Horizon Forbidden West™ Complete Edition

Horizon Forbidden West™ Complete Edition

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tragickingdom Jul 7, 2024 @ 3:11pm
What I Don't Like About This Game
Having clocked 138 hours in this game, which the game reports that I am a bit over 33% completed so far and currently I am at level 35 at the moment.

The combat in this game is bad to downright atrocious when it comes to dealing with the big machines, that go from crawling around slow grazing to moving like Sonic on your tail once you enrage them.

Alloy is slow, her arrow weapon loading is slow, the projector weapon that shoots arrows like a Gatling gun is also slow which just makes for a very uneven (& unfair) combat.

The wall climbing is terrible in this game, there's not enough glow points on high mountain structures that you have to climb up on top. They should have just let you climb it and not try put some difficulty in climbing .

The other big issue with this game is the health, Reliance on Medical berries is done quite rudimentary and while its nice of the game developers to let you put overstock collection of Medical berries into your stash, it was down right cruel for there to be no auto-pull in reverse when you need those extra Medical berries. This game of all the games should have had a health regen. They let us unlock a suit in Zero Dawn that had auto-health regeneration, why not make that part of this game as the health feature.

The tedious grind that it takes to get needed resources, ammo that takes focus of the Main quest, which I'm not sure if developers did this to make the game feel longer, keep the player feeling busy, but they layered it by being extra stingy on just about everything in this game that you need in order to improve your armor, weapons and resources.

Last is the occasional random crash that continues to happen. Not so often lately but everyone once in a while I'll be kicked right to my desktop on PC, looking at the SONY crash report screen.

Without those flaws this game would be okay. It's not better than Zero Dawn. It could have been if they polished it a bit more.

If I had to draw a comparison of how bad this game feels. If you ever played the original Super Mario Bros, that game is Horizon Zero Dawn. Forbidden West is Super Mario Bros 2 and I'm not talking about the one released to the West, I'm talking about the Lost Levels sequel, that game is Forbidden West, and it could have done better to be a enjoyable game, versus being a game that will make you just quit and do something else.
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Showing 31-45 of 88 comments
joridiculous Jul 14, 2024 @ 10:00am 
Originally posted by tragickingdom:
I finally unlock the craft for the flying mount and I override the Glynt bird and get to the locked Tallneck, after I override the Tallneck I am stuck. Can't get by on the flying mount bird that's flying around. I get the message 'mount cannot reach current location'. Another glitch.
you cant mount birds inside villages etc. No glitch.
tragickingdom Jul 17, 2024 @ 5:46pm 
Originally posted by joridiculous:
Originally posted by tragickingdom:
I finally unlock the craft for the flying mount and I override the Glynt bird and get to the locked Tallneck, after I override the Tallneck I am stuck. Can't get by on the flying mount bird that's flying around. I get the message 'mount cannot reach current location'. Another glitch.
you cant mount birds inside villages etc. No glitch.
That's not what I said at all, I was talking about the initial mission that requires you to mount one of the birds, and fly over to the locked Tallneck, my game glitched where I couldn't get back on the flying mount.

I have mounted flying mounts ouside of villages too, if the bird is flying around you can call it up and it will come out and hoist you up and away.
joridiculous Jul 18, 2024 @ 3:06am 
Originally posted by tragickingdom:
Originally posted by joridiculous:
you cant mount birds inside villages etc. No glitch.
That's not what I said at all, I was talking about the initial mission that requires you to mount one of the birds, and fly over to the locked Tallneck, my game glitched where I couldn't get back on the flying mount.

I have mounted flying mounts ouside of villages too, if the bird is flying around you can call it up and it will come out and hoist you up and away.
why did you get off it? You get on the scripted bird, fly the scripted route to the tallneck, jump down too it and do the override, mission over.

Outside a village isn't inside one. Of course you can call your mount Outside.
[CTU]Jack_Bauer Jul 18, 2024 @ 4:18am 
The thing in this game i do not like is the knockdown and getting back up, i get the slow arrow draw and all that and impact, however they also made the different reduced draw time and increased or buff in the armor so they balance it out so we cant just expect quick arrows and just put everything into damage and roll through it all you need a few different weapons to roll through on higher levels, i was quite surprised as too how few use the shredder gauntlets because they are not fans of the whole build up an attack on the enemies it does a lot of damage and the direction you are moving is is often where that disc turns coming back at you.

So i actually enjoy it not being a walk in the park with setting up coils and such, it is just her constant talking through puzzles and guiding you with those and the knockdown and getting back up that gets me a bit annoyed, seems sometimes the shut up alot mod works other times not so much.
Last edited by [CTU]Jack_Bauer; Jul 18, 2024 @ 9:25am
longjohn119 Jul 18, 2024 @ 5:54pm 
I play with nothing but bows and in the quest where you get the gauntlet I found it was just too damned slow and I could do more damage and faster with my bows and switched back to the gauntlets (Boomer nags the hell out of you if you don't) when it only had about 10% health left ...... To add insult to injury the damned thing automatically replaced one of my best bows that would have done more damage per shot and twice as fast as the gauntlet. I'd need to buy a Very Rare gauntlet and upgrade it 3 times to match my 6 bows which are all Very Rare with 3 or 4 upgrades
Avalanche Jul 19, 2024 @ 2:37am 
Originally posted by russell_john:
I play with nothing but bows and in the quest where you get the gauntlet I found it was just too damned slow and I could do more damage and faster with my bows and switched back to the gauntlets (Boomer nags the hell out of you if you don't) when it only had about 10% health left ...... To add insult to injury the damned thing automatically replaced one of my best bows that would have done more damage per shot and twice as fast as the gauntlet. I'd need to buy a Very Rare gauntlet and upgrade it 3 times to match my 6 bows which are all Very Rare with 3 or 4 upgrades

I just use hunter bows and sharpshot bows, all the others are just vendor trash to me, i mean if i get a legendary, i put it in my stash and forget it exists.

I use Hunter Bows, Sharpshot Bows and my spear for stealth kills.

I hjave tried the others and i honestly find them lacking, i mean i just play on story difficulty, anything higher is pointless, it doesn't give anything, just makes the most basic machines....feel like 1000x bigger, badder and more damaging......yet you don't get more loot, more xp, i honestly do not see the point in a difficulty setting that is only for challenge, it feels....dumb.

My experience with the enemies, Human and Machine alike are inconsistent, i could hit the weak point and it acts like i either missed or the auto aim, aims for the chest, instead of the head.....why can't it assist with aiming for what i am aiming AT, not centre mass. lol

I really, REALLY hope the 3rd game has a redesigned melee or have it entirely shifted to pure stealth, or even better, having it tied in with a QTE system for when facing multiple enemies, i might love melee then. lol

There are many things in the game i would have changed or made better, when doing the races, why would i use a crappy warrior bow and not my more powerful bows, which i have often used on my mount and accurately?
GRUNDLESTILTSKIN Jul 19, 2024 @ 7:16am 
lots of skill issues here, the combat is dope, try to add aerial combat in the mix. I see nobody using the grapple launch during combat. Fully drawn bows for accuracy. Turn off auto aim. People complain, yet don't experiment.
slocik Jul 20, 2024 @ 3:28am 
Its overbalanced.
It has amazing systems that are terminally afraid to make you strong.

I just hate how fast big robots are. Instead of giving them interesting attack patterns the instead run at you at 100 km/h and you are just supposed to out heal the attack. Or how hard it is to hit weak points on big enemies, or how there is almost 0% chance you have the right elements to fight a random robot.

How about being able to pick only one out of the 20 valor surges? Or skills costing so much ammo they are worthless 90% of the time.

Stealth thats useless against later enemies, critical strikes that do less dmg than just few arrows, elemental effects that last 3x too short, or how much materials upghraidng legendary weapon costs so you are stuck using low rarity ones or how legendary weapons are locked behind the broken and unfun arena.
Why is the raptor mount so bad? Why flying mount locked to end game? Why the flying mount bomb does nothing?
Why does better ammo cost so much? Why is the spike thrower so slow to reload? why shredder is so bad? Why put such artificial trap limit so traps are useless?

I just dont get it. Why are devs afraid of you having fun?
Last edited by slocik; Jul 20, 2024 @ 3:29am
slocik Jul 20, 2024 @ 3:33am 
Originally posted by GRUNDLESTILTSKIN:
I see nobody using the grapple launch during combat.
Since its broken cheese.
Half the fights devolve into breaking enemy AI and pathing.
The combat never feels fluid or well designed, there is too many weapons, too many elemnts, too many skills, too many surges, and you never have a good gear balance to take an enemy on and feel like you won a fair fight against a hard oponent.
You will always run out of arrows, start slow down crafting, then spam heal and run behind a tree while enemy turtle throws building sized ice balls and hides under ground for 30 seconds while you do nothing and run in circles like an idiot waiting for it to get out.
Thorba Jul 20, 2024 @ 9:01am 
The story and characters are sure the worst part of this game, somehow it cant really catch me like other games did, most characters are pure cliche and you can see a mile away whats comming next.
Was playing star wars jedi survivor before and that was a complete other level of story telling.
Graphic and world building is good and the fighting system medicore (melee is really terrible). If i must rate this game so far it would be a 7 out of 10.
GRUNDLESTILTSKIN Jul 20, 2024 @ 11:20am 
Originally posted by slocik:
Originally posted by GRUNDLESTILTSKIN:
I see nobody using the grapple launch during combat.
Since its broken cheese.
Half the fights devolve into breaking enemy AI and pathing.
The combat never feels fluid or well designed, there is too many weapons, too many elemnts, too many skills, too many surges, and you never have a good gear balance to take an enemy on and feel like you won a fair fight against a hard oponent.
You will always run out of arrows, start slow down crafting, then spam heal and run behind a tree while enemy turtle throws building sized ice balls and hides under ground for 30 seconds while you do nothing and run in circles like an idiot waiting for it to get out.
so people don't use it because its broken cheese? makes sense.....
again. the game doesn't tell you how to do things, experiment and up the difficulty if you are breaking Ai. the combat is fluid if you know what you are doing. i highly recommend using a controller as more can be done, more fluidly.
slocik Jul 20, 2024 @ 1:12pm 
Originally posted by GRUNDLESTILTSKIN:
again. the game doesn't tell you how to do things, experiment and up the difficulty if you are breaking Ai. the combat is fluid if you know what you are doing. i highly recommend using a controller as more can be done, more fluidly.
You joking with that controler?
I played on very hard, and as i said, the combat never reaches what it could be.
The worst part is how useless any weapon outside a bow is, ammo for them just costs too much. Rare ammo dosnt work on anything higher than story/normal.
Also i have no idea why you can spam traps to 1 shot enemies, so bizzare.

Originally posted by GRUNDLESTILTSKIN:
so people don't use it because its broken cheese? makes sense.....
People dont use it since it dosnt feel natural or as an intended mechanic. Alloy lacks fluidity in movement, she gets stuck for few seconds every time you grapple, you are stuck in animation for 5 seconds or more where you can be easily killed and have 0 control over it.
People rather cheese the AI other ways, like standing behind a rock or under a small ledge that breaks the pathing.
Its into what every fright devolves since the combat loop is so badly balanced.
phadin Jul 20, 2024 @ 1:42pm 
Originally posted by slocik:

I just hate how fast big robots are. Instead of giving them interesting attack patterns the instead run at you at 100 km/h and you are just supposed to out heal the attack. Or how hard it is to hit weak points on big enemies, or how there is almost 0% chance you have the right elements to fight a random robot.

The weakpoints are there mostly for the stealth gameplay I think, unlesss it's one of the giant 'burst me to do big splash' sacks. If you're going for stealth shots, the weak points are not hard to get on many of them. I take down thunderjaws quite frequently by using a tear arrow to tear the plates off around the heart, and then precision arrow the heart for over a thousand damage a shot. Just have to give the thunderjaw a bit of time to cool off after each shot so it goes blue again, which is enough time to regen the Focus Shot weapon skill usage.


Originally posted by slocik:

How about being able to pick only one out of the 20 valor surges? Or skills costing so much ammo they are worthless 90% of the time.

There are two things to keep in mind with valor surges. 1) you can change valor surges by going into the menu, even mid fight. 2) the valor bar is independent for each surge, so after you expend one, you can change to a different one you already have charged and use it as well. Of course, this also means you're going to have to go recharge both of them later, but something to keep in your back pocket if you really need it.



Originally posted by slocik:
Stealth thats useless against later enemies, critical strikes that do less dmg than just few arrows, elemental effects that last 3x too short, or how much materials upgraidng legendary weapon costs so you are stuck using low rarity ones or how legendary weapons are locked behind the broken and unfun arena.

I use stealth in most encounters, unless the game forces me into a combat encounter where I can't. It probably takes quite a bit longer then charging in and enraging the machines while I duke it out in the open, but I enjoy it. You do have to have patience, take a shot, then wait for the machine to go blue again before you take another. If it comes to try and sniff you out, throw a rock somewhere else nearby and it'll investigate that instead. I use this to tear off valuable components and kill even the biggest beasts, often with them never getting beyond the yellow ? in awareness.

as for the legendary weapons, I never bothered with the arena, so I'm midway through burning shores still using purplie hunter and sharpshot bows. It only took a couple of upgrades for them to outpace my maxed blue weapons though, so I'm fine with that. The first level or two are usually pretty easy to get, even for very rare and legendary equipment. Large machine cores? Please, I have a few dozen of them.
phadin Jul 20, 2024 @ 2:04pm 
To follow up regarding legendary weapons, I just had enough brimshine to get the hunter bow for sale in burning shores. I only had materials enough for 2 upgrades, but they were simple materials and it was enough that the damage is equal to my maxed very rare bow, higher tear, and higher beserk power.... and that was just with the first 2 upgrades which took luminous barding, sunwing circular, and something else I forget because it was all stuff I had on hand. My purple bow got retired that fast with this thing.
tragickingdom Jul 20, 2024 @ 4:40pm 
Originally posted by joridiculous:
Originally posted by tragickingdom:
That's not what I said at all, I was talking about the initial mission that requires you to mount one of the birds, and fly over to the locked Tallneck, my game glitched where I couldn't get back on the flying mount.

I have mounted flying mounts ouside of villages too, if the bird is flying around you can call it up and it will come out and hoist you up and away.
why did you get off it? You get on the scripted bird, fly the scripted route to the tallneck, jump down too it and do the override, mission over.

Outside a village isn't inside one. Of course you can call your mount Outside.
As I said I couldn't get off of it because the game had glitched.
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Date Posted: Jul 7, 2024 @ 3:11pm
Posts: 88