HoloCure - Save the Fans!

HoloCure - Save the Fans!

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Really Wish I Could Pick Up Weapons Again After Collabing Them...
I'm kind of a dork, and I like to go for elemental/thematic builds as I'm developing, so it always sucks a bit knowing that certain collabs will lock me out of others.

It's a small thing, but I'd really love if there was a way to cycle Lv1 weapons back into the upgrade pool once you've maxed/collabed them. Like maybe burning one of your holds on a maxed weapon and selecting it? Or maybe doing something with the anvils...?
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Showing 1-6 of 6 comments
Eddie Jan 20 @ 4:31pm 
honestly i dont think this is bad idea. maybe a mod possibility in the future, but that would let us do some crazy collabs as well
I would love an option to discard items and weapon, I've many times forgot to get the key item for the super collab and accidently filled out the item slot because my brain is turned off while playing this game. if I can sacrifice 7 levels of progress to be able to catch a super collab then it's worth it.
4t2 Jan 21 @ 12:40pm 
Originally posted by seaechiowai:
I would love an option to discard items and weapon, I've many times forgot to get the key item for the super collab and accidently filled out the item slot because my brain is turned off while playing this game. if I can sacrifice 7 levels of progress to be able to catch a super collab then it's worth it.

Then turn on your brain. You can turn off a lot of the weapons/items in the armory as well so you basically can not forget to take the key item.
Eddie Jan 21 @ 3:59pm 
Originally posted by 4t2:
Originally posted by seaechiowai:
I would love an option to discard items and weapon, I've many times forgot to get the key item for the super collab and accidently filled out the item slot because my brain is turned off while playing this game. if I can sacrifice 7 levels of progress to be able to catch a super collab then it's worth it.

Then turn on your brain. You can turn off a lot of the weapons/items in the armory as well so you basically can not forget to take the key item.

bro is hostile for no reason.
Originally posted by 4t2:
Originally posted by seaechiowai:
I would love an option to discard items and weapon, I've many times forgot to get the key item for the super collab and accidently filled out the item slot because my brain is turned off while playing this game. if I can sacrifice 7 levels of progress to be able to catch a super collab then it's worth it.

Then turn on your brain. You can turn off a lot of the weapons/items in the armory as well so you basically can not forget to take the key item.
These kinds of games do not typically encourage thought. (Am I talking about VS clones, or vtuber-based games? It's intentionally ambiguous)
Trashbag Jan 22 @ 10:25am 
Originally posted by HeraldOfOpera:
Originally posted by 4t2:

Then turn on your brain. You can turn off a lot of the weapons/items in the armory as well so you basically can not forget to take the key item.
These kinds of games do not typically encourage thought. (Am I talking about VS clones, or vtuber-based games? It's intentionally ambiguous)
I'm going off on a whole different tangent now, but there are a couple I enjoy that I'd qualify as "The Thinking Man's Bullet Heaven."

Brotato and to a slightly lesser extent Halls of Torment are some mainstream brands that have you putting more than the usual thought into your builds. There was also this one I tried - Elewar: Fused Survivors - that has some really stange and dynamic systems in place. I haven't completely wrapped my head around it yet.
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Showing 1-6 of 6 comments
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