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Also, that the glitch is pretty specific in it's appearance and your oblivious mentality towards reason, points out you might still have missed the glitch or had it lessened due to you using DLSS at the moment it could have occured.
And the glitch being specific also immediately rules out any system or hardware issue, at best a driver issue.
Specific visual glitches point to software issues, only randomly natured visual errors and/or crashes or system restarts point to things you say.
Omg...yes dude, you win. The game is perfect. Now hush.
PS: You might wanna check your settings though, DLAA and DLSS cannot run together; one is the better image quality, one is the better performance, but you have to choose. But I guess you're the expert here, so what do I know...
DLAA is DLSS with the internal render resolution set to the screen resolution.
DLSS SDK doesn't even have any explicit mention to DLAA. You setup DLAA with exactly the same API calls as when you setup DLSS. The only difference is that the input buffers you pass to DLSS are full screen resolution.
DLSS+DLAA is DLSS with Dynamic resolution scaling ON.
You wrote down both. Maybe you got confused because the game does present DLAA when you enable DLSS, though greyed out. No other game does this. But at this point it is not using pure plain DLAA, it is using DLSS.
Plus the fact you put the "Q" behind "DLSS", so I got the impression that you think the quality of DLSS does something when DLAA is actually used. Which it doesn't. All in all, I got the impression you have no clue, is all.
Or may have been a typo, but since you insist on being the guy who wants to be right on everything I just couldn't help myself. Sorry not sorry.
https://youtu.be/z-0uQbVZLfs