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What do you need a "set tag" for? Is it so hard to remember what the items do? If you've played the game long enough, even the picture of the item is enough to tell you what the item does.
not to mention: you KNOW what items you want, why would you need an extra highlight in the level up screen?
that's not even considering how many items you can exclude before a run even starts, which coupled with the the 10 removals per run, lets you just eliminate everything except what you wanted.
like ???
I personally don't want to go to a separate website to look things up (-site:fandomdotcom, of course) unless I really have to like Minecraft or Terraria currently for me. The armory in itself shows that this can be done, and probably the only thing that would make me change my mind on wanting to add this is if it causes the game to lag even more when you run a full aoe build. I don't know how that would happen.
The post though feels unnecessary. I get it, mind you. Most of the time, I go on auto pilot playing this game and any additional feature to turn my brain off even further would be appreciated. It's a neat feature for those who spend some time theory crafting. There are times I find myself redoing a run cause I accidentally choose an item I'm used to using instead of what was planned. But with all that said, it doesn't feel that needed. Personally, speaking of course.
Ok, maybe instead of tagging items I want ahead of time, there could be a function to discard/delete an item that was already picked up.