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Should have been continued in next game at some point instead of rather rushed.
The problem I see is the lack of any “conversation” between Aloy and Seyka. All what happens is a scripted film. Have you noticed this? From start to the final conversation the whole talk between the 2 is hardcoded …. So, “no change” to say something like this: “Seyka I don’t like you lets simply make the job…” (I really do not like Seyka).
E.g. Mass Effect games implemented choices and you was able to decide what and with whom you “do something"… this is how that topic should work… What HFW did is kind of indoctrination
and its true seyka simply is not a loving person, they screwed that up too.
after 2 or 3 missons, when seyka gets angry about aloy not telling the truth, aloy says she have to do something to make her happy.
i mean isnt that too rush?
I'd rather have a choice in how it develops and have maybe more than just one person to choose from.
Why?
Does Link get to choose whether he is madly in love with Zelda?
Does BJ Blazkowitz get to choose whether he will hook up with Anya in Wolfenstein games? Or whether he will have twin daughters?
Those are two examples of two games where the protagonist is "forced" to have a specific love interest - and both those games are beloved by their respective communities.
Link+Zelda are from the "Legend of Zelda" series, Blazkowitz+Anya is from the Wolfenstein series
i dont get it why they rushed it so hard. the burning shores are relatively short and they try to write a full story about aloy's romantic relationship with a new character.
they could have just warm up a little it in dlc and see how players feel about it. then they can decide do it or not in next game, that will be a lot better.
Yes, I am familiar with Mass Effect, *however*: Mass Effect was designed from the very beginning as a game where YOU, the player, create your own protagonist -- complete with gender, appearance, first name -- and 'become' Shepard.
The developers of Horizon series chose very deliberately to have a fixed protagonist, and they want to tell a very specific story. Not every game needs to give player 'romance options'.
While I too think that the Aloy-Seyka dynamic isn't delivered in the best possible way (as an example, the first time they had their big argument in front of the spaceship, it didn't seem to make sense for Aloy to not tell Seyka "This ship is very dangerous for reasons I can't explain easily, and we must prevent the launch"), at the same time having such mandatory relationship arc allows the writers to weave it into the gameplay.
Accepting your argument means that every game with a fixed protagonist and a forced HETEROSEXUAL relationship is ideological indoctrination as well. Horizon, and most games really, REQUIRE you to solve problems with violence. This is anti-pacifist indoctrination as well. Oh and she kills animals without remorse.
Or, video games and their stories are ART, and reflect the particular intentions and viewpoints of the creators; and you as the audience can take it or leave it. Or be mature and take what you like, respectfully decline what you don't.
Really, I think Horizon leans somewhat gently libertarian more than "indoctrinating" toward any particular ideology. These games are SO far from being woke, the way Aloy challenges the establishment at every turn (but doesn't force people to change their cultural/religious beliefs), kills and eats animals unnecessarily, and uses bows, bombs and guns to kill other people. Yet she kisses a girl and likes it, therefore HFW is woke agenda indoctrination. Ridiculous.