Horizon Forbidden West™ Complete Edition

Horizon Forbidden West™ Complete Edition

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Cauldrons are too tiring to complete
Cauldrons are too tiring to complete. They should have retained the easy way out instead of forcing us to go through the stupid puzzles. The timed vents are a huge waste of time.
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1-15 van 18 reacties weergegeven
the timed vents do you mean the climb up ones, or the ones you have to shoot with an arrow to lock into place
Cauldrons in this game is boring as hell. Not only the stupid climb-grapple-glide everywhere just because new mechanic in game, but the mindbogglingly stupid decision to make the EXIT worse than getting in.
146.2 hours in, almost done with main story, done all side ones (i can find anyway) and so far only done ONE cauldron outside the mission ones.
Pointless waste of time.
Then don't do them if all you're gonna do is whine about them? They're optional anyway.
They were always a pseudo puzzle based dungeon, and they aren't even difficult. Waiting for a vent to reset takes about 15 seconds max, and when you're done, you're done.

The only bit that I found frustrating was jumping between the moving arms (forgot which Cauldron it was) because I could not work out what input I was supposed to be giving the game to make it jump.

Beyond that, Cauldrons take no longer to complete than most other sidequests.
Laatst bewerkt door Evilsod; 21 apr 2024 om 7:43
Well, I like it though, if ever I want something is to make it 2x harder lol

Anyway, you are not force to do it, you can complete the game without those, except on two of the Cauldrons as part of the Quest.

If you are up to the tiring part of accomplishing it then that is the time, otherwise, why punish yourself.

Remember, these Cauldrons are sort of "ultimate weapon" so your comment that is tiring is its rightful characteristic.
Laatst bewerkt door james01; 21 apr 2024 om 10:31
One thing I noticed (actually in HZD when climbing tallnecks) is that Aloy has an easier time traversing to a destination point if that destination hook is more centered on the screen. I suppose this makes sense as "Look where you are going Aloy!"

When starting to move sideways on the vents, I try to pivot the screen to have the destination hook very clearly in sight.
I like them, I like to explore and soak in the world as its presented. It's mostly optional content anyway so, if you don't like it, skip it.
It's not that I personally mind the idea of cauldrons, but the length of jump sequences, the lack of obvious progression, and the need to completely restart a 10-20 point jump sequence because you guessed wrong is infuriating. Especially when some jump points have a 1-2 second window with a very specific angle/input you need to use to hit the next one.

I don't recall them being nearly this annoying in HZD. In general the climbing sequences are worse in HFW. The one to rescue GAIA in the early game also required me to repeat most parts at least twice because the sequence wasn't obvious / glide and grapple being too easy to trigger the wrong one.
The vast majority of the issues you can see are caused by terrible systems like climbing and jumping. They need to add a selection highlight, so you know where you are going to go.
I think the cauldrons are some of the best part i love looking at the machinery and the aesthetics.
Origineel geplaatst door Snake:
I think the cauldrons are some of the best part i love looking at the machinery and the aesthetics.

This is kinda how I imagine Zion from The Matrix would look if we were to get a more extended look, all we had was some short snippets but they share some aestethics
Cauldrons take about 20 minutes to complete.
Cauldrons are just part of the process to be able to override machines so skip the ones you can if you do not care about that, i always go for the cauldrons they do not take long when you are used to them.
Origineel geplaatst door Ronald_Raygun!:
It's not that I personally mind the idea of cauldrons, but the length of jump sequences, the lack of obvious progression, and the need to completely restart a 10-20 point jump sequence because you guessed wrong is infuriating. Especially when some jump points have a 1-2 second window with a very specific angle/input you need to use to hit the next one.

I don't recall them being nearly this annoying in HZD. In general the climbing sequences are worse in HFW. The one to rescue GAIA in the early game also required me to repeat most parts at least twice because the sequence wasn't obvious / glide and grapple being too easy to trigger the wrong one.

Yes the jump sequence and repeating puzzles are frustrating. Too much and the jumps are so unintuitive.
Only thing I dislike about Cauldrons are the dark visuals.
Origineel geplaatst door james01:
Well, I like it though, if ever I want something is to make it 2x harder lol
Exactly! I totally liked the cauldrons, although the puzzles and climbing parts are too easy. Plus: Most enemy groups are sourrounded by stealth options, multi level hiding places and so on, which makes most fights rather easy as well.
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Geplaatst op: 21 apr 2024 om 6:38
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