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Once you figured out the exact sequence of steps, none of the machines could pose any threat to you. Aloy became "OP" (over-powered).
So, they made the machines more agile in the sequel, the weapons more 'situational' (besides the Hunter bows, which are the universal reliable weapon), and made it so that you are really motivated to combine all the tools in your arsenal.
That said, if you're not willing to learn all the tools and master their usage, you can always reduce difficulty to Easy or Story and just push through with the bare minimum of upgrades.
as for Aloy personality, at least for the first 5 hours of the main quest she will sound rude/@sshat but she becomes somewhat of her original self later into the game
Doing quest give you skill points and such
I think Forbidden West overreacts to all this by making machines a little too agile and lucky at times. Some status effects -- fire and adhesive, for example -- are not especially useful, and it's annoying how many apex enemies are strong against everything except plasma or maybe acid. Fights with human enemies can be exciting if you're good at melee, but getting good at the combos can be off-putting to a lot of players. The game is full of acquired tastes.
The upgrade paths are preposterous, but the gear can be worth the tedium and frustration. Skykiller and Sun Scourge are weapons worth slogging for. I'm not any good at melee, but the Oseram Artificer is such a great equalizer that it's worth all the stupid requirements like frostclaw and fireclaw sac webbing.
In a word, the game verges on being cheap and nasty during much of the first playthrough, but for me it's gotten a LOT better over time. I think in Horizon 3, Guerrilla should try being more balanced and less e-toughguy.
Yes, they reduced it's ability somewhat to reliable all the time, but it still works like a charm, as long as you don't shoot the armor plates with the entry level ropecasters. And then there is a Penetrating Rope technique for it that makes that problem go away.
If you find a place with too many enemies (what's the threshold for too many?) then you always have an option to avoid them, use stealth to reduce their numbers, use traps, override machines.
I won't deny that Forbidden West is quite a bit harder than Zero Dawn, since I played both on Normal in my first playthroughs and struggled in FW as I was approaching the end, but then again, I was beelining the main quest, so that's on me. There is no shame in lowering the difficulty, although, I found that "Story" difficulty is way too easy for me.
The combat, on the whole, may seem over-complicated, but only at first. All you have to do is be patient, try out what works for you and what doesn't, and stick to what is working for you.
i complained about having too many weapon type too but when i am reaching the end of the story I was using every single weapon type XD I love all the weapons
If you only pin them and not attack after, they will stay in place and out of the battle for 90 seconds. So ropecasters are now better used for crowd control, with the secondary use of keeping one still while you farm it's parts.
I also raged for as few (tens of) hours trying to take down machines on UH with a hunter bow, thinking 'well it worked in the first game, why wouldn't it work now'.
But it doesn't.
More nuanced.
Some would say less fun.
But not really 'harder'.
one long drag
Outside of the Melee Combat, i'm personally really happy with what they changed on the side of combat, because now just spamming the same exact weapon over and over won't do much.