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Do you know what 1800p checkerboarding is? It's native 1600x1800, not 3200x1800.
You originally claimed it was running at native 4K/60 - so just admit you were wrong, dude.
The game runs in 4K/60 on the PS5.
https://www.eurogamer.net/digitalfoundry-2022-horizon-forbidden-wests-upgraded-performance-mode-delivers-a-dramatic-improvement
All relevant info is here I guess.
I remember when they improved the AA of Performance mode (1800p checkerboard - 1600x1800 native), and I still thought it looked terrible. How anyone could confuse it for native 4K is totally beyond me.
"Here is my setup [decently powerful and modern], and I can't run the game on medium settings"
reply
"This isn't a PS4 game don't try to run it on Ultra settings"
Its incredibly clear that there is something wrong this this port. A significant portion of users are having issues. My RTX 2080 Super runs about 10% faster than my steamdeck for comparable settings.
Games installed on Raid0 2x 2TB NVME PCIe4 x4 (16GB/sec)
OS: Windows 11
I'm playing at 4k120HDR (4KVRR FRL5 RGB 10b HDR) all maxed, everything smooth like butter, longest Session over 24h straight and Game didn't crash even once.
Of course a 14900k and a 4090 should be able to do this. The question now is whether the speed of the PCIe RAID 0 actually plays a role here. Because not everyone has 16Gb/sec, but many people can certainly achieve 4-7GB/sec and that certainly should be enough to load the textures without causing issues.
I also played HZD but on a I9-9900K + RTX2080ti all maxed and it was also smooth as butter, but I only played it at 1080p60 because I didn't have the OLED TV(4k120 native) there and played it on the Plasma TV(1080p60 native).
I have to say the game has been problem-free so far. Except for the messed up Advanced Switch Controller support and the incorrect HUD display of the buttons. But I have now solved that with reWASD, and now the HUD display of the buttons is correct again.
Weird, I have almost the exact same system. 10850k, 32GB RAM but a 10GB RTX 3080. I get 60+ FPS at 1080p with highest setting (minus shadows and annoyances like motion blur etc) and DLSS. Absolutely no issues in the Forbidden West. Burning Shores is still the same as everyone else though. Performance starts out fine but gradually diminishes to unplayable FPS after an hour or so until a full game restart is needed.
Nearly the same here except 32gb of 7200, running the game off a 4TB 990 Pro with a TCL 6 series. I can feel the drops in certain settlements though (native 4K), and even though the base game was very smooth, I experienced occasional stutter in Burning Shores and overall worse performance.
Not a CPU bottleneck issue either, as my 4090 was always at 99-100% utilization even in Fleet's End where the average fps was at its lowest. Burning Shores with its verticality, advanced volumetric clouds, etc. should be more intensive, but it still seems like some optimization work could be done there.
5800X3D / RTX 3090 @4K120hz
The two areas where performance sucked though was the main arena and Burning Shores. Burning Shores finally gave in and used DLSS to keep it above 75-80 FPS
In your case for burning shores you run out of VRAM most likely since burning shores is much more demanding than the main game it seems.