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Developers should provide an option to fully utilize available RAM, especially for high-end systems. For instance, if a player has 64GB of RAM, it’s frustrating to see games using only 5–6GB while constantly reading from the SSD. That’s an absolute waste of potential performance!
Be sure that you wait a few minutes in main menu before continue playing after you installed a new graphics driver the ensure that shaders have been built. This happens in the background which makes no sense to me why the process is not visually indicated.
Regardless of this the two times it happend for me that a black screen with the loading bar appeared (building shaders) was during exploration on the highest mountain tops. But as I said, only for one or two seconds.
When the drive is "too slow" and the streaming speed is severely affected, you'll see a loading screen during mid-gameplay but it is not shaders, says it is but it is just Decima's incompetence and poor resource handling. This is a bad port not only that but even on PS5 you can spot small details as LOD popping and low-quality assets taking time to load in.
In any case here are a few suggestions, check your windows paging file (aka virtual memory) see how it is configured, if it is disabled, enable it and set it on auto fully managed by the system there is NO reason to change it. IF the issues still persist you might want to set a manual min/max value. these would be x1.5 times your physical ram size for minimal and x3 for max.
Ensure your game is on an SSD unfortunately this is a must, doesn't matter if it isnt m2/mvme, can be the cheapest of SATA SSDs and it'll work just fine. But SSD.
If you still have some issues try adding this to your game.
https://www.nexusmods.com/horizonforbiddenwest/mods/100
You can check with the GameBar (Win+G) -> Settings (Cogwheel Icon) -> Gaming Features if and on which drives DirectStorage is supported.
Besides, why is this unfortunate? Does anybody really want to play a game like this from a slow HDD these days? Even an SATA SSD is of course still much better than that, but you get the best experience with little to no pop-ins and NO loading screens on a fast NVMe drive.
no, it does not, this is an awfully made port thats the exception to the rule, I've played 2 times one on HDD and on a SATA SSD both times without Dstorage and using the disk cache enabler mod, guess what, it worked even better of course on the HDD I had slower loading times but on my basic SSD again without Dstorage + the mod not a single problem. Instant loading times no cuts or black screen during gameplay.
Dstorage is a good feature but there is a huge streaming problem with this version of Decima which is somehow terribly implemented. So yes your concept is right, it matters but HFW is the sole exception here.
I still don't understand why but well ...
DirectStorage as you guys said might have been the problem, or maybe Windows was doing some nonsense in the background last time, no clue.
When Steam is already running, launching the game takes about 10 seconds to the menu, around 15 seconds more into the game on my system. Ryzen 5900X, 32GB DDR4, MSI RTX 2070 at launch last year, currently an MSI RTX 4070 Ti Super. The game is currently on a Samsung 970 Evo Plus PCIe3 NVMe drive, that reads up to 3.5 GB/s. Windows 10 Pro is on a Samsung 990 Pro PCIe4 NVMe SSD (up to 7 GB/s).
There are hardly any pop-ins while you're on the ground. Occasional grass and shadows, that's all I've ever noticed. Slightly different, slightly more while in the air, but still not really bad and rarely noticeable. And I played Forbidden West for more than 350 hours...
Of course loading times are worse from a MUCH slower SATA SSD without the full advantage of DirectStorage and the game was certainly never intended to run from an HDD. And your mod might help there, but that's because DirectStorage doesn't even really work from SATA drives of any kind...
Same with Zero Dawn Remastered, btw., running just great from an NVMe drive. :)
Bla bla bla yes ultra gaming pc happy you etc.... What are you an insider from Guerrilla, are you a Decima engineer? It does weird stuff even on a PS5.
How do you explain to those people who had to remove direct storage from their nvme and rtx40 series cards? Exactly, so, because it worked out for you doesnt mean it did for others even on higher-end hardware and the game actually ran better. It is poorly implemented because it was a rushed port. And dont take my word for it, you're free to check the nexus mod comment section about disk cache enabler and to your surprise Dstorage was a poison for them, again hardware way more capable than yours.
I've also been creating personal mods for various games since the early 2000s.
Regarding the Decima engine, it's not perfect, but it seems to do a really good job.
Bad configuration, most likely, either hard- or software. DirectStorage DOES work if everything is set up correctly. Again, you can start by checking if it works at all by using the built in Windows "GameBar". And of course, the game has to be ON a supported NVMe drive to take advantage of DirectStorage.
There are myriads of possible PC configurations out there and equally as many chances for various, often self inflicted problems. Some people always cry about bad games but often neglect to consider their system might just as well cause the issues. The problems caused by Intel's crap 13th/14th gen CPUs is a particularly great example for that. When a lot of people have no issue with a game, chances are VERY high that it's not a general problem of that game. As for "lazy" developers, there are chances that a specific game can cause problems in specific hardware scenarios, but then it can be next to impossible to find such rare issues when the developers can't even re-create the problem.
Regarding comments for this mod on Nexus, there are some that say it helped, but there are also those who say it did nothing at all...
There's also the accusation that the engine's streaming is ineffective. But that's not actually the case. It worked perfectly fine with much less data in the original Zero Dawn, even on HDDs. That was the same engine, just an earlier version. The "problem" with Forbidden West and the Zero Dawn Remaster is just, that they were both intended to stream a LOT more data from an NVMe drive to begin with and HDDs are just way to slow to supply the vastly increased amount of data fast enough. It still works on SATA SSDs but not that well either.
On SSD we're talking about nearly instant access and on NVMe drives at least up to 3.5 GB/s and still hundreds of MB/s with small files. Cheaper drives might never reach the theoretical maximum but are usually still way above 2.5GB/s, so it doesn't matter that much. With PCIe 4, we're talking about 7GB/s max., with PCIe 5 that's up to 14GB/s. No currently available drive reaches that yet, though.
SATA SSDs max out at 550 MB/s and are also much slower with small files. That's why DirectStorage doesn't work on these drives. They're just too slow. And most cheap SSDs also never reach that theoretical maximum, not even while reading.
The fastest HDDs have a maximum transfer rate around 200MB/s, most consumer HDDs are MUCH slower often barely reaching 100 MB/s or less in real life scenarios. And due to much longer seek times and fragmentation, they can even go down to single digit numbers for small amounts of data. For many modern games, HDDs are just too slow! They are simply outdated and should really only be used for data storage like images, audio or video or backups these days.
And btw., both Forbidden West as well as Zero Dawn Remastered mention an SSD even in the minimum requirements...