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Yes it's worth enchanting things you're going to collab because the collab item gets the enchantments from both items.
Don't enchant if you are low on exp upgrades and/or not getting exp items. Having a complete build does a lot more for your build than enchants do.
Generally this advice can be ignored as you progress through the game, of course.
You can enchant a weapon after picking it up. You can also re-roll enchants with the anvils. It costs 250 coins at an anvil to enchant.
I try to get both weapon to have a certain enchant before doing a collab. Since collabs can inherit both enchants at the same time.
Sometimes useful enchantments are the +Projectile with things like the Tears, EN CURSE, The Buttplug. Otherwise Hit rate+20% early on with Spider Cooking at lv5-6 when it gets its innate +20% means its wiping the heck out of the low HP enemies that get too close incredibly quickly and once it gets knock back it procs almost immediately.
Honestly the +10% Crit Damage is the outlier in usefulness, as unless you deliberately go for a full Crit-Build its not all that much more damage compared to the usefulness of size increasing stats or outright damage buffing.