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It another game has it, it doesn't mean it's not a cheat. Hitmarkers tell you when you hit something and when it shows what type of hit you can tell when or if they died. Sure, it's a light category but in some situations (like shooting through smoke or trying to hit units that are barely visible such as snipers in some situations or immediately crouching after shooting) it can give you a clear advantage. I don't have a problem with hitmarkers per se, but I think they should only tell when you've hit something, not what the result was. But sure, this one doesn't really affect others and is one of the milder mods in terms of giving you an advantage.
It makes things a bit easier, but only if you don't know how a stopwatch works. Before I added the timer to the hud I was using a stopwatch with the exact same result. It doesn't have to be accurate to the second to be useful, even a 10 second approximation is just fine. And you've just shown my point in how that mod you mentioned gives you an advantage: Assaults don't last 8 minutes and most people don't know that it's only 3 minutes on the street maps. And that's 145+, do you know how long they last on the lower difficulties?
People take cheats too lightly and waive away it claiming it does not impact the game while in many cases it even affects other players not using those mods. I just want people to start realizing this.
You basically grabbed a crowbar and opened the gateway to cheating with it.
The rebalance I am using reduces the M308's ammo capacity to 60 from 72 and the Bronco from 36 to 12 shots. The terrible weapons like the Loco has had it's ammo pick up increased slightly
And with that ammo bags deplete even faster so that's why I say everyone should have it or nobody. At least let the others know you're using such mods if you're playing in a multiplayer game.
Using a stopwatch - or any other physical aid like putting a dot in the center of the screen - would still be considered cheat by your definition. Assaults do last 7-8 minutes on maps other than HS and GB, and the fact that most people don't know that is not an argument. If you know it, it will give you an advantage, no? It's like saying it's okay to use flighthack to enter the money room in Panic Room because most people don't know the room even exists.
It seems to me that you are inconsistent with your criteria on what is cheat and what isn't. You mentioned that everything that gives you even the slightest advantage is cheat, yet here you've picked one thing that suits your needs despite it clearly being cheat by your definition. I personally don't think it's a cheat though.
The thing is, this game is not a super competitive PvP game like CSGO where the slightest thing can make all the difference. The reason why people take things lightly is because most of these "cheats" - such as WTFBM - are client mods and have no impact on anyone else, and also because this game is PvE. In a PvP game like CSGO, even hitmarkers would be considered cheats. Most people do not have a problem unless you're spawning bags, wallhacking, godmode-ing, etc.
Yes, but it's a game mechanic you can get a feel for. It doesn't take a genius to figure out how long assaults last.
How is that even comparable?
What isn't? If it gives you an advantage you shouldn't have without the modification, it's a cheat by definition.
So what if it's PvE? I just think you should play the game the way it's intended or even unintended if it's using a mechanic the devs didn't think about. People not having a problem doesn't mean it's not giving an advantage and thus not being defined as a cheat. If you can have all that info without modifying the game or reading its memory, then you won't have an advantage over others. It wouldn't be the first time someone using WTFBM told me something I couldn't know at that point, at least not as accurate. I couldn't care less about what mods you're using as long as it doesn't have an impact on the gameplay. Skipping things because you're not willing to learn is simply not done in my opinion.
And who is to say what is acceptable or not? As long as someone is not actively harming someone by using cheats (clearly the OP was not intending on doing that) hes doing nothing wrong. Trying to say what is cheating is also pointless and most of the time it's an opinion. But hey I will follow my own advice and not derail this thread even further, all of you have a nice day/night
How is applying the definition an opinion? Ah well. I know these discussions are pointless.
Ofcoure its an opinion. I will use examples from payday 2 as I'm more experienced with that games cheats. I saw numerous people stating that huds,informative mods(the ones that tell you how much is left on the drill/what is the next ingredient for cooking) are not cheats. And here is a problem,while they dont give any actual advantage, they inform you of things so that you dont need to think about them. Correct me if I'm wrong but your mod tells the player when they are on their "last" down,while not giving an advantage it does relieve the player of having to think "should I be using medical bag now". In my opinion it is a cheat but someone may say that its so unnoticeable/unimportant that it should not be considered a cheat. I admire that you hold on to what you think but I see no point in trying to persuade people into your way of thinking. So yeah I do consider your mod a cheat while many others will not, thats as close to an opinon as we can get I think.
(Any further talk on this topic I would prefer to have on PM,not on this thread that has nothing to do with,wont be responding here again)