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I got stuck on "What was lost" and I found this fresh post talking about it, apparently the only discussion about it on Steam. From my research, it was, and apparently still is, an issue even in the PlayStation version of the game. (A game that was released more than 2 years ago, mind you). In my case, I can even get past the doors where you have to retrieve the data and then fight the 2 Specters.
What caused this is (I guess) that I tried the mission before, but because I play on ultra hard and like to suffer, I wasn’t able to complete the mission, so I simply walked out and did other errands and side missions to buy better gear, improve skills and get to a higher level so I would have more health (not that it matters that much, on ultra hard basically anything one shots you).
Another bug that appeared because of this was that I couldn’t fast-travel anywhere. (This bug is more widespread; it looks like it sometimes happens when you “walk out” of a mission that you started. It often happens with bandit camps. I saw one poor fell on Reddit with this bug and not noticing it, then he explored and did tons of missions by moving by foot or machine, and when he noticed he progressed too far from a non-bugged save file). This bug I solved by manually saving and reloading the save (or I loaded just a slightly earlier save where I didn't make much progress, I don’t remember).
Now this option is still doable and should work in theory to solve “What was lost” if I load to a save file from before starting this mission at all, but I would lose like 25 hours of gameplay and grind, so it's off the table for me. I don't think they are going to fix this bug; they (apparently) haven’t in 2+ years of the game being released on PlayStation. They could provide a guide to do it by changing some files manually or opening up the game consoles and giving a couple of scripts to fix this, but probably can’t for legal reasons, which is stupid because (let alone the fact that the entire game itself was available to torrent hours after releasing officially, and it’s not like someone is going to steal their entire engine and start publishing games built on it) someone eventually is going to figure it out anyway or make a mod that removes the door or completes the mission or removes the “can’t fast travel” bug.
Even more frustrating is that I think (not sure, but I found a screenshot of this on Reddit from PlayStation players), you are forced to do this mission to progress in the main story. You come to a point where the main story is locked away until you do “What was lost”. (Which, to be honest, is a bit silly; it’s called a side quest for a reason, so it shouldn’t be mandatory. At the very least, tie it into the main story by saying hey Kotallo needs a new arm, so we have all the strength available to do this other mission or something like that).
BTW, I also noticed significant frame dips and stutters in some cutscenes.
(And before someone asks, yes. Windows is up to date, gpu drivers are up to date and my specs are as follows: 3600x, 5700xt, msi b450 tomahawk max, 2x8gb 3200mhz ram, game file integrity is checked, and I tried turning it off and turning it back on).
Perhaps, in the game world, the chain of tasks has closed somewhere. Have you tried uploading a save BEFORE THIS bug?
1. No issue
2. FPS stable 150+ with one of two dips to 140
3. Again, Nope, no issues
4. Didn't notice
5. Mostly nope. But occasionally Aloy simply refuse to finish a climb.
Yes I can confirm that loading a save file from before attempting the mission for the first time, everything works and the door are open
Seeing the fact that you wrote the second point, i'm going to wager to guess the first issue is a direct result of that. Frame generation does NOT work well with low framerate and/or inconsistent frametimes. Because it will have a hard time predicting motion vectors and pacing the frames proper.y
As for the second point, what do you expect them to do, give you a link to download more VRAM? The only thing they could do, is re-create all assets in the game with lower poly, and re-create all textures more downsampled, for a game that was designed to run on hardware with more memory.
Not to be an apologist, but you are asking too much for a simple bugfix.
Your system is unstable, dont blame the developers. Games dont give computers blue screens, unstable systems produce blue screens. But with that alias, the possibility of you being a troll a pretty high.
Just in case you're not
https://i.imgur.com/Z8w18nf.jpeg
That frametime plot and GPU busy plot are perfect. You'd have to look hard to see another game that runs this well. Maybe fix your PC. Turn off your DOCP or increase SoC and DRAM voltage, check if the power supply isn't woefully inadequate, etc.
No he just means his PC pooped out and windows threw a bluescreen, because his system is unstable. If he is even to be believed.