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I have mounted flying mounts ouside of villages too, if the bird is flying around you can call it up and it will come out and hoist you up and away.
Outside a village isn't inside one. Of course you can call your mount Outside.
So i actually enjoy it not being a walk in the park with setting up coils and such, it is just her constant talking through puzzles and guiding you with those and the knockdown and getting back up that gets me a bit annoyed, seems sometimes the shut up alot mod works other times not so much.
I just use hunter bows and sharpshot bows, all the others are just vendor trash to me, i mean if i get a legendary, i put it in my stash and forget it exists.
I use Hunter Bows, Sharpshot Bows and my spear for stealth kills.
I hjave tried the others and i honestly find them lacking, i mean i just play on story difficulty, anything higher is pointless, it doesn't give anything, just makes the most basic machines....feel like 1000x bigger, badder and more damaging......yet you don't get more loot, more xp, i honestly do not see the point in a difficulty setting that is only for challenge, it feels....dumb.
My experience with the enemies, Human and Machine alike are inconsistent, i could hit the weak point and it acts like i either missed or the auto aim, aims for the chest, instead of the head.....why can't it assist with aiming for what i am aiming AT, not centre mass. lol
I really, REALLY hope the 3rd game has a redesigned melee or have it entirely shifted to pure stealth, or even better, having it tied in with a QTE system for when facing multiple enemies, i might love melee then. lol
There are many things in the game i would have changed or made better, when doing the races, why would i use a crappy warrior bow and not my more powerful bows, which i have often used on my mount and accurately?
It has amazing systems that are terminally afraid to make you strong.
I just hate how fast big robots are. Instead of giving them interesting attack patterns the instead run at you at 100 km/h and you are just supposed to out heal the attack. Or how hard it is to hit weak points on big enemies, or how there is almost 0% chance you have the right elements to fight a random robot.
How about being able to pick only one out of the 20 valor surges? Or skills costing so much ammo they are worthless 90% of the time.
Stealth thats useless against later enemies, critical strikes that do less dmg than just few arrows, elemental effects that last 3x too short, or how much materials upghraidng legendary weapon costs so you are stuck using low rarity ones or how legendary weapons are locked behind the broken and unfun arena.
Why is the raptor mount so bad? Why flying mount locked to end game? Why the flying mount bomb does nothing?
Why does better ammo cost so much? Why is the spike thrower so slow to reload? why shredder is so bad? Why put such artificial trap limit so traps are useless?
I just dont get it. Why are devs afraid of you having fun?
Half the fights devolve into breaking enemy AI and pathing.
The combat never feels fluid or well designed, there is too many weapons, too many elemnts, too many skills, too many surges, and you never have a good gear balance to take an enemy on and feel like you won a fair fight against a hard oponent.
You will always run out of arrows, start slow down crafting, then spam heal and run behind a tree while enemy turtle throws building sized ice balls and hides under ground for 30 seconds while you do nothing and run in circles like an idiot waiting for it to get out.
Was playing star wars jedi survivor before and that was a complete other level of story telling.
Graphic and world building is good and the fighting system medicore (melee is really terrible). If i must rate this game so far it would be a 7 out of 10.
again. the game doesn't tell you how to do things, experiment and up the difficulty if you are breaking Ai. the combat is fluid if you know what you are doing. i highly recommend using a controller as more can be done, more fluidly.
I played on very hard, and as i said, the combat never reaches what it could be.
The worst part is how useless any weapon outside a bow is, ammo for them just costs too much. Rare ammo dosnt work on anything higher than story/normal.
Also i have no idea why you can spam traps to 1 shot enemies, so bizzare.
People dont use it since it dosnt feel natural or as an intended mechanic. Alloy lacks fluidity in movement, she gets stuck for few seconds every time you grapple, you are stuck in animation for 5 seconds or more where you can be easily killed and have 0 control over it.
People rather cheese the AI other ways, like standing behind a rock or under a small ledge that breaks the pathing.
Its into what every fright devolves since the combat loop is so badly balanced.
The weakpoints are there mostly for the stealth gameplay I think, unlesss it's one of the giant 'burst me to do big splash' sacks. If you're going for stealth shots, the weak points are not hard to get on many of them. I take down thunderjaws quite frequently by using a tear arrow to tear the plates off around the heart, and then precision arrow the heart for over a thousand damage a shot. Just have to give the thunderjaw a bit of time to cool off after each shot so it goes blue again, which is enough time to regen the Focus Shot weapon skill usage.
There are two things to keep in mind with valor surges. 1) you can change valor surges by going into the menu, even mid fight. 2) the valor bar is independent for each surge, so after you expend one, you can change to a different one you already have charged and use it as well. Of course, this also means you're going to have to go recharge both of them later, but something to keep in your back pocket if you really need it.
I use stealth in most encounters, unless the game forces me into a combat encounter where I can't. It probably takes quite a bit longer then charging in and enraging the machines while I duke it out in the open, but I enjoy it. You do have to have patience, take a shot, then wait for the machine to go blue again before you take another. If it comes to try and sniff you out, throw a rock somewhere else nearby and it'll investigate that instead. I use this to tear off valuable components and kill even the biggest beasts, often with them never getting beyond the yellow ? in awareness.
as for the legendary weapons, I never bothered with the arena, so I'm midway through burning shores still using purplie hunter and sharpshot bows. It only took a couple of upgrades for them to outpace my maxed blue weapons though, so I'm fine with that. The first level or two are usually pretty easy to get, even for very rare and legendary equipment. Large machine cores? Please, I have a few dozen of them.