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The rest is just as Lorgar says.
Terminator armour is ideal for exactly this kind of encounter, it's just that Genesteslers are so lethal. The best way to show this is to look at how normal Marines would work if they were in the game. There was a set of rules published in White Dwarf for the 1st edition of the game, and from those you can see how the normally lethal Space Marines would get shredded when faced with a Space Hulk full of Genestealers.
Terminators carry Storm Bolters, which are essentially Heavy Bolters. So a normal Marine carrying a Heavy Bolter would also be slow moving and cumbersome almost like a Terminator, but can't move and fire (at least in the rules I have from the 1st edition). But also without the sustained fire bonus, because a normal Space Marine doesn't have the targeting computers that are built into Tactical Dreadnought Armour.
Normal Space Marines carry standard Bolters. In the game, these would only roll one dice, but still require a 6 to kill a Genestealer. So if a Genestealer comes round a corner that's less than 5 spaces away, the odds are you won't kill it before it gets close enough to attack.
Which brings us to the issue of normal Power Armour vs Tactical Dreadnought Armour. A normal Marine still rolls one dice, but has to subtract 2 from the result, so can never score more than 4. The Genestealer will still be rolling three dice with no modifiers. Got to very very lucky to survive, let alone win the attack.
The only movement benefit a normal Space Marine has is that a 90 degree turn cost 0 APs and two together (a 180 turn around) costs just 1 AP instead of 2. You'd still only get 4APs though. The 6 points that the Genestealers get reflects their speed and agility.
So you can see, normal Marines wouldn't have any advantage at all. The only possibly benefit would be that you would have squads of 10 Marines instead of just 5 Terminators, so more firepower. But in the close, confined corridors of a Space Hulk, you'd still only have one unit per square so you'd never get to make effective use of the extra firepower.
The rules for Imperial Guard, as I remember, allowed them to shoot past each other, because the lack of power armour meant they took up less space. But like normal Space Marines only their heavy weapons are effective against Genestealers.
Not sure, cos the rules I have for putting them into Space Hulk rates that squad as a 13 point squad. 1 Sergeant with Bolter, 4 marines with heavy weapons and 5 marines with just Bolters.
So it's the equivalent of 4 Terminators with Storm Bolters.
But for 10 points, you can have 5 Terminators, so better :)
The intro movie is in no way BS. You need to read up more on 40k lore and you will find out that this has happened before besides there is a heck of alot more to a chapter than just the marines themselves.
50 marines getting out and still being a "chpater" is bs. Terminator armour or not an astartes is still mega hard, they take time to train up and get to wear their armour.
http://wh40k.lexicanum.com/wiki/Blood_angels please tell me when this cripplein event happend to the chapter ?
please give me a link to where you're getting your 40k lore. the ONLY way the blood angels deviate from the codex is their use of what they call "sanguinary priests/guards" other than that they follow the codex in terms of fleet, chapter strength, and even most unit markings.
My bad my bad. I was too distracted when I responded to your post. I stand corrected and sheepishly fade away into the shadows.
I feel dumb. I have only recently gotten into 40k(cannot get enough its rather killer stuff) so I shall follow my own advice and read up more on the lore.
It is perfectly normal for 1000 strong marines units to get mutiliated, for example, the 7th legion lost about 25000 marines in a single engagement with elements of the 4th legion.