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That is what you like, that is boring if you wish games would be like that. Not everyone agrees with that, to each its own, you might want to play metal gear solid or call of duty.
I did play Metal Gear Solid and I'm not a real fan of Call of Duty. Not sure what you want to imply with that or what your contribution to a possible discussion is supposed to be. Feels like you could just have not replied at all if you can't be arsed to elaborate on your point and just go for teh veiled ad hominem.
MFG
Ketraar
Every game has it's flaws for each and everyone, but it's something you gotta deal with I guess. And for your purpose, stealthing, there's a lot of stealthing throughout the world. Just a few moments where you have to face them face to face.
I rather have a 5 minute battle than watching a cutscene. It's the purpose of the game, stealth, fighting, shooting.
When you fight Londra its the worst, as you are in a confined space, and have to exactly do exact things in an exact order and timing. I don't consider this fun and goes against anything you played in the rest of the game, where you always had at least options to make use of environmentals, or strip a gun from a machine, or something. Here nothing, there is a railroaded way to accomplish the fight and if you make one mistake (especially in higher difficulties) you are stuck repeating the same level over and over. This is not good design imho and I'm sure could have been handled differently, it's not like the game doesn't already have good "boss fights" that dont railroad you as much, this was a choice and I feel it was a bad one, hence my observation.
MFG
Ketraar
A boss fight should be a final exam of what you have learned while playing the game, but the boss battles in Horizon effectively only test you on three of those things: Setting enemies into the right elemental state, hitting weak spots and dodging.
Stealth, letting overriden machines fight for you, or using the environment for your advantage are generally excluded even though those too are part of the regular gameplay.
Thankfully you can, in games like this one, switch modes on the fly (normal - easy - story etc) and it’s what I do. Play on normal and switch to easy when the “here we go yet another boss fight” sigh leaves my body.
To those who want to beat the boss on extra super hard game plus crazy mode I also get it - each to our own :-)
and i think this is where these games break their own promise: "approach me how you want!" "all playstyles are valid!" - so you learn a certain playstyle, the one you're comfortable with. and you have success with it, the game rewards you. but then it expects to to play an entirely different game during certain situations. with rules that you didn't learn because the game told you "play how you like!".
deus ex: human revolution did it (that one infamous boss fight, ugh), assassin's creed odyssey did it, and HFW is no different. it's annoying and i, too, would rather watch a cutscene, but it's not going away anytime soon. that's why i put the game on story for those moments and just hit the boss until it dies with no tension whatsoever. it is what it is.
As mentioned, one can set it to story mode and endure it, but I doubt it's in the designers interest for their work to be felt as an annoyance. Again I don't think there is a wheel that needs reinventing here.
I'm sure one could create a boss battle that does both, allow creative approaches and be hard. In fact I much rather stealth to be the harder option in general, or any "alternative" approach to require more skill, that would be fine. I just don't find these railroaded levels to be fun, its not too far from being QTEs as you have to press a specific button at a specific time for the game to play itself. Don't think that is very interesting, I want to be able to try different approaches ideally, especially in a repeated playthrough.
Exactly, not that the classes are done great tbh, but at least there's a hint of some RPG elements based on tools and skills, even though this is Aloy's story not ours, the elements are there so might as well let me use them.
MFG
Ketraar
Its important to point that games destined to teens and younger generations with working agile fingers can enjoy that kind of boss battle. Same reason why I denounce many other games that put huge battles at the beginning (not pleasant for old farts like me). Most of those are not true open world like Alloy's adventures.
But yes that its just my personal opinion. I can accept other's points of view. I'm simply mentioning it. Peace, please.
its really to each its own, I like to encounter that shell snapper in a quest! lol, its so fun to fight with. For me, the bigger, the better is the combat. You should think of ways to outsmart the machine, say, it moves in circles within a certain region, then periodically jumps out. What if you place a lot of traps there? Its not just aim and shoot.
But yeah, I would agree, the rewards should have been better if you are fighting that stuff.
You were generalizing that games should be in your liking.
Anyway, back to the OP, hide and seek for the boss fight in this game would be of course off the table now, as @AlloyIsQueen mentioned which I agree.
We can't either one-hit kill bosses or shot-and-hide as that is not the Boss mechanics, Well why is that so? Because of the following:
- they have stronger armors
- higher environment awareness
- bigger HPs. and
- what else makes it a boss: fearsome, scary, annoying, or everything you are not prepared for. :)
So, the only way to kill them one hit is w/ a Nuke, that is something we don't have.
You keep missing the point. It's not about it being hard or cater to one specific playstyle. It's about the fact that its railroaded and does not allow you to play it as the rest of the game. Its a design issue.
This is exactly the issue, as none of this is possible in the boss fight. Even at the start with the Horus, you are given an exact way to deal with the issue and your space just shrinks as the mission goes and and your options shrink.
Don't mean to imply malice on part of whoever designed this. It's sadly too commonly used. But it does feel like it a bit. I Hope this changes in the future.
MFG
Ketraar