Vector Thrust

Vector Thrust

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NASTYWOLF Jan 20, 2015 @ 1:51pm
Flight control model not quite right. Rudder\Yaw
Pitch and roll work fine, but the yaw is something to be desired. When you use rudder your plane pitches and rolls in that direction, instead of like it should be," rudder \yaw", and tail moves to point the nose in the right direction. Instead your plane tilts and rolls to the direction you use rudder\yaw, and hardly moves in the direction it is supposed to. Planes do not roll in the direction you put rudder. Only some fixed wing deltas do pitch a little, but not as drastically as what the game portrays. Many of your tail wing aircraft can actually strafe a short bit in the direction you slam the rudder too. Not roll and pitch down. This is a frustrating flaw, especially when making ground strafing runs, you use rudder and your plane rolls right and dips to the ground instead of being able to rudder reticle to target. Please fix this in one of your updates, and im sure you will make alot of people happy.
Last edited by NASTYWOLF; Jan 20, 2015 @ 1:55pm
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Oпачки! Jan 20, 2015 @ 2:20pm 
Actually, planes do bank in the direction of yaw. The outside wing is sped up, which increases lift, while the inside wing is slowed down, and also shielded from airflow.

Yaw, in and of itself, does not turn an airplane. It changes the direction the nose is facing, and as I described above, will bank the aircraft, which is what actually makes the airplane turn.
czs1213 Jan 20, 2015 @ 3:57pm 
You completely forgot that the airbrake also pitches the plane upwards as if the airbrake acting as an extra elevator.
Oпачки! Jan 20, 2015 @ 4:27pm 
On some aircraft. If it uses the rudders to brake, or the ailerons, like the A-10, it doesn't do that. The flight model is actually pretty realistic, though obviously not near a simulator.
NASTYWOLF Jan 20, 2015 @ 9:59pm 
Originally posted by Sig Thop:
Actually, planes do bank in the direction of yaw. The outside wing is sped up, which increases lift, while the inside wing is slowed down, and also shielded from airflow.

Yaw, in and of itself, does not turn an airplane. It changes the direction the nose is facing, and as I described above, will bank the aircraft, which is what actually makes the airplane turn.
In level flight the roll is minimal not like you are useing aileron for roll.
NASTYWOLF Jan 20, 2015 @ 10:00pm 
Originally posted by 1024 x 768:
You completely forgot that the airbrake also pitches the plane upwards as if the airbrake acting as an extra elevator.
If you notice i didnt mention the air break, but you are right and wrong depending if you are in level flight and gravity doesnt take effect just like with the rudder. Air break will pitch an air craft tail up or down depending on where it is located on the aircraft. Thats why on most aircraft it is positioned in the middle of the chasis to mimimize this effect.
Last edited by NASTYWOLF; Jan 20, 2015 @ 10:07pm
Oпачки! Jan 20, 2015 @ 11:33pm 
It can actually be very significant. You can fly a plane with only power and rudder.
Nodo² Jan 20, 2015 @ 11:41pm 
Originally posted by Sig Thop:
It can actually be very significant. You can fly a plane with only power and rudder.
Hmm. I might wanna try that in KSP sometime. Seems like a challenge.

On topic: I find the thing with the airbrake to be be a little too pronounced. I've seen it in AC6 and other games, but not at the level that VT does it.
Last edited by Nodo²; Jan 20, 2015 @ 11:43pm
Oпачки! Jan 21, 2015 @ 12:05am 
I've never flown a plane with an airbrake on it, so I can't comment on the realism of how much it can change the angle of attack, but considering how much metal it's putting out in the air, it makes a little sense.

Also, KSP's flight model is silly.
czs1213 Jan 21, 2015 @ 2:18am 
Originally posted by NASTYWOLF:
If you notice i didnt mention the air break, but you are right and wrong depending if you are in level flight and gravity doesnt take effect just like with the rudder. Air break will pitch an air craft tail up or down depending on where it is located on the aircraft. Thats why on most aircraft it is positioned in the middle of the chasis to mimimize this effect.
The effect is very noticeable on slower/less maneuverable planes (i.e XST and early Fishbeds) regardless of their airbrake position.
Last edited by czs1213; Jan 21, 2015 @ 2:18am
Nodo² Jan 21, 2015 @ 1:22pm 
Originally posted by Sig Thop:
I've never flown a plane with an airbrake on it, so I can't comment on the realism of how much it can change the angle of attack, but considering how much metal it's putting out in the air, it makes a little sense.

Also, KSP's flight model is silly.

*loads Ferram Aerospace Research*

Wanna try again?

But to end the offtopic sillyness: Ferram helps with realism as it takes into account More than just Part amount when it comes to drag. It has (AFAIK) somewhat realistic Stall simulation, which makes canards useful


Originally posted by 1024 x 768:
Originally posted by NASTYWOLF:
If you notice i didnt mention the air break, but you are right and wrong depending if you are in level flight and gravity doesnt take effect just like with the rudder. Air break will pitch an air craft tail up or down depending on where it is located on the aircraft. Thats why on most aircraft it is positioned in the middle of the chasis to mimimize this effect.
The effect is very noticeable on slower/less maneuverable planes (i.e XST and early Fishbeds) regardless of their airbrake position.

I've noticed this too.
Last edited by Nodo²; Jan 21, 2015 @ 1:24pm
NASTYWOLF Jan 21, 2015 @ 8:28pm 
We are getting alittle off topic the fact stands that the rudder/yaw the roll and pitch are alot too much pronounced making gun strafing runs extremely difficult.
Nodo² Jan 21, 2015 @ 8:59pm 
I understand.
And you're right. The Rudders acting like that is very annoying in gunruns. It shouldn't be doing that, at least here. We're aiming for a arcade flight game Like Ace Combat. Not a Realistic Flight Sim like Flaming Cliffs or Falcon 4.0.
NASTYWOLF Jan 21, 2015 @ 10:12pm 
Ive played flaming cliffs, even in that game the rudder turns the nose of the airplane in the right direction and doesnt roll, like you are using ailerons and rolling and pitching down at same time.

Originally posted by Nodoka Hanamura:
I understand.
And you're right. The Rudders acting like that is very annoying in gunruns. It shouldn't be doing that, at least here. We're aiming for a arcade flight game Like Ace Combat. Not a Realistic Flight Sim like Flaming Cliffs or Falcon 4.0.
Oпачки! Jan 21, 2015 @ 10:39pm 
Originally posted by Nodoka Hanamura:
*loads Ferram Aerospace Research*

Wanna try again?

Wanna try what again? Maybe if you weren't posting things in a passive aggressive manner, I would know what you're talking about without having to ask.

Back on topic though, roll with yaw is a real thing that occurs in real planes. You can compensate for it by banking the other way and slipping, like you would have to do in a real plane. Just because this game has slightly more attention to detail in the flight model than Ace Combat doesn't make it any less an arcade sim.
NASTYWOLF Jan 21, 2015 @ 10:49pm 
Originally posted by Sig Thop:
Originally posted by Nodoka Hanamura:
*loads Ferram Aerospace Research*

Wanna try again?

Wanna try what again? Maybe if you weren't posting things in a passive aggressive manner, I would know what you're talking about without having to ask.

Back on topic though, roll with yaw is a real thing that occurs in real planes. You can compensate for it by banking the other way and slipping, like you would have to do in a real plane. Just because this game has slightly more attention to detail in the flight model than Ace Combat doesn't make it any less an arcade sim.
I know that it does but not like the aircraft in this game portrays. Ive played just about every flight sim out there except microsoft x-series, and none of the aircraft even come close to acting like the ones in this game. The nose actually points in the direction you want, not roll and pitch down and not turn, for some unknown reason like and invisible force pushing the aircraft over, like a gail force wind.
Last edited by NASTYWOLF; Jan 21, 2015 @ 10:50pm
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Date Posted: Jan 20, 2015 @ 1:51pm
Posts: 35