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Ein Übersetzungsproblem melden
It's a perfectly legitimate strategy. One I must try, I've been trying having overwatches in the square rooms below the pump rooms, was going well (though my southern flank was failing, the AC ran out of ammo) though some jams, and all 4 guys in the square rooms die in a single turn. Left with just the hammer guy and the claws guy as a last stand, hammer guy dies after 3 defends, the claw guy a dozen...
Someone get those terminators AK-47s :P
No Terminators in the pump room and slight mobility on two of them to cover southern entrypoints with a fair bit of turn-by-turn micro to watch all points of entry, and I managed to beat the mission on the second try. I'm not boasting here, mind you- I thougth everyone did it that way or similiar until i read this thread.
When you get a break dash claudio up into the corridor leading to the pumping chamber, he will sit there on guard and *maybe* slash one or two leakers throughout the entire mission.
In the bottom two rooms, again 1 stormbolter in each, center of the room. Assault cannon and Thunderhammer overwatching/guarding the east/west corridor. Assault cannon will take care of the job, my thunderhammer never saw any action. Again, sidestep those two and pivot the stormbolter marine on those occasions when the southern corridors are free and you have blips about to make LOS in the east/west corridor. GS taking the southern centre entry, dashing across LOS and continuing north to flank the northern rooms never happened, the AI seemed intent on trying to eat the marines in the southern rooms and getting cannoned/boltered in the face.
No cheese (well, apart from camping and playing an entirely defensive game) and no casualties (barring an extremely unlucky series of rolls).
Against the computer (and now in vs.) I have been withdrawing my 4 south marines to join the north group, which is a fun and challenging exercise in itself, and then weathering the storm overwatching down the long east-west halls, and southerly. Never set foot in the pump room though my melee guys have a last stand set up in the hall leading to it.
If you want a challenging and tense game vs a human, I suggest just agreeing not to set foot in the pump room with any marine. Otherwise I think the 3-on-OW-in-the-back wins every time.
The AI mongs out and Genestealers seem to stop moving at this point. I ended up having to go hunting for them rather than them coming to me.
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