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Dont really understand what that website is meant to prove either. It's totally pointless to determine what is the issue.
Also, which specific sections are the worst? Has anyone checked GPU BUSY with presentmon to see what happens during those sections? I only recently started playing, so i dont have access to all areas yet.
16 gb ram
Card still has 8gb vram?
It is somewhat common to have 16 gb system ram nowadays
I run 32GB 3600.
Ok. Let see on my spec
I also use win11 and replece directstorage.dll and directstoragecore.dll with newest wersion (there was a post about it on steam)
FPS is about 70 after game start and then drops even to 50 (in wild, where before was stable 75)
r7 5700X, 16 gb DDR4 3200 ram, rtx 3070 (gigabyte aorus, OC to 2025 on core and 8000 on memory - but this has no matter I think).
All settings on very high, 2560x1080p (it's not 1440p), dlss off, framegen off (I can't on ofcourse), reflex off (no with my monitor).
V-Sync (on with ControlPanel, also triple buff), 75hz monitor. Nvme @7600 mb's.
Can you try, what will happen when turn off frame gen, and/or change reflex to V-Sync?
I checked the integrity of the game files and these two detected me and downloaded "fresh".
At 1440P the RX 6800 is considerably more powerful than the RTX 3070, even without the VRAM advantage. In the recommendation specs it is a mismatch and therefore the recommendations are likely faulty. This is why everybody is complaining here :). If the faulty recommendations can be fixed is in the stars.
He does have no issues because he is using upscaling +Framegen, so the 90 FPS are quite a lie (upscaled fake frames with added latency) which also reduces VRAM needs considerably.
There is no 8 GB VRAM GPU that could manage such performance natively even remotely.
Here is a review with a lot of benchmarks that clearly show VRAM issues. While it is still claimed that 8 GB VRAM are enough for the high preset at 1440P it is already borderline with lower 1% FPS than 16 GB VRAM. At very high preset at 1440P it is stated that you need at least 10 GB VRAM for this game.
https://www.tomshardware.com/video-games/pc-gaming/horizon-forbidden-west-pc-port-analysis-another-game-that-can-exceed-8gb-vram-use#section-horizon-forbidden-west-pc-performance
In Nixxes spec. recomendation is pointed rtx 3070 for 4k@30, so they chose rx 6800 with rtx 3070 in this cell of the table.
Edit: I think I found the 4K claim. Ghost of Tsushima has essentially the same requirements sheet as Forbidden West and there a RTX 3070 is with 30 FPS high at 4K. Well, good luck with that, same as with this game and 1440P high 60 FPS. I think there will be exactly the same issues.
What is the point here and there I have to agree is that the recommendation spec sheet for the game leads to false expectations. They put a RTX 3070 there for native high 1440P 60 FPS and it is not really enough anymore in the current game release, likely due to VRAM problems. It is by now the wrong positioning. Modern games often require more VRAM. RTX 3070 is NOT the sweet spot for 1440P high/ultra anymore in newer game releases. It may manage in some, but in many others there will be problems already.
My point is that rtx 3070 can run it with very high settings in 1080p with average 70 fps, but the fps drops after some time (for example to 50 fps), then changing graph. settings as is described in my first post in this discusion fix fps (Ayloy is in the very same place, becouse I press ESC and do tric). So it schould be fix. We can talk about gpus for future gaming, but it is not the point of this discusion.
So the game is culling assets from memory when it can, so it makes sense the OP can force it with this fix. I'm just saying that it shouldnt have been necessary on a GPU of his calibre, that should've been easily able to play the game. But because Nvidia is greedy, they didn't spend the 25 euro extra to put 16GB on it.
It's such a shame, and just means the 3070's will become e-waste even faster.