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So in other words even though it feels dumb at first having enemies walk through obstacles you can't, it prevents a whole lot of problems with enemies getting stuck (and imo enemies getting stuck feels more dumb). It also allows development time to go towards adding new stuff rather than creating a whole system for enemy pathfinding and all the adjusting that has to be done for that. That kind of thing takes a long time to put into a game and get it right.
Try not to worry about it too much right now. Enemies going through obstacles is something you'll probably get used to after a while and then it becomes something you don't even notice that much.
Only once have I gotten stuck on something and it caused a death. I was about 38 minutes into a run and sprinting at Mach 10 in Stage 1 Endless and the Yagoo's swarmed me when I got stuck on a tiny piece of fence. Once you get enough movement speed your character almost becomes unwieldly. Really wish that the movement in this game wasn't standing still or full speed running. Would love some analog movement.
I was one of many people complaining about this two releases ago, and tbh it is something you can get used to. I still think it would be better if you didn't need to, but it just alters your strategy. You have to figure out how best to move around in each level and what tactics will work there.
But yeah, you'll be yelling "THIS IS ♥♥♥♥♥♥♥♥" a lot until you do
You can still do that to an extent but of course the obstacles are made to make it more difficult.
It's also in other VS-likes as well as far as i'm aware, for similar reasons.
•get stuck a lot less
•recover a lot quicker if you do
•basically never die from it