HoloCure - Save the Fans!

HoloCure - Save the Fans!

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Λlejϕ✗ 5 DIC 2024 a las 0:03
Unlock FPS
I saw a lot of people saying that it doesn't need it since it's a pixel game.

First point. Best latency in a game what you need to dodge a lot of shoots and enemies.
Sure, there are pixels but there are many particles that of course will feel more fluid and better when playing, regardless of the fact that the animations are only 3 frames it doesn't matter, the movement of things on the screen would make a much better experience.

For example, with Vampire Survivors it is quite noticeable and Brotato.

Anyway, it's just another suggestion. The game is obviously enjoyable but they wouldn't hurt anyone by unlocking the FPS.
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JukePlz 5 DIC 2024 a las 5:39 
In game development, there are two kinds of ways to do animations:

- Based on a timer (gameplay speed is not affected by framerate changes, but animations drop frames)
- Based on FPS (game slows down and ascelerates when framerate change, animations don't drop frames)

This game seems to be built to use the later to account for GMK inability to control threading or implement GPU asceleration not allowing the performance overhead necessary to make the first method useful for most people.

As a consequence, I would say that changing the FPS is not something that will ever happen, as long as the game still runs on GMK. It would involve rewriting the whole animation system, and even users in high-end systems will likely still not be able to have stable frametes for commonly used refresh rates like 120hz or 144hz during all points of gameplay. It would be a lot of effort to benefit only people with monitors that have Adaptive Sync capabilities.
Última edición por JukePlz; 5 DIC 2024 a las 5:40
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