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What do you do to make the magnet do its magneting?
Maybe it doesn't matter; I finally dug deep enough to unlock the magnet, after starting a new game that was super generous with the spell unlock costs, and hit a bunch of enemies right where I didn't have the resources to summon, and familiars were depleted.
I know the saying goes 'given the chance, a player will optimize the fun out of a game,' but I don't feel like it robs the game of too much interaction if the magnet card attracted the requirements of the card it was placed on. Like, put it on a familiar, and it will attract up to one mana and up to one reagent for the stack, which aren't stacked onto anything other than themselves. (so it doesn't steal from other magnet cards that already reserved a card.) Give them a priority based on how long it's been since they last grabbed a card of the type it's trying to grab, and you have a one-each selection style, too.
Don't make too many of them, tho, because at some point, you'll get access to the ability create Nexus, a four-slot storage item that not only automatically stacks your items, but also feeds them out to any building or spell that needs it (but not to cities you trade with).
It does seem to work better when stacked onto a building. Still, not a fan of forcing you to wade through your own mess for this long before getting access to the tools to organize.
Magnet grabs new created cards that match whatever card is sitting on them. So if you place a Crystal on a magnet it will collect all new Crystals created by your explorations and quarries. It does not clean up pre-existin mess, I assume because your other cards may have been laid out on purpose and the devs didn't want to mess with that potential scenario.
Same for the Magnet Chests and Nexuses. They only grab new cards.
I feel like most players that favor automation are a little OCD, so putting that on the other side of struggling with a mess seems pretty punishing for that play style.