Space Hulk

Space Hulk

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qph.tran Aug 16, 2013 @ 11:58am
Command point issue
Hi

I've just played the prequel missions but it seems we can't use command points during the genestealer turn.
I hope that issue will be fixed soon.






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Showing 1-15 of 20 comments
chrilley Aug 16, 2013 @ 12:00pm 
There is no CP usage during Genestealer turns besides unjamming Stormbolters.
I believe that's intentional. You use your command points to unjam your weapons during the stealer turn, and that's it. It's a much simpler way to handle a potentially complex setup. Especially supporting asynchronous multiplayer with interrupting the enemy turn would be a nightmare.
qph.tran Aug 16, 2013 @ 12:07pm 
Sorry, but you are wrong !
V3 rules states that marine player can use CP during the genestealer turn each time a marine can see a stealer doing an action
Sorry for quoting the french rule (every one can easily verify the fact in an english version)
" le joueur space marine peut aussi dépenser des PC lors du tour du Genestealer (...) Ils peuvent être utilisé pour tirer, fermer une porte, etc. durant le tour ennemi"
So, i hope the bug will be fixed soon
matthew Aug 16, 2013 @ 12:09pm 
yes, but because of hot seat probably, the feature was removed,
chrilley Aug 16, 2013 @ 12:13pm 
Its true that in the boardgame this was possible. In the video game it is not. There are differences here and there, all for different reasons. In the core this game is based of the 3rd edition board game but it was never intended to be a digital replica of it.

GhostQlyph is right on the money on the reason why this particular bit was changed. :)
qph.tran Aug 16, 2013 @ 12:17pm 
Hi everyone
I think it's intentional too ... but i bought the game because it was said the pc game will exactly use the same gameplay (and to encourage further development)
Command point rules is an important part of the gameplay (on boardgame) and i dont think such a feature is complex to implement (maybe complex to code, but we paid for the game!)
SendMoreCops Aug 16, 2013 @ 12:19pm 
Originally posted by qph.tran:
Sorry, but you are wrong !
V3 rules states that marine player can use CP during the genestealer turn each time a marine can see a stealer doing an action
Sorry for quoting the french rule (every one can easily verify the fact in an english version)
" le joueur space marine peut aussi dépenser des PC lors du tour du Genestealer (...) Ils peuvent être utilisé pour tirer, fermer une porte, etc. durant le tour ennemi"
So, i hope the bug will be fixed soon

Yeah. They did saw it wasn't 1:1 with the board game. They tweaked it to suit a video game.
qph.tran Aug 16, 2013 @ 12:31pm 
It' a turn by turn tactical game. Implemeting the whole CP rule isn't a big deal : one button for the marine player to interrupt the genestealer action ... it can be done even with 2 marine players !!!
The idea is simple but coding must be more complex ... i suspect the developper of having chosen the easiest way !
jackx Aug 16, 2013 @ 12:51pm 
How would the SM player simply click that button in the middle of the GS turn when the turns are being played asynchronously, i.e. the Marine player isn't watching the GS taking their turn live, but only turn results are passed between the two players?

One of the main advantages of making this a video game is that you can have Multiplayer without the need for 2 players having to sit down and play at the same time (in the same place)...

If you're really worried about rule deviations, why not start with something that could be made an optional toggle much easier, i.e. split moves?
Lyle Aug 16, 2013 @ 12:59pm 
So, can you use command points for unjamming guns aswell as regular action points?
chrilley Aug 16, 2013 @ 1:01pm 
CP & AP can both be used to unjam your bolter. But only CP may be used during the Genestealer turn. If you have left over AP then those are lost.
Originally posted by qph.tran:
It' a turn by turn tactical game. Implemeting the whole CP rule isn't a big deal : one button for the marine player to interrupt the genestealer action ... it can be done even with 2 marine players !!!
The idea is simple but coding must be more complex ... i suspect the developper of having chosen the easiest way !

The issue isn't with Online games. It's with Asynchronous games. Asynchronous means each player takes a turn, then sends it to the other player to pick up whenever they wish. How would you interrupt the enemy player if you aren't even online?
Lyle Aug 16, 2013 @ 1:01pm 
Originally posted by chrilley:
CP & AP can both be used to unjam your bolter. But only CP may be used during the Genestealer turn. If you have left over AP then those are lost.

Ah, thanks!
jackx Aug 16, 2013 @ 1:03pm 
If you have command points left, they're automatically used for unjamming guns during the Genestealer turn, in the order that the jams occur.

This differs from the board game in that the SM player cannot prioritize unjams on certain Terminators by chosing not to unjam on others, and a craty GS player can take advantage of this with decoy attacks that leave the Terminator on overwatch in a critical spot without any CP for unjamming.

With this in mind, if one of your Termies is under heavy pressure yet another is "safe" (i.e. no GS can reach himi in that turn), consider keeping the latter out of overwatch.
Last edited by jackx; Aug 16, 2013 @ 1:04pm
qph.tran Aug 16, 2013 @ 1:24pm 
Hi

Thanks for the remark. I didn't noticed the multiplayer was an asynchronous game. I haven't try the multiplayer yet.

So, the real issue lie in the asynchronous game.

Why choosing an asynchronous game that impovorishes the tactical gameplay when you know that the boardgame has a fast gameplay ?

I'm not criticizing the game for not being the replica of the boardgame but because the developers have simplified the gameplays and the tactical option.



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Date Posted: Aug 16, 2013 @ 11:58am
Posts: 20