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I have the same CPU, but paired with a RTX 4070, and the game looks consistently great.
You could turn up your settings (specifically "Terrain Quality" and "Level of Detail"), and maybe sacrifice FPS, or buy a better GPU so you can take more advantage of graphical capabilities. Or stick with what you've got. Ultimately your choice.
Hard to compare 'apples to apples' since our GPUs are two generations different, and I'm sure we're targeting different experiences (in my case, I play at 1080p, 60FPS, on a 43" TV (60Hz); in turn, because TVs have some pixelation inherent to them compared to monitors, I turn down various settings that, when up, would generally be "wasteful" to increase, given that I am unable to tell the difference when at a standstill + are just environmental garnish that goes unnoticed during actual gameplay anyway past a certain point). Here's the settings I use, however:
- Texture Quality: High
- Texture Filtering: 8x Anisotropic
- Shadow Quality: Low
- Screen Space Shadows: On
- Ambient Occlusion: SSAO
- Screen Space Reflections: High
- Level of Detail: High
- Hair Quality: Medium
- Crowd Quality: Medium
- Terrain Quality: Very High
- Water Quality: Medium
- Clouds Quality: Low
- Translucency Quality: High Res
- Parralax Occlusion Mapping: On
- Field of View: 23
- Depth of Field: High
- Bloom: On
- Motion Blur Strength: 0
- Sharpness: 8
- Lens Flares: On
- Vignette: Off
- Radial Blur: Off
- Chromatic Aberration: On
No DLSS on my end, nor frame generation; only VSYNC enabled.
I assume by "full had" you meant to say Full HUD. In which case, if you don't like the full HUD present at all times, you can change that to be Dynamic instead-- and even further, you can customize what elements of the HUD do what/are even visible.
Screenshots taken:
https://imgur.com/a/8230izQ
something really wrong with your floor textures, shouldn't look like a playstation 1 game even if everything was set to low.
you could try reinstall game to try forcing shaders, or delete the config file wherever they are hiding that or try verify game files see if something is missing...
make sure dlss is set to quality/balanced and what the above dude posted : texture quality, level of detail and terrain quality to high are the main ones.
It looks like the textures arent fully loaded at their intended resolution for you.
Where do u see the vram overload? https://ibb.co/kcy6kH1
Game uses around 4-6gb vram at 1440p on an rts 3080 so yeh a card with only 6gb could be a problem but I doubt that is the issue . Surely op isn't trying to run that low end :gpu at 1440p though.... at 1080p game prob uses around 3 to 4gb vram which the 2060 was meant for
Low textures, with Trilinear filtering, MAYBE. Possible as well that, as was mentioned above, the textures didn't fully load in. Or, that they may have had Texture Quality set to Med or High, but the Texture Filtering was set to Trilinear or 2X Anisotropic.
I've taken the liberty of demonstrating the visual differences here between various Texture settings configurations.
https://imgur.com/a/2VbwYLi
No, not at all.
The utilized vram is not a static lump sum either,
It uses less or more depending on availability and available amounts system. Some load their windows up with crap aswell or dont support directstore properly so they will face different performance issues when their computer cant feed the gpus vram sufficently.
12GB system RAM and 8GB VRAM in his video for 1440p... what the hell I get no where near that amount, then again I haven't reached burning shores yet, heard that is pretty brutal on any setup.