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That said, why play this on a Switch when you can just go get yourself a Steam Deck.
Problem that needs to be fixed first is to officially mend the 'crash on boot' errors many people have been getting, including myself.
The same would probably need to be done to HoloCure. Cause even on over-kill PC's it can exhibit slow downs or stutters when lots of enemies spawn on screen. I am on a i9-9900k clocked at 4.8 Ghz, RTX 3090TI and installed on a Gen 4 NVMe drive and when giant groups of enemies spawn all at once(Stage1, Hard mode skeletons as an example). The game locks up for a second. This didn't used to happen as bad on some of the earlier updates.
A laptop with the same performance as the steamdeck wouldn't fit on my desk as effectively when not moving around, and when moving around well...laptops are pretty bad at that, since they can't be on your lap while moving.
The current version 0.6 Version chugs? I found the .5 version chugged, this 0.6 runs smoother (with tons of enemies on screen) making it a more enjoyable experience on the Steam Deck.
Sadly, I've been prevented from playing the game with the 'crash on start up' error. Shame. It's such a great game.
And if your CPU is only good at one fastest core but not utilizing the rest then it can bog down the game while your PC has excess of free resources.
So it's the game engine that can't utilize the hardware
The advantage of platforms for consoles and traditional handhelds is that they are not using Windows or the likes. They have lower overhead.
You can see HoloCure run on PS4 generation of hardware though. But Nintendo Switch uses a Tegra chip so it really needs good optimizations to make it work.