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You might want to look elsewhere for the cause bro....
ASUS RTX 4070
AMD Ryzen 7 5800X3D
NO issues or frame rate drops while I did get lots of those in mostly cutscenes.
Previously I had:
RTX 2070 SUPER
AMD Ryzen 7 5800X3D
Bottom line, This game is a HUGE upgrade in graphic performance compared to the previous game. 3060 at 1080p should be fine at 60fps.
I had 30 fps or lower, even bad FPS on cutscenes like the Embassy while the pole was put up, not anymore with the new card...
Going to go on a limb here and say its abit of both worlds. Optimization in GPU is needed, while at the same time, the "Technique" they use in cutscenes vs gameplay to render higher resolution textures is interesting. Maybe that also is a cause of it. If you you looked at modding for HZD, the face of aloy becomes less detailed when the camera is further away, but the closer it is like cutscenes and quest dialogues it is far more detailed.
Make sure you run the game on an NVMe M.2. It's a must for open world games...
If you are using frame generation, there could be a difference in how they count fps.
75C is usually nothing to worry about.
As for the performance issues you still have, as I said you need to look at GPU BUSY metric in the GPU FOCUS preset. This tells you how well the rest of the system is handling the requests from the game, in order to sufficiently feed the GPU with enough data to keep busy. If its 99% of total render time, your GPU is just too slow. However, if GPU busy time is significantly lower like for this person in another topic, its the CPU/system that is too slow. Which can be a host of things. Like:
-Driver overhead.
-Background utilities stealing cpu cycles
-Wrong PCI-E mode
-CPU downclocking
-Worst case, CPU just too slow.
Example of GPU BUSY metrics showing overhead (GPU BUSY TIME < FRAMETIME):
https://i.imgur.com/eLHzzKZ.png
Example of GPU BUSY in a balanced System (GPU BUSY TIME == FRAMETIME):
https://i.imgur.com/jlNluaX.jpeg
The one stuck in your skull?
Agreed, on the Nvidia driver. It still has a huge overhead to this day. AMD drivers are leaps ahead on DX12. I have no framedrops in cutscenes, no stuttering, no shader compilation. It runs buttery smooth with a frametime graph flat as a pancake. This is just yet another Nvidia driver failing example, like it did with Starfield. But its the developer's fault.
Nvidia mindshare is one helluva drug.
It is not surprising that quite a few people are having issues with their 8-10 GB VRAM Nvidia GPUs now. Despite their high theoretical rasterization power such GPUs were designed to be obsolete within 3 years at best when they are used for higher than 1080P resolution and high-ultra settings. There was always the possibility to switch brands in the last 3-4 years and get at least as good performance (except compared to the 1500-2000 $ Nvidia very top tier) and also very good drivers with much more VRAM on top and better prices. The only loss would have been DLSS and the worse Ray tracing for people that play games mostly and ray tracing was never really a good option for the RTX 3000 and even 4000 entry-mid tier GPUs without upscaling and/or frame gen.
Look a few posts up, i explain how to find out what goes wrong. Not sure why people are selectively skimming posts or just come in to complain.
Install Intel Presentmon, select GPU FOCUS preset, go to the area you have fps drops and post the screenshot...
Anyway, read something about getting Nvidia driver from the website, not from the app.
so i did that, turned textures to medium, seems to work for me. I've just had a long playtime and had only a drop of 2 or 3 frames in conversations.
Fps i am getting is 60.
Hoping it keeps ok, probably be doing a edit later, lol
Yes, Nvidia's market share might yet still increase if the reviews are positive yet again. Nvidia makes the GPU's perform decently at launch, but the VRAM insures people upgrade 2-3 years down the line. It's not a mistake, its a strategy. Clear cut planned obsolescence.
Its not just the VRAM in this game though, i've seen the Nvidia driver also exhibit massive overhead, meaning you need a 7800X3D to saturate faster Nvidia GPU's.
Yes and no. 8GB definitely, 10GB can give a few hiccups. But the actual framedrops and stuttering is because of the CPU load. The assets are very high quality, high geometric detail. I just arrived in Barren Light and my 5800X3D is nearing 50% load (meaning 6 threads are 100%, keep in mind that most games dont scale much past 6 threads). That's actually close to tapping it out. But, GPU BUSY is still on par with total frametime, so its still fast enough to saturate the 6800XT.
Now, that is on an AMD GPU. Nvidia's driver overhead makes that at least 30% worse. Possibly more. So the 1% and 0.1% lows could be really bad if it starts hitting CPU bottleneck point. (framepacing goes to ♥♥♥♥, inconsistent frametimes, etc).
https://i.imgur.com/wPZNdLQ.jpeg (3440x1440, highest settings)
So both problems are actually predominantly on Nvidia side. Their poor CPU overhead issue, and their inate unwillingness to provide their GPU's with enough VRAM.
Again to iterate, you really have to look at Presentmon -> GPU BUSY to determine what is going on (in that it can detect a CPU bottleneck, without any of the CPU cores being 100%).
Btw. Present Mon looks like an interesting software by the way. Howeve I struggle a little bit with its feature set and layout. I was thinking to replace MSI afterburner with it, but atm the usefulness is a little limited. The GPU/CPU busy readout is nice, but for most practical applications you can also look at MSI afterburner overlay and see how the cores of you CPU are utilized (core load, not average) vs GPU load. In most cases you can see a CPU bottleneck or similar things when core loads get very high and the GPU is not 100% used + a noticeable framedrop or less FPS than you would expect with your GPU otherwise. At the same timeAfterburner has more options for readouts than Present Mon currently has as far as I can see, especially for CPUs (at least if you have an AMD CPU).
Not sure what to make of Present Mon atm. to be honest (why it should be needed, it is a good software already to be sure). Well I guess you can be perhaps a little more sure where the problem lies... .
That can be very misleading. Which is why I prefer to look at GPU BUSY. If GPU BUSY lines up with FRAMETIMES i know the system is balanced.
It is also a much more productive way to look at performance, rather than resorting to "bottlenecks". As there is always a bottleneck, otherwise you would have infinite fps.
Maybe check out the custom preset, and all the things you can enable.
I have it set up like this now.
https://i.imgur.com/4dym9i3.jpeg
I can see the graph of frametime and GPU busy overlap, but at the same time see frametime consistency. And a few other things, only thing it doesn't track well is memory usage, because it only looks at commit charge i think.
Yes, it gives additional info, but in my opinion not really something that justifies replacing the more simple MSI afterburner overlay with it, at least for now. I like my stuff nice and small in one corner with a good selection of readouts from the critical hardware.
https://steamcommunity.com/sharedfiles/filedetails/?id=3209003380
Presentmon eats a lot of screenspace when you use the graph layout and I am not sure, but it does not seem to be possible to have the graphs all in line on the top of the screen but instead left or right side from top to bottom. Not ideal for my liking :).
Some of the readouts I cannot replicate with Presentmon as far as I can see, like CPU temperature.
But thanks, I will experiment a little with the 2.0 version. Anyway, interesting software approach for the more enthusiastic hardware users.