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I switch between the medic bag and ammo bag depending on what others levels are and if they've got high Assault or Support. That way we can have bags with the most uses possible and whatnot. I'm waiting to level up the GL40 a bit before I start using it.
Waiting to lvl up before I try the AK and GL.
I like the stopping power of the Bronco for my secondary and I don't find any of the third slot weapons very worthwhile. I like shotties, so the 12 gauge is the only one I prefer. And I always like extra start out ammo, but that one is situational. Sometimes you need thick skin...like Heat Street on Overkill and 145+.
As far as the medic/ammo bag, I'd pick the medic bag, because eventually someone is going to need it during a round. I would have said trip mines, but those only are useful on No Mercy, Undercover and inside the gates on FWB.
But I'm still working on challenges, so my stats don't necessarily speak to my preferences.
But in all seriousness; I prefer the Bronco, AMCAR, and Mk11. It's a good all-range set up, I believe. If you don't mind doing an occassional snipe with a revolver's iron sights (in which I don't).
AMCAR is veratile, while the Bronco and Mk11 cover medium-long/short ranges very well, respectively. Also the Mk11's silencer counts for Mercy Hospital. That's a huge plus.
For equipment; I honestly prefer to bring along trip mines. Their explosions can do devestating things, and rarely would you need more than 12. They can one-shot a Bulldozer on 145+ I noted, as well as take out large groups of enemies very quickly-- At least when fully upgraded. Also, they can be set off with a bullet if they refuse to go over the line, or if you don't want to risk a civvie tripping it. And they can set off other mines, allowing you to detonate an entire section of a map if you're craft enough.
Favorite crew bonus; None. I use whatever compliments everyone else's.
Favorite perk: Tie between Thick Skin and Extra Start Out Ammo. Toolkit is very nice to use; it changes how the game is played. But... It's a trade off of getting things done faster, or lasting longer to get more things done.
once i get the Mp5 ill switch to that
Equipment: Sharpshooter team boost, extra ammo, ammo bag
Reinbeck - absolutley destroys large groups at close quarters, anything further away I use terciery
MP5 - good all rounder, despite the small clip
Medic Bag - I guess since I maxed support first I'm used to it
Extra Ammo - if i don't have an ammo bag this helps in a pinch (thick skin if carrying ammo bag)
It all just depends on whether its for funsies or for a challenge. Lots of the time I just feel like shooting things up as a stress relief, so normally I just plow through on Easy.
My fav loadout is Bronco, Brenner/AK & Mark 11 (also very underrated, because badly used imo: best vs feds & first wave cops, should be shot in short bursts to the head, in quick succession to various targets, like stryk).
Bonus depends on heist & team. Speed Reloaders is very useful if u have shotties/Brenner in my opinion, you can really tell the difference from having to not having it. Especially for the unnervingly long loading animation on the AK...
Crosskill
Locomotive
Agressor
AK Rifle
GL40
Medic Bag
Tool Kit
The AK and Crosskill have nothing to do with stats, but the guns they're based on (The M1911 and AK-47) happen to be my favourite guns