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Clearing jams with CP works in that mission as it does in all others frmo what I can tell (played and won it twice so far).
Edit:
Replayed on hard just to make sure, the only oddity I encountered was a single instance of action cam during the genestealer turn despite having it disabled.
I did get my banner reward this time around as well, after having gotten the mission and achievement on the first two attempts.
I rolled 6 CP's but didn't need to use any, in the following Genestealer turn I used five on a single Terminator just unjamming his gun over and over as the dice gods cackled at me.
I was hoping that while they made this game, they would stop and think while they did it. Maybe remove some of the more stupid elements from the tabletop version.
From the rulebook: "In addition, the limited amounts of ammunition that the Space Marines have remaining means that they do not receive the sustained fire bonus in this mission."
Conserving ammo means less volume of fire which means a reduced chance to hit which means no sustained fire bonus.
Which would be even *slightly* useful if I had a rulebook, but since I'm playing a computer game that was downloaded digitally, none of what you just said has any value whatsoever.
Another day, and I still haven't beaten it. Enlighten me, oh master of strategy. Tell me how to make this mission easy. I'll... I'll buy you a cookie.
A digital cookie? I might need to UPS it otherwise.
It also took me more thant one try to complete this mission in SP at hard difficulty. But the challenge was welcome.