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Raportează o problemă de traducere
Double tap actions unresponsiveness/strange behaviour are known issue in PC games, and HFW isn't alone there. At least you can turn off double tap reliably (*screams in Dark Souls 2*) and remap dodge to other key, so it will work contextually with movement keys.
Activating objects isn't that much issue in my experience, you need to take extra side steps only if you end too close to interactive object/NPC. My guess is that interaction checking is done with invisible crosshair in middle of screen, and due to TPP camera it sometimes "aim" not where it should, or somehow lands inside the hitbox, making it "invisibile" for self. If I remember correctly, same issue was present in HZD, and haunts other games with TPP camera too.
As for strange Aloys' reactions to controls, do you have, by chance, VSync turned on (or on different frequency than native for your display)? Saw around in some other topics that it is sometimes the source of issue.
This is a long known issue.
I didnt think people would even still use V-Sync
If you do use it then it is a good idea to lock your FPS to the refresh rate of your display.