PAYDAY: The Heist
How do you install mods that require Dorhud?
I have just got Dorhud but none of the mods from the Modworkshop that require it work. Where should I install them?
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Showing 31-45 of 80 comments
Infern. Jul 29, 2018 @ 9:43am 
Originally posted by fousey:
I agree that weapon rebalance can be considered cheat-ish unless it nerfs meta weapons like M308 and buffs trash like locomotive or B9-S. There is nothing wrong with wanting to change how the game works to spice things up considering how repetitive and same-ey PDTH is.

Hitmarkers are not cheats. So many games have them and it makes little to no difference unless you're suppressive-firing with the Brenner through the smoke (which you shouldn't do to begin with considering you'd be wasting ammo and most of your hit shots will be body shots). Characters already scream that you've killed specials if they died, and it's clear that you've scored a headshot if you look at the helmets flying. Hitmarkers are just very satisfying to have and many players are used to having them since so many games including PD2 have them.

@DorentuZ

Isn't your mod's assault timer considered to be cheat by your logic? It doesn't give exact info like WTFBM, but it does help to get an idea of when it will end (3 min on heat and green, 8 min on other heists for example)
This
Nikolai (Banned) Jul 29, 2018 @ 9:43am 
Originally posted by dj khaled:
I agree that weapon rebalance can be considered cheat-ish unless it nerfs meta weapons like M308 and buffs trash like locomotive or B9-S. But there is nothing wrong with wanting to change how the game works to spice things up considering how repetitive and same-ey PDTH is.

Hitmarkers are not cheats. So many games have them and it makes little to no difference unless you're suppressive-firing with the Brenner through the smoke (which you shouldn't do to begin with considering you'd be wasting ammo and most of your hit shots will be body shots). Characters already scream that you've killed specials if they died, and it's clear that you've scored a headshot if you look at the helmets flying. Hitmarkers are just very satisfying to have and many players are used to having them since so many games including PD2 have them.

@DorentuZ

Isn't your mod's assault timer considered to be cheat by your logic? It doesn't give exact info like WTFBM, but it does help to get an idea of when it will end (3 min on heat and green, 8 min on other heists for example). I think you need to lower your standards a little bit on what is considered to be 'cheat' and what isn't.
+1
DorentuZ` Jul 29, 2018 @ 10:01am 
Originally posted by dj khaled:
there is nothing wrong with wanting to change how the game works to spice things up considering how repetitive and same-ey PDTH is.
Sure, but then everyone should use the same mods. And I don't think PD:TH is repetitive especially when playing with bots.

Hitmarkers are not cheats. So many games have them and it makes little to no difference
It another game has it, it doesn't mean it's not a cheat. Hitmarkers tell you when you hit something and when it shows what type of hit you can tell when or if they died. Sure, it's a light category but in some situations (like shooting through smoke or trying to hit units that are barely visible such as snipers in some situations or immediately crouching after shooting) it can give you a clear advantage. I don't have a problem with hitmarkers per se, but I think they should only tell when you've hit something, not what the result was. But sure, this one doesn't really affect others and is one of the milder mods in terms of giving you an advantage.

Isn't your mod's assault timer considered to be cheat by your logic? It doesn't give exact info like WTFBM, but it does help to get an idea of when it will end (3 min on heat and green, 8 min on other heists for example).
It makes things a bit easier, but only if you don't know how a stopwatch works. Before I added the timer to the hud I was using a stopwatch with the exact same result. It doesn't have to be accurate to the second to be useful, even a 10 second approximation is just fine. And you've just shown my point in how that mod you mentioned gives you an advantage: Assaults don't last 8 minutes and most people don't know that it's only 3 minutes on the street maps. And that's 145+, do you know how long they last on the lower difficulties?

I think you need to lower your standards a little bit on what is considered to be 'cheat' and what isn't.
People take cheats too lightly and waive away it claiming it does not impact the game while in many cases it even affects other players not using those mods. I just want people to start realizing this.
Last edited by DorentuZ`; Jul 29, 2018 @ 10:03am
Nikolai (Banned) Jul 29, 2018 @ 10:04am 
Then why did you make modding the games core so easy with your mod?
You basically grabbed a crowbar and opened the gateway to cheating with it.
DorentuZ` Jul 29, 2018 @ 10:06am 
Originally posted by Zetarad:
Then why did you make modding the games core so easy with your mod?
You basically grabbed a crowbar and opened the gateway to cheating with it.
It's not any easier than the other methods... Plus it also made fixing things easier. I can't control what others do with it. I mean I could just encrypt everything, but why should I?
Last edited by DorentuZ`; Jul 29, 2018 @ 10:07am
Lucifer Morningstar Jul 29, 2018 @ 10:07am 
Originally posted by dj khaled:
I agree that weapon rebalance can be considered cheat-ish unless it nerfs meta weapons like M308 and buffs trash like locomotive or B9-S. But there is nothing wrong with wanting to change how the game works to spice things up considering how repetitive and same-ey PDTH is.

Hitmarkers are not cheats. So many games have them and it makes little to no difference unless you're suppressive-firing with the Brenner through the smoke (which you shouldn't do to begin with considering you'd be wasting ammo and most of your hit shots will be body shots). Characters already scream that you've killed specials if they died, and it's clear that you've scored a headshot if you look at the helmets flying. Hitmarkers are just very satisfying to have and many players are used to having them since so many games including PD2 have them.

@DorentuZ

Isn't your mod's assault timer considered to be cheat by your logic? It doesn't give exact info like WTFBM, but it does help to get an idea of when it will end (3 min on heat and green, 8 min on other heists for example). I think you need to lower your standards a little bit on what is considered to be 'cheat' and what isn't.

The rebalance I am using reduces the M308's ammo capacity to 60 from 72 and the Bronco from 36 to 12 shots. The terrible weapons like the Loco has had it's ammo pick up increased slightly
DorentuZ` Jul 29, 2018 @ 10:09am 
Originally posted by Asblackcat6:
The rebalance I am using reduces the M308's ammo capacity to 60 from 72 and the Bronco from 36 to 12 shots. The terrible weapons like the Loco has had it's ammo pick up increased slightly
The only terrible thing about the loco is the ammo pickup. If that's taken away it's probably the most useful secondary after the GL40.

And with that ammo bags deplete even faster so that's why I say everyone should have it or nobody. At least let the others know you're using such mods if you're playing in a multiplayer game.
Lucifer Morningstar Jul 29, 2018 @ 10:12am 
Indeed
Jason Luv Jul 29, 2018 @ 10:37am 
Sure, but then everyone should use the same mods. And I don't think PD:TH is repetitive especially when playing with bots
Yes that I agree with. I don't think it's fair for the rest of the team if they lost because one guy has his M308 nerfed. PDTH is repetitive and most people not getting more than 100 hours in it is evidence in itself. Weapon variety is small and there's small number of heists, 3 of which involve the exact same objective of just escorting a character. It's still a great game but many people get tired of it fast.

It makes things a bit easier, but only if you don't know how a stopwatch works. Before I added the timer to the hud I was using a stopwatch with the exact same result. It doesn't have to be accurate to the second to be useful, even a 10 second approximation is just fine. And you've just shown my point in how that mod you mentioned gives you an advantage: Assaults don't last 8 minutes and most people don't know that it's only 3 minutes on the street maps. And that's 145+, do you know how long they last on the lower difficulties?
Using a stopwatch - or any other physical aid like putting a dot in the center of the screen - would still be considered cheat by your definition. Assaults do last 7-8 minutes on maps other than HS and GB, and the fact that most people don't know that is not an argument. If you know it, it will give you an advantage, no? It's like saying it's okay to use flighthack to enter the money room in Panic Room because most people don't know the room even exists.

It seems to me that you are inconsistent with your criteria on what is cheat and what isn't. You mentioned that everything that gives you even the slightest advantage is cheat, yet here you've picked one thing that suits your needs despite it clearly being cheat by your definition. I personally don't think it's a cheat though.

People take cheats too lightly and waive away it claiming it does not impact the game while in many cases it even affects other players not using those mods. I just want people to start realizing this.
The thing is, this game is not a super competitive PvP game like CSGO where the slightest thing can make all the difference. The reason why people take things lightly is because most of these "cheats" - such as WTFBM - are client mods and have no impact on anyone else, and also because this game is PvE. In a PvP game like CSGO, even hitmarkers would be considered cheats. Most people do not have a problem unless you're spawning bags, wallhacking, godmode-ing, etc.
DorentuZ` Jul 29, 2018 @ 10:51am 
Originally posted by dj khaled:
Using a stopwatch - or any other physical aid like putting a dot in the center of the screen - would still be considered cheat by your definition.
Sure, to a small extend. But you don't have to modify the game for that and some monitors even come with those features. You still have to manually start a stopwatch, so yes, technically the timer is giving you a small advantage. But you should be aware of all the other data for it to be useful.

Assaults do last 7-8 minutes on maps other than HS and GB, and the fact that most people don't know that is not an argument. If you know it, it will give you an advantage, no?
Yes, but it's a game mechanic you can get a feel for. It doesn't take a genius to figure out how long assaults last.

It's like saying it's okay to use flighthack to enter the money room in Panic Room because most people don't know the room even exists.
How is that even comparable?

I personally don't think it's a cheat though.
What isn't? If it gives you an advantage you shouldn't have without the modification, it's a cheat by definition.

The thing is, this game is not a super competitive PvP game like CSGO where the slightest thing can make all the difference. The reason why people take things lightly is because most of these "cheats" - such as WTFBM - are client mods and have no impact on anyone else, and also because this game is PvE. In a PvP game like CSGO, even hitmarkers would be considered cheats. Most people do not have a problem unless you're spawning bags, wallhacking, godmode-ing, etc.
So what if it's PvE? I just think you should play the game the way it's intended or even unintended if it's using a mechanic the devs didn't think about. People not having a problem doesn't mean it's not giving an advantage and thus not being defined as a cheat. If you can have all that info without modifying the game or reading its memory, then you won't have an advantage over others. It wouldn't be the first time someone using WTFBM told me something I couldn't know at that point, at least not as accurate. I couldn't care less about what mods you're using as long as it doesn't have an impact on the gameplay. Skipping things because you're not willing to learn is simply not done in my opinion.
Mewo Jul 29, 2018 @ 12:37pm 
Ah yes the good ol' talk about what is cheating or not, only seen about 100s of those in payday 2 and the heist . By the way deraling the threads topic and talking about cheats is against steam rules, just saying :emofdr: . Still funny to see 38 more comments after getting an answear to the question tho
DorentuZ` Jul 29, 2018 @ 1:21pm 
Well often the question shouldn't be whether something is cheating, but whether it's acceptable to use. Probably why all these threads take so long.
Mewo Jul 29, 2018 @ 1:28pm 
Originally posted by DorentuZ`:
Well often the question shouldn't be whether something is cheating, but whether it's acceptable to use. Probably why all these threads take so long.

And who is to say what is acceptable or not? As long as someone is not actively harming someone by using cheats (clearly the OP was not intending on doing that) hes doing nothing wrong. Trying to say what is cheating is also pointless and most of the time it's an opinion. But hey I will follow my own advice and not derail this thread even further, all of you have a nice day/night :heart:
DorentuZ` Jul 29, 2018 @ 1:42pm 
Originally posted by Ripper:
And who is to say what is acceptable or not? As long as someone is not actively harming someone by using cheats (clearly the OP was not intending on doing that) hes doing nothing wrong.
That's why you should ask the people you play with when you're using gameplay changing mods. The intend may be good, but the result not.

Trying to say what is cheating is also pointless and most of the time it's an opinion. But hey I will follow my own advice and not derail this thread even further, all of you have a nice day/night :heart:
How is applying the definition an opinion? Ah well. I know these discussions are pointless.
Last edited by DorentuZ`; Jul 29, 2018 @ 1:42pm
Mewo Jul 29, 2018 @ 1:54pm 
Originally posted by DorentuZ`:
Originally posted by Ripper:
And who is to say what is acceptable or not? As long as someone is not actively harming someone by using cheats (clearly the OP was not intending on doing that) hes doing nothing wrong.
That's why you should ask the people you play with when you're using gameplay changing mods. The intend may be good, but the result not.

Trying to say what is cheating is also pointless and most of the time it's an opinion. But hey I will follow my own advice and not derail this thread even further, all of you have a nice day/night :heart:
How is applying the definition an opinion? Ah well. I know these discussions are pointless.

Ofcoure its an opinion. I will use examples from payday 2 as I'm more experienced with that games cheats. I saw numerous people stating that huds,informative mods(the ones that tell you how much is left on the drill/what is the next ingredient for cooking) are not cheats. And here is a problem,while they dont give any actual advantage, they inform you of things so that you dont need to think about them. Correct me if I'm wrong but your mod tells the player when they are on their "last" down,while not giving an advantage it does relieve the player of having to think "should I be using medical bag now". In my opinion it is a cheat but someone may say that its so unnoticeable/unimportant that it should not be considered a cheat. I admire that you hold on to what you think but I see no point in trying to persuade people into your way of thinking. So yeah I do consider your mod a cheat while many others will not, thats as close to an opinon as we can get I think.
(Any further talk on this topic I would prefer to have on PM,not on this thread that has nothing to do with,wont be responding here again)
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Date Posted: Jul 29, 2018 @ 7:12am
Posts: 80