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Also I think the games Zero Dawn and Forbidden West do not match toe each other.
Apart from telling a story at the start all relation is missing.
I find it utterly unbeleavable that Alloy lost all her armor and weapons before being able to enter Forbidden West. That was a mayor flaw. Also the FACT that almost noone of the Nora armor is available in Forbidden West does not strike a cord witrh me. Basicly zero legendairy amro and weapons from Zero Dawn is available in Fowbidden West making it a stand alone game.
To my point of view, both games came out at the same time but only Forbidden West was banded from PC in favor of the PS5, have had creative teams that did not communicate with eachother other than about basic stuff. Most eyecathing in that part is the FACT that key's used in Zero Dawn are not existing in Forbidden West. Also the keymapping that is presented in the tutorials are not working as described. As example. CTRL + E and such for crabling hook? If you wanna die be my guest. Simple double tapping the space bar will do the trick.
Cauldron unlocks, does not come close to what was used in Zero Dawn. At Forbidden West it is split in discovering macines and then unlloccking them at a special workstation in the base. Hude difference there in game mechanics and there are much much more making them seperate games instead of an evolving storyline with compatible keys.
That puts players off.
As i said many times, they tried to expand the combat in this game, but they did all the wrong choices they could making that the worst part of the game hands down.
hzd even had only 4 slots lol.
but to answer your serieus question down below, its just a simple few clicks to change a weapon you need for the mission/enemy, like, literally 5 seconds or so if you know which weapon you want/need.
And I know what I am sayuing sins I bothered to unlock all bags to top level.
(it is also incredibly stupid to have so many ammo pouches. Makes zero sense)
I understand where you're coming from with your complaints.
However, I also understand WHY Guerilla made those changes and why they took away all the cool armors etc. from the first game.
It boils down to 'Invulnerability' problem: In the first game, it was possible to make an armor with 60+% resist for everything, to have a 'one-shot killer' bow with 60 arrows in the quiver, or to pre-placed dozens of traps in a Cauldron arena so that when the big machine finally showed up, it fell dead within seconds.
It was also possible to lure enemies with the whistle trick from tall grass too much, killing them without any risk.
Basically, Aloy was overpowered in the first game, and it didn't take too much effort to get to that position.
In Frozen Wilds, they started addressing this at least in the machine design, by giving them wider range of movement options and some quick leaping attacks, so that they could force you out of superior position.
And in Forbidden West, they went further. The gameplay loop is different; it's no longer about 'Begin every fight with a tearblast, follow by setting the machine on fire, finish with an eye shot'; instead, you need to apply corrosion and remove components carefully, while staying on the move.
They also got rid of the Shieldweaver armor, because it was just too OP; the way they did this was to have Aloy start with that armor (!!) but without the shield, essentially implying "Sorry, it ran out of battery/battery got destroyed, no more shields for you."
If they didn't do that, it would severely limit their ability to present you with interesting new armors -- as an example, why would you give up a shield that adds rechargeable 800 hp, for an armor that increases your stealth?
I think Guerilla were in a similar situation to id Software after Doom 2016: Doom 2016 is a great game, but once you get 'Rich get richer' rune, you can have unlimited ammunition, which in combination with the Tau Cannon or whatever the gun is called makes you an invincible god. So, for Doom Eternal, they completely reworked the gameplay loop, forcing you to abandon the old playstyle and adopt a new one.
Again, I understand this can make you grumpy, you may not like it, but the developers knew why they are doing it -- to enable more interesting, more varied gameplay.
"Game gives too many options, My brain cant handle it. Do not buy!!!"
As a father of two young kids, who works his ass off, your trolling comment actually doesn't hit that far from the mark ;P
I just came from Dragon's Dogma 2. I can't be arsed with that rock/paper/system ♥♥♥♥♥♥♥♥ anymore. Just gimme a bow with arrows. Noy 10 different bows with 10 different arrows and an endless "craft ammo" loop.
You're going to give a bad review bc the game isnt simple enough for you. What a joke. Leave your review and go away please. You purchased something you did no research on and its clearly the games fault. I hear Kill the Justice League is pretty braindead and looking for players, you might like that.
Or you can be the 80% of players who just use hunter bows and complain about how hard the game is.
So.. whats holding you from using 1 bow, on easy difficulty or something and go nuts as you're a father who works and so not able to learn to use some different bows? Game is very and let me say again, VERY doable on either story/easy/medium with just a simple bow you get from playing
edit: typo
Watched reviews. Didn't hear about the rock/paper/system crap. This game is what Doom Eternal is to Doom 2016. Lovers and haters. I hated Doom Eternal.
Anyway, I'll ignore the bs weapons and just stick with the bows like a little c*nt. Finally that boring embassy stuff gave way for two twists in a row (the rebel woman and the GAIA back-up stuff shortly after) just in time before I lost interest.
Well Rock, Paper, and Scissor your a** out of here if you cant handle it. Nobody is interested in your little pity party.
Nobody cares that you dont like Doom Eternal, game isnt meant for you.