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https://www.laps4.com/wp-content/uploads/2022/02/Horizon-Forbidden-West-comp.jpg
Essentially, they upped the number of polygons on her face and added some more color into her cheeks, which makes them optically just a teensy bit wider.
This is 'mountains out of molehills' kind of situation. No, "Candy Child Ltd" did not work on this game -- Guerilla is situated in one of the most egalitarian countries on the planet and these people know very well how to write interesting characters.
There is a ton of 'uncanny valley' going on in characters' faces, especially in the first ~5 hours of the game, because those areas and cutscene choreography were pretty clearly made first AND probably during Covid lockdowns when proper motion capture wasn't possible and/or facial scanning wasn't as mature as they would want it to be. It gets better once you get through the Embassy. But Uncanny Valley isn't "uglification", it's just an unfortunate consequence of trying to go for realistic faces.
If I wanted to look at actual human beings, I'd go outside and not play a computer game. I just looked at my wife; she's a human being from what I can tell, and she doesn't look like an ugly obese person. And I know how an ugly obese person looks like, because I:
- have plenty of mirrors around house;
- seen Aloy in Horizon: Forbidden West.