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There is no "obvious" when you don't list your specs. Perhaps you could list them instead of making us guess what they are.
Dude, its not relevant. My question is, is there a fix for Nvidia Frame geneneration HUD Ghost effect or should i just use FSR Frame generation. (it looks worse or somesuch?) Now tell, me how will my spec help you answer this question?
https://www.techpowerup.com/download/nvidia-dlss-3-frame-generation-dll/
No mods btw.
I play with Radial DoF/BLur and Vignette both disabled. If this is what you mean: For some reason Nixxies forgot to patch these 2 settings as part of the UI meaning both FSR and DLSS FG are going to render frames for those effects.
UI elements must be separated from the game's viewport or stuff like this will happen. Other than that which is a real simple and quick fix btw, there aren't any problems. This is likely what is going on here. Same for the black part of the UI located at the right-bottom part of the screen, this is an UI effect not part of the game's viewport and so, FG will act on top of it.
It should go like this: Game's viewport > Frame Generation > UI... But in HFW it goes a bit like this: Game and some parts of the HUD > Frame Generation > rest of the UI.
So yes, this game is a "solid" port but it has some downsides which can be easily fixed but we doubt we'll receive a future 1.6 patch anytime soon.
Another setting which is extremely broken is the level of detail, set it to high, it'll render stuff far far away which could clearly be lower quality leading to an excessive memory utilization.. set it to medium it'll render REALLY close objects in SUPER low quality models as if it they were their far LOD models.. Character necks will display a line as if their heads werent glued to the body.
Well, it is obvious that its a 40 series card since they are using Frame Generation and then saying FSR FG doesn't have the ghosting, for me, its the opposite.....i get ghosting on the FSR FG and not with the DLSS FG.