of paper with a (usually vague) hint about it's location.
Doing secondary objectives (varies)
There's also "Goblin mode" which is same as hard mode but Styx is killed instantly in melee by most enemies (which is good because melee in this game sucks but you are locked out of one achivement if you play goblin mode).
And finally styx as a character is somewhat lacking in non lethal incapacitation techniques.
As in there is no "subdue" option when approaching an enemy from behind and the closest he has to subduing an enemy is siccing his clone at them (pretty noisy and only good against 1 enemy) or using a smoke bomb which blinds enemies in an area around the clone (yes the clone explodes into a smoke cloud).
So for a stealthy pacifist run you really need to use your clone creatively.
Only gotten through the Reminiscence levels of Styx, but what I have seen so far is rather promising. I am looking forward to the sequel, once the period of patching and price cuts have subsided.
As for comparison to the first three Thief games? I think they are better than Styx for most aspects, but Styx is clearly superior in one major respect: You can replay levels to clear their optional challenges and permanently upgrade the protagonist's abilities. Also, the gimmick of the clone is well implemented and a distinct difference from the Thief games. I usually hate gimmicks, but Styx manages to make it interesting and worthwhile.
I THOROUGHLY enjoyed "Of Orcs and Men", and is what got me interested, because Styx is such an awesome character.. Going in I knew it was a Theif/Assassin type game, where combat was not the way to go, but sticking to the shadows, and avoiding.. Idk.. Ive just not been able to get more than a few levels in before giving up..I would have preferred more traditional tools..
Pros and cons either way, yet I maintain Styx is much more like Hitman than Thief.
Just throwing my two cents onto the thread: After 5 hours of gameplay, I prefer the old Thief trilogy to Styx (though the latter can still surprise me). As others noted, they are similar in many ways, and my preference is simply for the stylistic choices rather than superior gameplay etc.
Garret is a master thief, a professional who steals anything of value he can put in his bottomless bag of noise cancellation (nothing clanks in there) - an embodiment of the old fantasy RPG trope of a thief character. Playing as him I can get an illusion of professional pride having cleaned a mansion of all its valuables without anyone catching a glimpse of me.
Styx is a goblin (I do love goblins) magical substance addict who uses his magical abilities to get to the source of his substance of choice. On his way he chooses to complete some dirty jobs on the side, mainly to satisfy his greed and to get to his main objective sooner. While it has been hinted there will be some nice twists in the plot (and I do love me some plot twists) for the time being, it's less satisfying for me to sneak around as Styx: My professional pride is not hurt if I get seen and I am less averse to leaving behind some signs of my presence on the levels. Who cares, I'm just here for the amber and the odd treasure, right? Plus his voice gets a little grating in my opinion, where as Garret just sounds like a cynical bastard but not one bit annoying.
I do also prefer the setting of the old Thief games to the one in Styx. The City is a nice mix of medieval and steampunk styles, with the factions are colourful and the guards sound like someone just took a strong man from the street and clad them in a uniform. Rich people are mostly scumbags hiding behind their high position in society, the guards and the civilians work for them to stay alive and the factions have their loftier goals with very questionable means of achieving them. A nice shades of grey environment for a thief to sneak around and feel justified in practising his profession but also not generally hate people enough to want to kill them - hence they like to sneak.
The Citadel (hope I remember the name right) is pretty but the color scheme is not for me. The areas also seem a little less natural: Sure the Citadel was built by some crazy super architect, but some of the spaces seem less functional than in Thief games. There's also clearer dichotomies (at least initially) between the player character and the NPCs: Humans are a collection of meanies who like to keep greenskins under their boot and play around with stuff they don't properly understand. The guards are also rather knightlike, which isn't all that nonsensical but a little weird unless they're expecting to be attacked by lethal stealth experts or by a super fast strike force (so the guards have to have heavy armor on all of the time). Still, it's pretty and pretty interesting with lots to explore.
While I do have a preference for the Thief trilogy, I have to admit those games had some horrible levels I do not like revisiting, such as most levels with only undead in them in Thief 1. Styx is a great game, you should really make your choice of purchase based on which setting do you find more interesting.
Plus the tower was built to keep an eye on the tree and because humans really wanted the amber... for some reason (I really still don't know why they want it. It's addictive that's for sure).
There is also some relatively good reasoning behind dudes in full plate armor walking around as the place is... pretty much literally a fortress first and palace second. The tensions with elves are rising over the length the campaign plus you as the goblin might be making a right mess of things and leaving some bodies behind as well so it stands to reason that some guards who can bear stomping around in heavy armor (and were issued or own some) do so.
Never knew the Warhammer bit, thanks for sharing it! I especially appreciate now that I've gotten a bit into the Warhammer world and aesthetic through playing Vermintide.
You make good points as well, there's possible and plausible explanations for it. It's just my own personal preference that the gear would be somewhat different.