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Edit: I may as well go all the way and list characters who don't need to aim. These three don't require any aiming at all.
Ceres Fauna
Tsukomu Sana
Aki Rosenthal
There are some characters who only require aiming sometimes.
Akai Hatto : Alternates forms, one doesn't aim and the other does.
Nanashi Mumei: Starts out needing to aim. Her weapon doesn't need to aim after awakening.
There are also characters who use wide sweeping melee attacks like Takanashi Kiara and Mori Calliope who you can do alright by letting them attack in the direction they are moving without aiming.
Yeah dude I love Mel in Holocure. You can charge through the enemies and you'll survive. Upgrade Uber Sheep into Jingisukan and the Acerola buff becomes permanent. Once I got my build done, I can even go AFK and survive endless 40 mins (still need to choose upgrade on levelup). You may not be able to AFK your way through hard bosses though. Tried it up to Stage 1 Hard Endless, haven't got time to do more.
In addition to that, I'd like to add other characters which you can build and play like this (charge through enemies or go AFK, so directional aim is fine).
I know it's painful, but I'm sure they will survive.
The discussion still seems pretty relevant, and having a multi-page thread shows that the community is paying attention to the issue, that it's not a one-off complaint.
You do realize that the whole forum was pretty much dead and this game's discussion board only gets more popular around the time of new update releases, right?
That's why the thread died, not because nobody cared about this.
"There are characters with auto-aim in the game like Fauna" (paraphrased)
Well, this has nothing to do with the sugestion of auto-aim. Because every character can use weapons like Dragon Fire that still benefits from auto-aim existing. Playing those characters doesn't fix this, and "X character" can be AFKed is not an excuse to not have an accessibility feature for the other characters anyways.
As someone who plays on controller (and I'm sure many others too), its totally fine
Don't use builds that are going to rely on aiming? Even on the supercollab level there are more than one option for non-aiming weapons. And honestly the spider collab is still probably the safest option in the game.
The accessibility option is literally that various builds exist to avoid the ones specifically made for aiming. You can even as of this patch remove aiming weapons/collabs from your armory entirely.
If your argument is damage issues well...there's a stamp called the mark stamp which basically turns AoE into boss-killers. it's also still very effective even (especially) in hard modes.
The frustrating thing is, as has been previously established, this thread has been up for so long that chances are these exact words have already been said...but this is kindof the point of an aiming weapon being an aiming weapon.
edit: I said it...On page 2....