WitchHand

WitchHand

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Isisius Feb 9, 2024 @ 4:32pm
How to auto stack resources?
Am i missing something, i thought the storage chests were the solution, so i was like, ah fair enough. I set one to store coins.
I expected then any time i created coins for them to automatically go to the chest. They still just randomly drop near wherever you did the action.

Is there some way to make resources neatly group regardless of where they are produced?
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Showing 1-9 of 9 comments
Tenebrais Feb 9, 2024 @ 4:44pm 
There is a Magnet spell that creates Magnet cards for this purpose.
Lurkily Feb 9, 2024 @ 5:02pm 
Geez I wish it were easier to select for these convenience cards. My play area is a ♥♥♥♥♥♥♥ uncontrolled mess that is impossible to play without being on constant cleanup duty.
Isisius Feb 9, 2024 @ 5:19pm 
Originally posted by Tenebrais:
There is a Magnet spell that creates Magnet cards for this purpose.
Ok awesome, happy as long as there exists a mechanic at some point, as its getting unweildy the more stuff i have
Lurkily Feb 10, 2024 @ 3:25am 
So follow up question. How do you make the magnet actually work? I put one down, and put a stack of coins on to of it. No dice. Maybe the other stacks are too far away, so I gathered other coins near it, and again placed a stack onto it. Then I put it on the coins, instead. Then I tried putting a single coin only on it. Then I separated a small stack into single coins, and put a coin on the magnet. Then I put all my coins on the magnet and set it aside to watch it. A couple minutes later, I noticed coins on the board across the map, that hadn't been collected.

What do you do to make the magnet do its magneting?

Maybe it doesn't matter; I finally dug deep enough to unlock the magnet, after starting a new game that was super generous with the spell unlock costs, and hit a bunch of enemies right where I didn't have the resources to summon, and familiars were depleted.

I know the saying goes 'given the chance, a player will optimize the fun out of a game,' but I don't feel like it robs the game of too much interaction if the magnet card attracted the requirements of the card it was placed on. Like, put it on a familiar, and it will attract up to one mana and up to one reagent for the stack, which aren't stacked onto anything other than themselves. (so it doesn't steal from other magnet cards that already reserved a card.) Give them a priority based on how long it's been since they last grabbed a card of the type it's trying to grab, and you have a one-each selection style, too.
Last edited by Lurkily; Feb 10, 2024 @ 3:45am
HaikenEdge Feb 10, 2024 @ 3:52am 
Originally posted by Lurkily:
So follow up question. How do you make the magnet actually work? I put one down, and put a stack of coins on to of it. No dice. Maybe the other stacks are too far away, so I gathered other coins near it, and again placed a stack onto it. Then I put it on the coins, instead. Then I tried putting a single coin only on it. Then I separated a small stack into single coins, and put a coin on the magnet. Then I put all my coins on the magnet and set it aside to watch it. A couple minutes later, I noticed coins on the board across the map, that hadn't been collected.

What do you do to make the magnet do its magneting?

Maybe it doesn't matter; I finally dug deep enough to unlock the magnet, after starting a new game that was super generous with the spell unlock costs, and hit a bunch of enemies right where I didn't have the resources to summon, and familiars were depleted.

I know the saying goes 'given the chance, a player will optimize the fun out of a game,' but I don't feel like it robs the game of too much interaction if the magnet card attracted the requirements of the card it was placed on. Like, put it on a familiar, and it will attract up to one mana and up to one reagent for the stack, which aren't stacked onto anything other than themselves. (so it doesn't steal from other magnet cards that already reserved a card.) Give them a priority based on how long it's been since they last grabbed a card of the type it's trying to grab, and you have a one-each selection style, too.
Stick a magnet in a chest and make a magnetic chest.

Don't make too many of them, tho, because at some point, you'll get access to the ability create Nexus, a four-slot storage item that not only automatically stacks your items, but also feeds them out to any building or spell that needs it (but not to cities you trade with).
Last edited by HaikenEdge; Feb 10, 2024 @ 3:52am
Lurkily Feb 10, 2024 @ 4:00am 
Interesting; not what the card description describes.

It does seem to work better when stacked onto a building. Still, not a fan of forcing you to wade through your own mess for this long before getting access to the tools to organize.
HaikenEdge Feb 10, 2024 @ 4:26am 
Originally posted by Lurkily:
Interesting; not what the card description describes.

It does seem to work better when stacked onto a building. Still, not a fan of forcing you to wade through your own mess for this long before getting access to the tools to organize.
I mean, it technically does pull items to it too, but it's very finicky, so I've found the chest method works much better. I tried to use it with an herbalist to make it suck up its own generated herbs, but half the time, they wouldn't attach.
tluraxle Feb 10, 2024 @ 5:32am 
Originally posted by Lurkily:
What do you do to make the magnet do its magneting?

Magnet grabs new created cards that match whatever card is sitting on them. So if you place a Crystal on a magnet it will collect all new Crystals created by your explorations and quarries. It does not clean up pre-existin mess, I assume because your other cards may have been laid out on purpose and the devs didn't want to mess with that potential scenario.

Same for the Magnet Chests and Nexuses. They only grab new cards.
Lurkily Apr 21, 2024 @ 10:54am 
I really wish the convenience cards in this game were easier to get. I eventually uninstalled the game because i had to deal with so much mess before getting to cards that would help me manage it, and once I had some management in place, I had to produce a new mess before getting the next.

I feel like most players that favor automation are a little OCD, so putting that on the other side of struggling with a mess seems pretty punishing for that play style.
Last edited by Lurkily; Apr 21, 2024 @ 10:56am
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