HoloCure - Save the Fans!

HoloCure - Save the Fans!

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The Adversary Aug 21, 2023 @ 12:26pm
Really bad optimization
Before version 0.6 came out the game had bad optimization but then the update came and "fixed" some problems.

HOWEVER
Even with all performance options disabled, performance is so dismal that a game lasts 40 minutes instead of 20, with or without halu the result is always the same.

Is there any way to fix this problem?
(It should be noted that not all the time the game runs so badly but it is very rare that it has good optimization so I decided to talk about this)
Last edited by The Adversary; Aug 21, 2023 @ 12:28pm
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Showing 1-13 of 13 comments
Dlanor Aug 21, 2023 @ 12:30pm 
At this point your options are to optimize your PC, optimize your own game settings, buy a better PC, or wait for more updates and hope they optimize a bit more.

Marketing and Halu both are good for your power, but if they cause your game to perform badly enough to complain about it, just don't use them often.

All I can really say is that on my end, 99% of the performance issues in 0.5 are gone now. The game still lightly stutters sometimes in particularly complex events, but it's very playable at all times for me.

It's also worth noting that games obviously don't only last 20 minutes. If you level up 60 times, and spend a mere 5 seconds on each level up screen, that's a full 5 minutes right there because the clock isn't ticking when you level up. Add in anvils, stickers, making collabs, pausing/checking the menu, some effects like Iofi's ult, and the time it takes to beat the boss after they spawn, and usually games will take a solid half an hour even if you aren't lagging at all.
Last edited by Dlanor; Aug 21, 2023 @ 12:33pm
Rennox Aug 21, 2023 @ 1:41pm 
unfortunately this is something that only gets fixed towards the end of development because content needs to be fully implemented before performance can be looked at.
Dlanor Aug 21, 2023 @ 2:07pm 
Originally posted by Rennox:
unfortunately this is something that only gets fixed towards the end of development because content needs to be fully implemented before performance can be looked at.
Not fully true with this game. This 0.6 update essentially doubled framerates for many players. The issue for OP is that since they just did some optimization and updates that helped with performance, it's quite possible they do go another couple major patches (aka over a year) before another big change in that area.
xdvdwx Aug 21, 2023 @ 5:59pm 
Share your PC specs. Maybe that can help pinpoint what needs optimizing?
LGear Aug 21, 2023 @ 7:41pm 
Originally posted by Rennox:
unfortunately this is something that only gets fixed towards the end of development because content needs to be fully implemented before performance can be looked at.

Technically HoloCure is already "fully released", it's just essentially a "live service" game that gets content updates to expand it. This is a game done mostly in the dev's free time anyway, so it's not really made in the usual game manner where everyone is "all-in" so to speak.
Biscoito de Nata Aug 21, 2023 @ 8:22pm 
Try enabling v-sync using your gfx card's control panel.
runs fine on my celeron potato :ppblue:
SpeakSoftly Aug 21, 2023 @ 10:12pm 
There's a recurring bug I've experienced where alt+tabbing to another window and then back to the game causes massive slowdown until I restart the application. The game runs fine otherwise. There's definitely room for further optimization and performance refinement.
Genome Aug 21, 2023 @ 10:29pm 
Originally posted by The Adversary:
Before version 0.6 came out the game had bad optimization but then the update came and "fixed" some problems.

HOWEVER
Even with all performance options disabled, performance is so dismal that a game lasts 40 minutes instead of 20, with or without halu the result is always the same.

Is there any way to fix this problem?
(It should be noted that not all the time the game runs so badly but it is very rare that it has good optimization so I decided to talk about this)
how ♥♥♥♥♥♥ is your computer you can't run a pixel game?
Genome Aug 21, 2023 @ 10:30pm 
Originally posted by SpeakSoftly:
There's a recurring bug I've experienced where alt+tabbing to another window and then back to the game causes massive slowdown until I restart the application. The game runs fine otherwise. There's definitely room for further optimization and performance refinement.
must be your pc
Johnsen290AG Aug 22, 2023 @ 12:50am 
I have a crap 4th-gen Intel i3, no graphics card, pure Intel HD 4400 and I say that the update helped tremendously, really less slowdowns on very dense parts (of course it craps when visual effects are enabled, as it has proper lighting effects, but on medium density), so I don't understand why, I do close my browsers when I play, and runs good. Maybe do that.
Neon Triangle Aug 22, 2023 @ 2:50am 
Originally posted by Genome:
how ♥♥♥♥♥♥ is your computer you can't run a pixel game?

It doesn't work that way. It's not technically the style of the graphics that determines performance but rather what is under the game, such as the amount of objects being rendered on screen or the amount of physics processes being handled at the same time.

A good example of this is Terraria, which has 16-bit style pixel graphics but is very heavy on physics being rendered for things like destroying the land or draining the ocean, especially on large worlds where the game world is comprised of literal millions of blocks and other objects that can interacted with. And that's not even counting the horde events where several dozen enemies with massive particle effects can fill the screen, thereby increasing the workload of the engine to draw and handle everything being processed.

Holocure has a similar issue where the entire game revolves around fighting or avoiding large groups of enemies, especially in the boss fights or levels where groups of enemies do special attacks. Because of this the game engine has to render several dozen enemies at once, as well as the large amount of effects your character has based your weapons or special skills. Also I remember hearing this game's engine only supports one CPU core for rendering, so if the one core that is being used on your computer's CPU to run this game is weak, then you have further performance issues from that as well.

Keep in mind there are full 3D games that can run perfectly on even toaster-level systems, just because they render less objects at a time or because their engines support using multiple CPU cores for better performance. But this game is more intensive because it has you fighting armies of enemies while potentially having constant explosions fill the screen, so it can cause issues on lower-level systems as a result.
bioseb31 Aug 22, 2023 @ 11:09am 
i7 10700k over-clocked and I see 1 out of 16 thread hitting 100% bottlenecking everything else. So the big problem would be the game using only 1 thread to do most of the calculation needed. Minecraft has the same problem, you can render stuff with other thread but the main game only uses 1 thread bottlenecking everything.
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Date Posted: Aug 21, 2023 @ 12:26pm
Posts: 13