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Ein Übersetzungsproblem melden
My bigger complaint would be that the weapons use such an arbitrary set of ammo, so you can't swap to basic arrows without swapping weapon.
Or there's fact that 4/6 elements are extremely underwhelming. Only Shock (for obvious reasons) and Freeze (for the absolutely massive damage boost) are any use. Acid isn't bad, but it just feels like a weaker freeze. Fire does so little damage its a waste of time. Plasma is even more useless for the same reason. Purgewater barely has anything capable of inflicting it in the first place and the only real purpose for it is to inflict shock/freeze faster (does it make normally resistant things vulnerable? Honestly I've never used it).
Most of the time recently I'm running Carja's Bane with Freeze/Fire/Acid/Plasma coils. It's pretty funny having enemies constantly spazzing out when a new element procs (seems to work with the Elemental Fury surge too), but that's only because you can only get a single Instant Freeze coil, otherwise I'd be maxing that out.
Rather play a game to have fun than deal with pointless grindy ♥♥♥♥♥♥♥♥. Challenge in combat is good challenge in farming materials is artificial
-Acid either weakens or flat out removes armor's damage reduction, deals periodic tear damage to all parts and increases crit chance
-Purgewater removes ALL elemental resistances and also shuts down elemtal attacks
Sadly both fire and plasma are underwhelming. Fire in Zero Dawn use to take out machines by itself with just the DoT damage. If you built it right, you could have a build that would burn down many machines to either a sliver of HP or flat out kill them in a single application of burn. Now you barely warm their armor...