Horizon Forbidden West™ Complete Edition

Horizon Forbidden West™ Complete Edition

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Is aloy really giving hints too much in this game?
I saw a review complaining of aloy handholding the player so much that it's less fun and more annoying. How much of this is true? I enjoyed the first game and didn't really notice anything like that.
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Showing 1-15 of 27 comments
More than you can possibly imagine.
Hebalon Apr 18 @ 4:19am 
The main focus of the game is the combat, so the Devs decided to assist players with the puzzle part "a bit". Or a bit more.

For example, there is one occasion where you scan some device buried behind some rocks from a distance, but you need to get closer to get more details. Aloy starts immediately talking "Hm, how can I get closer? Maybe there, to the left?" <walking a few steps in this direction> "Oh look, maybe I can climb up there to get closer ..."

On the other hand, there are also areas where Aloy doesn't help at all. I can remember one quest during my first playthrough, where I just didn't find a way to climb up - it took me 10-15 minutes to find a ladder hidden in the shadows. ^^

It can be a bit annoying if you like puzzles, but it's not so bad that it ruins the game, imho. If you enjoyed the first game, you will enjoy Forbiden West as well, probably.
Last edited by Hebalon; Apr 18 @ 4:22am
She gave a lot of hints. Some people need them, some don't want them and feel like aloy is back-seating. I'm sure the devs are aware of this feedback and will maybe expand upon their explorer/guided preset for the next game.
Aloy in Forbidden West is like the worst backseat gamer of all time. She gives hints literally seconds after your quest is updated. It's absolutely ridiculous. There should have been an option to turn off hints entirely, its unbelievably annoying.
It’s not as bad as the drama queens like above make it, If you are truly concerned there is a mod called shut up aloy but you might miss dialogue if you like the game.
Last edited by GRUNDLESTILTSKIN; Apr 18 @ 11:24am
Just because you are fine with it doesn't make the rest of us drama queens for disliking the way the game handholds the player.

I think the hint system is a great idea, especially for new players or people who just want to enjoy the combat and story. You don't have to waste time trying to figure out puzzles you don't care about and can just go straight to doing the stuff you enjoy.

Unfortunately the developers decided to put everyone into that group. Some of us want to figure stuff out on our own. Even if it takes me 15 minutes to figure it out I want the satisfaction of solving it on my own. The game takes this away from the player way too often. A simple on/off toggle for hints would have solved this making both camps happy. Instead those of us who dislike hints are stuck with Aloy yapping about whatever puzzle you're doing before you get to even think about.

I like how the first game didn't have many hints but I get why they added them in the sequel. I just wish they would thought of the entire player-base rather than one side.
Mav99 Apr 18 @ 12:33pm 
I never had any problems with her comments. Besides... I never noticed many hints on puzzles... did I solve them too fast? No idea....
stopbus Apr 18 @ 10:02pm 
loved the game but i hav to say it's alil too much sometimes.... imo after playing TLOU2, naughtydog's hint implementation was much better :aloypeace:
VAIN06 Apr 19 @ 6:46am 
If it didn't bother you in the first it's not gonna in the second.

There was an instance just few hours ago where I couldn't figure out a spot I should pull & double jump but she forgot to hint me after the first time which I missed cos the audio is kinda bad where background noises shadows her lines so I had to turn on the subtitles. Ended up looking at a text walkthrough & felt dumb that it was right infront of me.

Did my first cauldron of the game & she was very helpful in the mechanical arm puzzle & also kudos to devs for makin sure player can only jump if there's an available option to jump or you'd just jump to death.

So IMO it isn;t annoying in the 20 hours I have played yet. Just started couple days ago.
Last edited by VAIN06; Apr 19 @ 11:38pm
Originally posted by VAIN06:
So IMO it isn;t annoying in the 2 hours I have played yet. Just started couple days ago.

It literally never stops lol, it's like being in the tutorial all the way to the game's end and the DLC.
Originally posted by VAIN06:
If it didn't bother you in the first it's not gonna in the second.

There was an instance just few hours ago where I couldn't figure out a spot I should pull & double jump but she forgot to hint me after the first time which I missed cos the audio is kinda bad where background noises shadows her lines so I had to turn on the subtitles. Ended up looking at a text walkthrough & felt dumb that it was right infront of me.

Did my first cauldron of the game & she was very helpful in the mechanical arm puzzle & also kudos to devs for makin sure player can only jump if there's an available option to jump or you'd just jump to death.

So IMO it isn;t annoying in the 2 hours I have played yet. Just started couple days ago.

What you're describing is the exact problem some of us have with the hint system. It's great for those who don't mind Aloy hand holding them every step of the way but ruins it for those of us who don't want any help.
Holografix Apr 19 @ 12:20pm 
play on harder difficulty if you want less hints. Stop playing on Easy mode.
Originally posted by Holografix:
play on harder difficulty if you want less hints. Stop playing on Easy mode.

Funny how you assume that's the reason. No I'm not playing on easy or medium. Smh.
FFox Apr 19 @ 2:00pm 
Originally posted by Holografix:
play on harder difficulty if you want less hints. Stop playing on Easy mode.

Nope, doesn't make any difference. Do not spread misinformation nor question what you don't know such the difficulty they play.

Originally posted by LordDeimosIV:
Originally posted by Holografix:
play on harder difficulty if you want less hints. Stop playing on Easy mode.

Funny how you assume that's the reason. No I'm not playing on easy or medium. Smh.

Yeah, this subject is one of a kind. Spends all the day in the discussions a total troll one time purposely spoiled part of the game by mistyping "/spioler" and got his comment removed by a moderator.

And no, difficulty won't make Aloy quieter on puzzles or whatever, if you really want this to stop (which I did myself) I strongly recommend you to check this mod:

https://www.nexusmods.com/horizonforbiddenwest/mods/75 it is literally called "Shut Up Aloy" and the name does exactly what you expect.
Last edited by FFox; Apr 19 @ 2:04pm
Holografix Apr 19 @ 9:49pm 
Originally posted by LordDeimosIV:
Originally posted by Holografix:
play on harder difficulty if you want less hints. Stop playing on Easy mode.

Funny how you assume that's the reason. No I'm not playing on easy or medium. Smh.
i played on Hard, and now Ultra Hard, 2nd playthrough, and Aloy has never spoiled a puzzle for me. This isn't the first thread about Aloy spoiling the puzzles. The last couple threads ended when people agreed that if you're doing the puzzles too slowly, Aloy will help out. Or if you're on a low difficulty, Aloy will help out. But, personally for me, Aloy doesn't spoil puzzles. Honestly, I think it's a skill issue.
Last edited by Holografix; Apr 19 @ 9:50pm
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