Horizon Forbidden West™ Complete Edition

Horizon Forbidden West™ Complete Edition

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dig_ut!! Apr 19, 2024 @ 12:11pm
RTX 3080
In 2021 I purchased a PC with an RTX 3080 graphics card, an I9 Intel series processor and an SSD as main hard drive. At the time I was told that it was the best pc around given its specs. Only three years later and it can barely run a game which was released a year following the purchase and released on what is considered to be hardware which is far inferior to what I was told I was getting when first purchased.

Something’s gotta give. I mean in only 3 years my PC went from being considered top tier , to now being able to barely run Horizon Forbidden West.

I get constant frame drops, the movement of the character is sluggish and I keep having to drop the quality of graphics down to high and now to medium in order to even remotely enjoy this game.

Given that the PS5 was released in 2020, a year prior to me purchasing my PC, I think it’s ridiculous to think that hardware which is inferior to mine, cost much less, was released a year prior to my purchase, and yet runs this game better than my PC.

In hindsight I regret making the purchase considering how the PS5 can actually run the games better than my PC and cost maybe 10 times less.

I thought Nixxes was a good porting studio and yet a PC which was considered the best only 3 years ago can barely run this game even on high graphics.

Is it that the game is not fully optimized yet? Should I wait for further updates until it works better?
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Showing 16-30 of 41 comments
RTX 3080 ran at high @ 2K and only dipped a few fps in cut scenes.

You might want to look elsewhere for the cause bro....:cybereye:
Last edited by ᑕYᗷEᖇᑕᗩT; Apr 19, 2024 @ 7:39pm
Marcus101RR Apr 19, 2024 @ 10:00pm 
I have been using 1080p High Settings No DLSS with these:

ASUS RTX 4070
AMD Ryzen 7 5800X3D

NO issues or frame rate drops while I did get lots of those in mostly cutscenes.

Previously I had:

RTX 2070 SUPER
AMD Ryzen 7 5800X3D

Bottom line, This game is a HUGE upgrade in graphic performance compared to the previous game. 3060 at 1080p should be fine at 60fps.

I had 30 fps or lower, even bad FPS on cutscenes like the Embassy while the pole was put up, not anymore with the new card...

Going to go on a limb here and say its abit of both worlds. Optimization in GPU is needed, while at the same time, the "Technique" they use in cutscenes vs gameplay to render higher resolution textures is interesting. Maybe that also is a cause of it. If you you looked at modding for HZD, the face of aloy becomes less detailed when the camera is further away, but the closer it is like cutscenes and quest dialogues it is far more detailed.

Last edited by Marcus101RR; Apr 19, 2024 @ 10:02pm
Ladioz Apr 19, 2024 @ 11:42pm 
Do a DDU re-install of the drivers for the 3080. It usually fixes issues for Nvidia card.
Make sure you run the game on an NVMe M.2. It's a must for open world games...
Majestic Apr 20, 2024 @ 2:46am 
Originally posted by dig_ut!!:
Thanks for the recommendation for intelpresent mon. I am currently using it. I was using an nvidia GeForce overlay before. It showed fps in the mid 40s. For some reason Intel present Mon is showing me 60 fps, with dips down to 57-58 fps. Gpu temp goes up to 75c (should I be worried? Too high?). I’m not sure if Intel present Mon is more accurate than Nividias own overlay? My current graphical setting is high on everything except for texture, level of detail, and terrain quality which are on very high. Shadow quality is on medium and display resolution at 2560x1440. With upscale on DLSS at quality.

I have better performance now and had poor performance yesterday. Unfortunately cutscenes dipping into low 50s/mid 40s sometimes. I also noticed that after I change graphical settings the game sometimes experiences performance issues until I restart it again (this was my experience for Ratchet and Clank : Rift Apart as well). I’m not sure why this happens and the graphical settings do not immediately take effect?

However, will keep monitoring performance with Intelpresent Mon, seems like a good app.

If you are using frame generation, there could be a difference in how they count fps.
75C is usually nothing to worry about.

As for the performance issues you still have, as I said you need to look at GPU BUSY metric in the GPU FOCUS preset. This tells you how well the rest of the system is handling the requests from the game, in order to sufficiently feed the GPU with enough data to keep busy. If its 99% of total render time, your GPU is just too slow. However, if GPU busy time is significantly lower like for this person in another topic, its the CPU/system that is too slow. Which can be a host of things. Like:

-Driver overhead.
-Background utilities stealing cpu cycles
-Wrong PCI-E mode
-CPU downclocking
-Worst case, CPU just too slow.

Example of GPU BUSY metrics showing overhead (GPU BUSY TIME < FRAMETIME):
https://i.imgur.com/eLHzzKZ.png

Example of GPU BUSY in a balanced System (GPU BUSY TIME == FRAMETIME):
https://i.imgur.com/jlNluaX.jpeg

Originally posted by Emig5m:
I think you should just hit your computer with a heavy duty sledge hammer.

The one stuck in your skull?

Originally posted by Marcus101RR:
Optimization in GPU is needed

Agreed, on the Nvidia driver. It still has a huge overhead to this day. AMD drivers are leaps ahead on DX12. I have no framedrops in cutscenes, no stuttering, no shader compilation. It runs buttery smooth with a frametime graph flat as a pancake. This is just yet another Nvidia driver failing example, like it did with Starfield. But its the developer's fault.

Nvidia mindshare is one helluva drug.
Last edited by Majestic; Apr 20, 2024 @ 2:51am
Zephyr Apr 20, 2024 @ 3:25am 
Originally posted by Reciever:
3090 here, playing at 4K ranging anywhere from 60 to 110FPS pending where I am at.

I didnt like the 3080 being 10GB VRAM, but thats nvidia for you. Should've been a 16GB card imho

Used to use a 10850K @ 5.1 but my 5800X3D was better at 4.45 so I swapped into that
Yes, the funny thing is that most people still will not learn and buy the same VRAM gimped GPUs again when the 5000 series arrives. The 4000 series did upgrade the 4070 tier to 12 GB at least, but this will be insufficient as well quite soon (again 2-3 years). Also, if the RTX 5070 will also get only 12 GB VRAM this will probably cause issues soon, even if it does get the new DDR7 VRAM.

It is not surprising that quite a few people are having issues with their 8-10 GB VRAM Nvidia GPUs now. Despite their high theoretical rasterization power such GPUs were designed to be obsolete within 3 years at best when they are used for higher than 1080P resolution and high-ultra settings. There was always the possibility to switch brands in the last 3-4 years and get at least as good performance (except compared to the 1500-2000 $ Nvidia very top tier) and also very good drivers with much more VRAM on top and better prices. The only loss would have been DLSS and the worse Ray tracing for people that play games mostly and ray tracing was never really a good option for the RTX 3000 and even 4000 entry-mid tier GPUs without upscaling and/or frame gen.
Last edited by Zephyr; Apr 20, 2024 @ 3:58am
Drinkalot Apr 20, 2024 @ 4:37am 
It's definitely not just a vram issue. I played right up until about the mission where you establish a base, and after that point I started running into *some* areas that mess things up so bad, I go from about 60-90fps, to 6... I'm on a 3060TI, game on SSD, 32GB ram and 5800x3d and lowered all kinds of settings, but still some area's especially where theres a huge pile of bushes to hide in, or inside the bigger caves, it suddenly hangs itself.
Majestic Apr 20, 2024 @ 4:48am 
Originally posted by Drinkalot:
It's definitely not just a vram issue. I played right up until about the mission where you establish a base, and after that point I started running into *some* areas that mess things up so bad, I go from about 60-90fps, to 6... I'm on a 3060TI, game on SSD, 32GB ram and 5800x3d and lowered all kinds of settings, but still some area's especially where theres a huge pile of bushes to hide in, or inside the bigger caves, it suddenly hangs itself.

Look a few posts up, i explain how to find out what goes wrong. Not sure why people are selectively skimming posts or just come in to complain.

Install Intel Presentmon, select GPU FOCUS preset, go to the area you have fps drops and post the screenshot...
life is dank Apr 20, 2024 @ 5:09am 
If you have any razor software for kb/mouse go ahead and uninstall it. That stuff polls your cpu constantly.
seven_legs Apr 20, 2024 @ 5:27am 
I got the 3080,( the one with 10 gb), was having problems with cut scenes and conversations after a few hours of game play in 4k. Game plays fine and conversations are ok until after a couple of hours. Playing with textures on high.
Anyway, read something about getting Nvidia driver from the website, not from the app.
so i did that, turned textures to medium, seems to work for me. I've just had a long playtime and had only a drop of 2 or 3 frames in conversations.
Fps i am getting is 60.
Hoping it keeps ok, probably be doing a edit later, lol
Majestic Apr 20, 2024 @ 6:30am 
Originally posted by Zephyr:
Yes, the funny thing is that most people still will not learn and buy the same VRAM gimped GPUs again when the 5000 series arrives.

It is not surprising that quite a few people are having issues with their 8-10 GB VRAM Nvidia GPUs now.

Yes, Nvidia's market share might yet still increase if the reviews are positive yet again. Nvidia makes the GPU's perform decently at launch, but the VRAM insures people upgrade 2-3 years down the line. It's not a mistake, its a strategy. Clear cut planned obsolescence.

Its not just the VRAM in this game though, i've seen the Nvidia driver also exhibit massive overhead, meaning you need a 7800X3D to saturate faster Nvidia GPU's.
jphendren Apr 20, 2024 @ 11:55am 
9700K and a 3090. Running 4K very high settings. Perfect 60 fps vsync, with a few hiccups here and there. I am using DLSS quality BTW. Wonder if the 10GB of vram is the culprit? Seems to be hobbling some decent GPU’s now days.
Majestic Apr 20, 2024 @ 12:34pm 
Originally posted by jphendren:
9700K and a 3090. Running 4K very high settings. Perfect 60 fps vsync, with a few hiccups here and there. I am using DLSS quality BTW. Wonder if the 10GB of vram is the culprit? Seems to be hobbling some decent GPU’s now days.

Yes and no. 8GB definitely, 10GB can give a few hiccups. But the actual framedrops and stuttering is because of the CPU load. The assets are very high quality, high geometric detail. I just arrived in Barren Light and my 5800X3D is nearing 50% load (meaning 6 threads are 100%, keep in mind that most games dont scale much past 6 threads). That's actually close to tapping it out. But, GPU BUSY is still on par with total frametime, so its still fast enough to saturate the 6800XT.

Now, that is on an AMD GPU. Nvidia's driver overhead makes that at least 30% worse. Possibly more. So the 1% and 0.1% lows could be really bad if it starts hitting CPU bottleneck point. (framepacing goes to ♥♥♥♥, inconsistent frametimes, etc).

https://i.imgur.com/wPZNdLQ.jpeg (3440x1440, highest settings)

So both problems are actually predominantly on Nvidia side. Their poor CPU overhead issue, and their inate unwillingness to provide their GPU's with enough VRAM.

Again to iterate, you really have to look at Presentmon -> GPU BUSY to determine what is going on (in that it can detect a CPU bottleneck, without any of the CPU cores being 100%).
Last edited by Majestic; Apr 20, 2024 @ 12:37pm
Zephyr Apr 20, 2024 @ 4:42pm 
Originally posted by Majestic:
Originally posted by Zephyr:
Yes, the funny thing is that most people still will not learn and buy the same VRAM gimped GPUs again when the 5000 series arrives.

It is not surprising that quite a few people are having issues with their 8-10 GB VRAM Nvidia GPUs now.

Yes, Nvidia's market share might yet still increase if the reviews are positive yet again. Nvidia makes the GPU's perform decently at launch, but the VRAM insures people upgrade 2-3 years down the line. It's not a mistake, its a strategy. Clear cut planned obsolescence.

Its not just the VRAM in this game though, i've seen the Nvidia driver also exhibit massive overhead, meaning you need a 7800X3D to saturate faster Nvidia GPU's.
Yes, might be. I have read about the overhead stuff as well.

Btw. Present Mon looks like an interesting software by the way. Howeve I struggle a little bit with its feature set and layout. I was thinking to replace MSI afterburner with it, but atm the usefulness is a little limited. The GPU/CPU busy readout is nice, but for most practical applications you can also look at MSI afterburner overlay and see how the cores of you CPU are utilized (core load, not average) vs GPU load. In most cases you can see a CPU bottleneck or similar things when core loads get very high and the GPU is not 100% used + a noticeable framedrop or less FPS than you would expect with your GPU otherwise. At the same timeAfterburner has more options for readouts than Present Mon currently has as far as I can see, especially for CPUs (at least if you have an AMD CPU).

Not sure what to make of Present Mon atm. to be honest (why it should be needed, it is a good software already to be sure). Well I guess you can be perhaps a little more sure where the problem lies... .
Last edited by Zephyr; Apr 20, 2024 @ 5:00pm
Majestic Apr 20, 2024 @ 4:58pm 
Originally posted by Zephyr:
In most cases you can see a CPU bottleneck when core loads get very high and the GPU is not 100% used + a noticeable framedrop or less FPS than you would expect with your GPU otherwise.

That can be very misleading. Which is why I prefer to look at GPU BUSY. If GPU BUSY lines up with FRAMETIMES i know the system is balanced.

It is also a much more productive way to look at performance, rather than resorting to "bottlenecks". As there is always a bottleneck, otherwise you would have infinite fps.

Maybe check out the custom preset, and all the things you can enable.

I have it set up like this now.
https://i.imgur.com/4dym9i3.jpeg

I can see the graph of frametime and GPU busy overlap, but at the same time see frametime consistency. And a few other things, only thing it doesn't track well is memory usage, because it only looks at commit charge i think.
Zephyr Apr 20, 2024 @ 5:05pm 
Originally posted by Majestic:
Originally posted by Zephyr:
In most cases you can see a CPU bottleneck when core loads get very high and the GPU is not 100% used + a noticeable framedrop or less FPS than you would expect with your GPU otherwise.

That can be very misleading. Which is why I prefer to look at GPU BUSY. If GPU BUSY lines up with FRAMETIMES i know the system is balanced.

It is also a much more productive way to look at performance, rather than resorting to "bottlenecks". As there is always a bottleneck, otherwise you would have infinite fps.

Maybe check out the custom preset, and all the things you can enable.

I have it set up like this now.
https://i.imgur.com/4dym9i3.jpeg

I can see the graph of frametime and GPU busy overlap, but at the same time see frametime consistency. And a few other things, only thing it doesn't track well is memory usage, because it only looks at commit charge i think.

Yes, it gives additional info, but in my opinion not really something that justifies replacing the more simple MSI afterburner overlay with it, at least for now. I like my stuff nice and small in one corner with a good selection of readouts from the critical hardware.

https://steamcommunity.com/sharedfiles/filedetails/?id=3209003380

Presentmon eats a lot of screenspace when you use the graph layout and I am not sure, but it does not seem to be possible to have the graphs all in line on the top of the screen but instead left or right side from top to bottom. Not ideal for my liking :).


Some of the readouts I cannot replicate with Presentmon as far as I can see, like CPU temperature.

But thanks, I will experiment a little with the 2.0 version. Anyway, interesting software approach for the more enthusiastic hardware users.
Last edited by Zephyr; Apr 20, 2024 @ 5:11pm
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Date Posted: Apr 19, 2024 @ 12:11pm
Posts: 41