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Een vertaalprobleem melden
If you want to upgrade all legendary outfits and weapons in HFW - sure, that's not exactly the definition of fun. But you need only a few, and it's up to you to decide which one you want to upgrade first.
When I need a specific resource, I create a job and whenever I have this job as my active quest, I get an apex machine almost every time I fast travel to the location the job suggests. I found it surprisingly easy this time. The major difference in my first play-through was, that I created jobs as well but hardly ever set them active...
For the last upgrade I needed an Apex Rockbreaker part. The game suggested a spot south west of Vegas, near a rebel camp. I fast traveled to the closest camp fire and could see the machine on top of a dune from there. It was an Apex variant in bright daylight. There's little cover in that location, so it was hard, I almost got it, but then got killed. After re-spawning there was another Apex Rockbreaker. Got me again. Next one was not Apex so I reloaded once at the campfire and got another Apex. Still in daylight. I tried long range arrows from the nearby mountains but it was too far away most of the time. So I got closer and eventually found a spot on the dunes close enough to hit it. Interestingly, the Rockbreaker NEVER got there. It seems it's remaining within a fixed radius of it's spawning location and I stayed just outside of that. At times it came REALLY close but never attacked me directly. So apart from dodging it's ranged attacks, it was quite easy to take it down that way. :)
Anyway, long story short, I guess when you actually set the hunt for any resource as your active quest, the game helps you to get it fast. That's also very helpful to find Greenshine, btw.. ;)
This definitely works for greenshine, but I have not had better luck finding apex machines because of it.
I will add that while the large machines can be annoying to get apex hearts, the real frustration for me is the medium machines -- apex stalkers, monkeys, and elemental clawstriders. And clawstriders are the worst. I spent about 2 hours last night hunting acid and fire clawstriders without a single heart dropping. And last night was not the first night I went hunting them. The in-game notebook says they have a 60-something percent chance to drop and at this point that just seems inaccurate.
Alcator is correct that the game is playable with blue-tier weapons. I am playing "very hard" difficulty and on the Singularity mission. I got there easily with halfway upgraded blue and purple gear. The actual story and side quests are great at getting you where you need to be by playing the game normally, especially if you are on a normal or easy difficulty level.
But the end game grind is just stupid. To be fair, the game does give you options to make farming easier. Easy loot is an option, and you can lower the difficulty setting. But in a game that is otherwise fantastic, reloading should not be a core game mechanic.
They realized after HZD that picking flowers and managing inventory was not fun, so they gave us auto-pickup and a stash. Farming for coils in HZD was also not fun, and they put them on merchants for HFW. I hope they realize for the third game that reloading and fast traveling ad nauseam to find a specific variant of a machine and its drop is not fun.
op is on new game + and doesn't even know about the option 'Easy Loot.'