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- Based on a timer (gameplay speed is not affected by framerate changes, but animations drop frames)
- Based on FPS (game slows down and ascelerates when framerate change, animations don't drop frames)
This game seems to be built to use the later to account for GMK inability to control threading or implement GPU asceleration not allowing the performance overhead necessary to make the first method useful for most people.
As a consequence, I would say that changing the FPS is not something that will ever happen, as long as the game still runs on GMK. It would involve rewriting the whole animation system, and even users in high-end systems will likely still not be able to have stable frametes for commonly used refresh rates like 120hz or 144hz during all points of gameplay. It would be a lot of effort to benefit only people with monitors that have Adaptive Sync capabilities.