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in HZD that was an extra skill.
No you cant call them but you can override them if there are too many
1. Food. There’s some foods that give levels of lasting override. This really only increases override duration to food duration + base override duration, so it’s not really very indefinite, but it can be quite a bit longer if you also have food duration upgrades.
2. Outfits. Multiple outfits give lasting override levels.
3. Weave. There’s a +2 lasting override in one of the armors that can be unlocked and then put into any outfit to then get level 4. Unfortunately I don’t remember which outfit off the top of my head, but I believe it’s purchased at Thornmarsh. The elite overrides weave also provides 1 level of lasting override, and you can get two of them, but that does take up both weave slots.
Overriden machines can disappear if you fast travel, but if you set them to defense they generally follow you around, so in theory you could override a thunderjaw and then romp around the map with it demolishing other machine sites, terrain permitting.
Do you have any idea how strong an overridden Thunderjaw is?
It's not stupid, it's game balance. Allowing you to romp around the map with an aggressive Thunderjaw mount would be literally gamebreaking. Even more so when you consider that level 4 machine repair is free.
Sure, it makes the Machine Master tree less appealing, but it doesn't work in any set piece anyway.
Great for softening up (if not outright wiping out) rebel bases with Clawstriders though.