Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
what about the price? whats the engine?
By default UE4 is all set up to use DX 11, depending on the individual game developers
it can be made to work with DX 10 (older versioans not supported).
The latest versions of the UE4 engine do have support for DX 12 though.
Maybe the great grappleOVERLORD can enlighten us about his future plans!
https://www.youtube.com/watch?v=MwHWbsvgQUE
No classes. You can hold a total of 4 guns with the option to drop and pick up new weapons. Right now there are 7 weapons but a priority in Early Access will be adding new weapons. We hope to have a large and diverse weapon set with lots of fun gameplay to complement the grappling.
Love that Arena no Classes style it leaves it up to real player skill and cunning. Can't wait :)
There are 4 multiplayer maps and 4 "Time Trial" maps right now. Time Trial maps are singleplayer. They are basically obstacle courses to test/practice your grappling. They're a good way to master the movement mechanic before the baptism of fire that is the Grappledrome.
Our primary focus (aside from bugs and stability) in Early Access will be to add weapons and maps (especially for Multiplayer). The maps aren't procedurally generated but they can be quickly prototyped and finished. We hope to have a rich assortment of maps, weapons, and game modes in the end.
Adding a map editor of some kind has definitely been discussed but it's more of a long-term goal.