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The 1st has to do with normal colabs. Almost all weapons are involved in 3 colabs. I
think only 1 does not have 3 colabs, and that is probably a mathematical issue. Just check your list of colabs count how many colabs you have with each weapon and then start bringing the weapons that have less than 3 colabs into stages together. Xp boosting items or an anvil related items help with making more colabs in a round.
The 2nd rule has to do with the way super colabs are made. All super colabs require a golden hammer, but more importantly you can't get a golden hammer unless you have the colab weapon that turns into a super colab. This means if at any point you have a golden hammer, one of your colabs is able to be made into a super colab. Just take a screenshot and save which colabs you have for later. If you want even more of a hint than that in the top right corner you will see the 1st piece of the golden hammer (half the shaft of it) form when you pick up a colab that can turn into a super colab. Every colab after that will give you another 3rd of a golden hammer, but those aren't necessarily super colab making colabs, just the 1st that starts making the golden hammer. If you pay attention to that corner after you get each colab you will see which colab makes super colabs.
There is a lot of content in HoloCure, but either taking notes or paying close attention can let find all of it without a guide.