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Some special effects your attacks have on enemies will be shown as changing the color of a sprite: e.g. attacks that will make the enemy take additional damage over time. Is that what you're noticing?
Yeah some bosses do have indicators, they get harder after 50& health.
For example, some of the parts involving crowds of giant bombs kinda seem like they were made overly lenient specifically to make up for the fact that the player has no way to know when the bombs will die, when they'll explode, or how much damage the explosions will do. I usually just run through the outer wall of enemies & take a hit since for all I know, the bombs could have more health than the RNG even provided me a way to deal with.
Alternatively, they could have barely any health but I have no reason to risk it when I have no way of knowing when they'll explode & it could be an automatic 1-hit kill for all I know. At least when I'm playing a level for the first time anyway.