Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A flamer can spend AP or CP to move, and then 2AP or CP to fire a flamer.
Unlike a bolter or assault cannon, a flamer does not get the optional free fire after spending an AP or CP to move.
I think you may be confusing these two cases.
2b is explained in one of the designer interviews.
3 is a rules change (not clear if it was intentional or unintentional) that was brought up numerous times so presumably the developers know about it. Hopefully it will be reverted to the board game rules.
Here is the entry for flamers:
Shooting a flamer cannot be combined with any other
action. Range is 12 squares, and the target may be an
empty square.
To me and many others online, it seems to say that you cannot move and shoot or shoot then move, or melee or guard at all. Flamers can't go into overwatch.
If I am wrong, what, exactly, is it talking about when it says it can't combine any other action? Just the free fire on move? What else is there that it can't combine with?
Please excuse my ignorance for I'm limited in my knowledge to watching people on YouTube explain or play it.
This is the video I watching at the time hack 6:40 he explains the flamer: http://www.youtube.com/watch?v=KlLHkh3_F80#t=06m40s He says you can's move and fire. You're saying he's wrong so what is your reference for your rule?
You cannot put a flamer on overwatch, but that rule is a special rule for flamers which has nothing to do with combining actions.
Look up the FAQ on BGG if you would like citations/support for the above statements.
Play as the genestealers and you will understand why terminators can only reload the AC once. ;)
2nd: Most of its been covered, the wording hasnt been explained properly... you can move THEN fire, but not move AND fire (if you check the WatchItPlayed theres an Update right at the end saying this)
3rd: as described above :)
4th: The Assault Cannon Entry in the Game Manual clearer states 2x10 rounds, & after reloading, if you roll 3 Dice the same he dies with 4+ on any model adjecent :)
youd be lucky to find the boardgame now, its 4 years out of print... quite expensive unless you can find it somehow :)
"A Space Marine can combine a move or turn action with firing a storm bolter..."
"A Space Marine can combine a move or a turn action with firing an assault cannon..."
In this context, it's clear that the Flamer rule, "This cannot be combined with any other action" is referring to the Move + Fire combination. It's not saying you can't fire the Flamer as one action and them move or turn or whatever as another action.
If people are playing that if you fire the Flamer it can't do anything else that turn, they are totally playing it wrong.
All the other points you make are known and intentional except for #3, this was brought up to the devs with the FAQ explanations, and I believe they are going to change it.
Yes, Storm Bolter hits on a 6 (5+ with sustained fire)...apparently this isn't in the videogame manual. Also, FYI, the Flamer hits on a 2+.
Also, FYI, the Broodlord does have the "Hard to Kill" ability as per the boardgame--even though it too is not documented in the manual.
My apologies, your're correct, it does say that in the manual. I just wish there was some indication of it in-game. I got to a good point to reload in between waves of GS so I reloaded only to realize that I wasted 5 shots and didn't have any more reloads to handle the objective of "kill 36 GS" so I had to wait for the GS to make their way up to my overwatch ambush from the rest of the players.
One more thing I found: If you have 2 sergeants, shouldn't you be able to reroll CP a second time? Or is it only 1 reroll regardless of how many sergeants?
In the 1st ed., you got 30 seconds extra time PER sergeant. In the 3rd ed. you only get 1 chance to redraw even if you have both out.
We also talked about having the rules at hand in-game as a wii of sorts, but would as many other things require programming time.